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EP:Backrooms

Backrooms v6.6.6

You are a young guy who decided to try a new trial program "Enhards Project: Backrooms" (or just EP:Backrooms). As the slogan said - "Life is Better when You are Better". So maybe you can become a better person...

Game is 100% original, all the materials made by me :)

v6.6 "Halloween"

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You wasn't sure why you'd decided to try EP:Backrooms. It's a new trial conducted by SIFA Company. It's a part of their big program called Enhards Project.

The banner said that you can get a good amount of money just for joining the trial. So you don't need to be "right" or "interesting", or something else. Just come and get some cash,

No harm in some extra cash, that's right. But what you were really interested in is the slogan:
"Life is Better when You are Better"

You are the main character.

Inside the game

So, v6.6.6 "Halloween" Changelog:

  • nicknames of some characters were changed to actual names: Blue Belle is Shinako "Shin" Amane, Bubblegum is Avelina "Lina" Whimsy now

  • Lina desided to cosplay Megumin from Konosuba on Halloween, so prepare to face Linumin the Wizard.

  • Shin wanted to cosplay someone strong and muscular, so Lina found for him the best character - Mirko from MHA. Even their height is the same. So here comes Shinko the Rabbit.

  • added "Boss Fights" at the end of the loop (they just have more HP than regulars for now)

  • reduced EXP cost everywhere

 

v6.5.0 - Huge Update

Card Fight Changelog:

  • SIFA removed

    • Stress and Arousal are used to play Action cards

  • Karma points removed

    • TF stat is used to play most of the Enemy cards. Basically, player being transformed during the card fights (quite slowly, though)

  • Turn based Gameplay: use your Action cards, when you want to End Turn use one of Enemy cards

  • 4 Card types, when card is used +1 Effect stack is added

    • Drain effect - deal damage each turn

    • Flow card - cards in hand get bonus power each turn

    • Refresh - draw cards each turn

    • Burst - next card gets bonus to power

  • New effects that use the type effects and effect counters

  • all the Action cards have Male and Female variations (including Artworks), which give Masculine or Feminine Experience when being used.

  • Most of the cards have basic and upgraded version. Though, upgraded version isn't always a better choice, because it takes more Stress/Arousal to play.

  • added 60 Action cards in total (including male, female, upgraded and basic variations).

  • added 10 enemy cards

  • added a useful tutorial that can be opened any time during the battle phase

Events and NPCs changelog:

  • added female NPC - Bubblegum - Player_Male_Top x Female_Bottom progression

    • you can ask her to give you new clothes

    • 6 progression stages, 3 unique enemy cards

    • a bit of a story

  • added femboy NPC - Blue Belle - Player_Male_Top x Femboy_Bottom progression

    • you can train with him to upgrade or remove cards from your deck

    • 6 progression stages, 3 unique enemy cards

    • mini-comic with this character

    • each stage has a short story

  • added male NPC - Stylist - Player_Femboy_Bottom x Male_Top progression

    • you can ask him to apply new cosmetics on you

    • 4 progression stages, 2 unique enemy cards

    • a bit of a story

  • reset mechanics after the loop (1 loop = 20 events)

    • card deck being reset, you can choose between several "starting" decks

    • NPC progression being decreased by 1 (so you can get through some progressions once again. It's more fore the future, because we gonna add more "loops" with different ideas, themes, NPCs and such)

       

v6.4.1 - Hot Fix

  • fixed bug with undefined cards after using "Lip Biting"

  • also forgot to mention that Feminity stat now works a bit different. Now it takes the average Feminity value from all the sources (cosmetics, body parts, clothes).

     

v6.4.0 Regular Update:

  • added Lobby area between loops - safe zone with several rooms

    • Financial Office - pay debt to progress in the game

    • Recreation room - refresh Stress and Arousal

    • Reverse Store - pay to revert TF changes

  • debt system reworked - now it's voluntary, but harder Loops will be unlocked only after you paid enough

  • added stock, hand, dump areas on card battle phase screen. Cards have more predictable states now.

    • When you draw a card it goes from deck to hand.

    • When you play a card it goes from hand to dump.

    • When Stock is empty Dump being shuffled into stock.

 

v6.3.1 Small Update:

  • new work event "Meme Analyst Shift" to utilize "airhead" skill
  • "Painkillers" and "Clear Mind" cards remove a bad card forever
  • (alfa mechanics) "Clear Mind" card has a chance to be removed forever on use based on "Airhead" skill
  • masochism training is less likely to happen
  • lower SIFA stat training is more likely to happen
  • some lesser tweaks and bug fixes

v6.3.0 EP:Backrooms:

  • "Ditz" theme for added for some action cards with 2 totally new cards.

  • "Airhead" skill that improves ditz cards.

  • New card effect based on the number of cards in your hand.

  • Choice-based rewards during several events.

  • Token cards (Feel the Pain and Ditzy Thought) are now self-destructible.

  • Other small adjustments.

 

v6.2.1 - Small Update

  • Spanked event changed so it won't give you Pain card unless you lose or ignore it

  • fixed bug with enhancing clothes

  • fixed enemy image in full identity event

 

v6.2.0 Regular Update

- Masochism Skill stat, improves "pain" cards.
- card themes system, shown under the artwork on the action cards
- first theme - Pain
- 6 new cards (4 pain cards and 2 regular)
- Masochism training event
- Bdsm club Work event
- double power card effect
- power up card effect

 

v6.1.1 Hot Fix

  • fixed a bug when you sometimes pay twice after the loop

  • no more training when you get to max level of the stat

  • added some text to train events

 

Regular Update v6.1.0:

  • added new SIFA stats training events with 4 new special cards

  • when training you might get one of 4 negative cards, or more. There are 2 types of negative cards for now: Pain and Distraction

  • added new Renovation event, where you can buy one of 2 "cleanse" cards that would help you removing negative cards

  • Some smaller adjustments to other events, calculations, debt payments, etc.

 

v6.02 Small Update (I suggest starting a new game, sorry)

  • 3 game difficulties (don't confuse with loop difficulty) can be set after selecting loop difficulty

  • 2 new cards with negative effects (would also make the game harder)

  • one more hairstyle in 3 different length variations + more hair dye colors

  • some visual additions

  • some small bug fixes

  • some small tweaks

 

v6.01 Hot Fix

  • bugfixes for "full identity" event

  • partial bugfixes for stats ending up as NaN

  • partial bugfixes for missing cards

  • Made clothing drops from wardrobe/drawer more likely



Hm, frankly speaking I don't even know what to write in "changelog" section. Lol, it's basically a new game xD Again... So I'll try to cover the main points.

EP:Backrooms v6.00 "Echo Hunter" changelog:

  • Choice based events
    There are a lot of events. Some of them are simple, but most of them are choice based, so think twice before making the decision.

  • Dynamic status system

    You have 6 main stats that change during the game related to the decisions you make. And sure these stats have direct impact on the game flow.

  • Real card game battle phase

    I designed a new battle system, and our genius programmer made it possible. However, we decided to reduce the number of cards and mechanics for the first update. Because we had too much effects, and all of them should be explained, and so on. So we gonna implement them step by step in small packs.

  • New integral world

    I finally wrote the rules of the world and main events and such. Maybe I will share it later. But it's a great foundation for building stories in this world! :)

  • Unique characters

    I can't say that we won't implement already popular characters from anime or games or whatever. But our focus will be on our own characters.

 

 

v5.02a - Bug Fix - should work fine with previous save of v5.0, just start new adventure.

  • Gifts requirement limited by 9 (18 if you want to undress santa). Requirement rises only when you undress Santa.
  • When Sylvie the Elf is fully undressed you still get clothes, so the pages/items are no longer broken.

 

 

v5.00a Christmas Adventure:

  • New Christmas adventure! New characters to meet, new clothes, and new events!
  • 2 characters with 4 possible endings
  • 33 new winter-themed clothes
  • 6 new categories of clothes: headgear, handwear, legwear, shoes, mask, outerwear
  • early version of quest system
  • early version of inventory system
  • early version of undressing enemies mechanics
  • Small balance tweaks to item values, experience & $ gains, etc.
  • Code optimizations & cleanup. Prevented save files from becoming huge & slowing the game

 

 

v3.02p - Character View Unlocked

 

 

What is really important that now EP:Backroms is 99.9% original game. All the materials made by me and my guy.

- 20 action cards

- 5 character cards

- 4 enemy cards

- 1 npc card

*all the cards contain original artworks

- 51 clothing cards

- 21 body cards

- 43 style cards

*all the cards contain original vector illustrations and are visible on the Paper Doll (unlock character view to see)



Review by br0fist

Version reviewed: 5.2 on 02/21/2024


Last played this game around 3.02, and it feels almost identical to when I played it previously. There are now stats I can raise (Or sometimes not raise for no apparent reason), a currency to buy said stats, and a fancy new UI where I can dress the character that I can't see. The lack of any frame of refrence for what my character looks aside from the sidebar card picture like makes all TF in the game meaningless. I feel like this game would greatly benefit from a delayed rollout between public/patreon versions rather than locking what I'd argue as core game features behind patreon.


Review by Aphrodite

Version reviewed: 3.02b on 09/12/2023


I really enjoyed this 3.02b update. The dungeon exploration is actually very well done for an HTML game and much more fun thatn I expected. The new dungeon crawler and item pickup aspect really just push the game over the top for me. Art is great and the different enemy types are fun. I am excited to see the long teased combo system make an appearance in a future update. I also think there may be a glitch with masc/fem potions where your stats can actually go down after a transformation.

If I were to offer any criticism, it would be that compared with earlier versions where you could carry multiple cards and build a hand, you can't switch cards as effectively any more to adapt to a given enemy type. It also seems like the power up items are essentially random and it would be nice to see a slight progression there with strong items the lower down you crawl.

Overall, this is a fun game worth anyones time to try out and it could turn into a truly great game depending on what direction the author wants to take it.


Review by Red-XIII

Version reviewed: 2.05a on 08/28/2023


Just in case that's somehow relevant - this review is actually based on previous version (2.04).

Points for good art (on cards) and some points for originality.

But, other than that, 'tis a major waste of your time.

The gameplay consists of duel battles (with rpg element) and minigame interruptions.

Battle mechanics are exceedingly simple. RPG depth is nonexistant.

Minigame interruptions are exceedingly frequent. You'll spend more time dealing with the wheel of addition puzzle than with the actual "main" gameplay side.

The story is more or less nowhere to be found. There's the premise and then it's just one fight after another.

The art of description is lost in this one. Even your TFs are basicly just a pic and a pair of numbers.

UI looks nice but it's design sucks too hard for words. Sadly, looks are the sole decent part about it.

Bugs are abundant and are of the kind that matters. No direct gamestoppers (afaik), but the gameplay IS (was?) broken.

This is an absolute failure as a TF game and it's not much better as just a game either.

2/10 - I find it dificult to come up with worse ways to waste time.


That said, this does not leave an impression of a sloppy work, just sloppy game design and WiP content.

There's a chance this might get better with time, but keep your expectations in check - people who let certain important concepts escape their attention entirely (which, I recon, is the case with this game's author) tend to NOT grasp those easily after having them pointed out either.


Review by pingguo

Version reviewed: 2.05a on 08/27/2023


It is a little sandbox game with some nice graphic. You start off with your own character and then play the card game which is simple and easy. There is some maths calculation for the minigame, but the main game is not as challenging as soon as you figure out the rules. That is probably why the rules are never explained to you. There are four type of cards: buff self, debuff enemies, extra-hit and heal. Your enemies may totally immune to one type of cards, so change your cards against the enemies. The card you use may change your character from one gender to another. Being beaten will removed most if not all of your cards, which are upgradable, thus you may want to avoid that after checking it out early on.

Bugs exist. Sometimes my cards are replaced by a random card for no reason. That is annoying after you have a whole theme of card collected and want to stick with them. But overall it is a nice little game that worth an hour or two.


Review by firefly.red

Version reviewed: 2.04b on 07/20/2023


I liked where this game had been going before this new direction.  As it stands now after being completely reworked:  not good.  Gameplay is considerably less interesting and more perplexing.  The transformation elements seem haphazard, and just not at all hot.  The author is clearly trying to do something new, but whatever the vision might be for this it's not yet showing through in the game, at least not for me.


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