Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option). It looks like a board game, but it's more of a sim game.
It's inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).
Development of this game and Incarnasoul is supported by my patreon (or subscribestar for those who prefer it). I'm keeping an eye on the discussion thread, but I'm easier to reach on my development discord.
Screenshots:
Just the big changes; full changelogs are in the discussion thread.
Alpha 19:
+ Added cops
+ Added alternate manor layouts
Alpha 18:
+ Added witch maid upgrade
Alpha 17:
+ Added guard maid upgrade
Alpha 16:
+ Added bunnygirl maid upgrade
Alpha 15:
+ Extended mode - alternate longer gameplay mode with various features
Alpha 14:
+ Filled out manual
+ Fleshed out tutorial
+ Added saving and loading
Alpha 13:
+ Added beegirls
+ The tutorial has been turned into a basic tutorial and manual (to be completed in Alpha 14)
Alpha 12:
+ Added succubi
Alpha 11:
+ Added maid identity loss
+ Added control crystals
+ Added identity mirror trap
Alpha 10:
+ Added alraune transformation
+ Added door locking mechanic and related items/actions
Alpha 9:
+ Added various items and item types
Alpha 8:
+ Added visitor sleeping and all character incapacitated images, and the Oni and Shian maid image sets
+ A lot of minor additions and fleshing out of existing options
Alpha 7:
+ Added traitors and corruption mechanic
+ Added suspicion mechanic for secret maids and traitors
+ It's now possible to view detailed logs of weirdness, suspicion, maid trust and corruption for characters
+ It's now possible to view characters' memories of other characters
+ It's now possible to view detailed logs of concern changes
Excellent game with a unique style.
It's a sandbox-style management game set in a small map. The game is fun to learn as you go along. The game offers a wide variety of ways to trap your victims. It's worth starting over several times to test the different scenarios you can set up to trap the first wave of NPCs.
Highlight:
A rich gamplay that offers plenty of possibilities.
Contextual actions that are quite intuitive (e.g.: if the NPC is sleeping, you can steal his clothes).
The manual contains all the information you need to play.
Weakness:
No specific objectives
Gameplay difficult to understand at first.
Balance of difficulty. At the start of the game, a lot of pnj enter the manor and become suspicious early, then aggressive very quickly, whereas at the end, with a lot of maid, the game becomes too simple.
Entertaining, well made game with high replayability. Even after a few games new situations come up that keeps the interest high.
In addition to the two step maid transformation there are also Succubi and Alraunes/Bees.
The variation to start with spening the first 30 points on a Succubus made it for me more challenging and the Succubus following the visitors is fun.
The Alraune seeds take a long time and often the infected visitor puts in the meantime a maid dress on his/her own. For me the game ended both times after the Alraune grew (continuing after the end made the bees take over).
The many settings could be used to make the game easier, but I probably would prefer game modes like "Succubus" or "Bee"-Challenge with balanced settings.
Some small UI improvement ideas:
Most games I try are not R rated, but glad I tried Manor. Makes me want to design a game with similar mechanics.
Will check out new versions for sure.
For what this game currently entails, it is a very nice repayable experience and if you like tower defence, resource management games, this will be fun for you.
Tf wise, is really just tfs into maids. Either that be mtf or ftf, given what this game was inspired by, I'm not sure if they have plans to add other tfs into the game but it's indeed very possible to add more. Either those tfs be on top of the already existing maid tfs with each tf providing a unique perk. Or different maps with different themings so what one map layout is maids, another is say cow girls or succubi though I dunno if the creator plans to do that.
While you can and will have fun with this game if you haven't played what it is inspired by, that's only because this game lacks any form of a story which to its credit, isn't necessary. The idea is to transform visitors into maids, you don't need to know anything else to enjoy this game but if you are looking for a story driven game, this game isn't it.
The current build of this game is already filled with replicable content with a menu to edit certain features. Since this game also seems to not be very far into development, I see a lot of potential for this games future if even a demo can get me to replay it so much.
This might be one of my most anticipated games on this website yet.
Awesome game that really captures the appeal of Escape the Manor. It would be cool to have a mode with more characters though, maybe the Student Transfer ones?
Also, there's no model for Oni, the maid with the red ringlets that Kazuto gets transformed into in some routes.
Solid game, really brings me back to that student transfer scenario. One thing that the scenario had though, was that you were the one being transformed and controlled. Hopefully an update lets you play as the visitor instead of the mistress, and maybe you can also avoid being transformed or go with it