Last played this game around 3.02, and it feels almost identical to when I played it previously. There are now stats I can raise (Or sometimes not raise for no apparent reason), a currency to buy said stats, and a fancy new UI where I can dress the character that I can't see. The lack of any frame of refrence for what my character looks aside from the sidebar card picture like makes all TF in the game meaningless. I feel like this game would greatly benefit from a delayed rollout between public/patreon versions rather than locking what I'd argue as core game features behind patreon.
I really enjoyed this 3.02b update. The dungeon exploration is actually very well done for an HTML game and much more fun thatn I expected. The new dungeon crawler and item pickup aspect really just push the game over the top for me. Art is great and the different enemy types are fun. I am excited to see the long teased combo system make an appearance in a future update. I also think there may be a glitch with masc/fem potions where your stats can actually go down after a transformation.
If I were to offer any criticism, it would be that compared with earlier versions where you could carry multiple cards and build a hand, you can't switch cards as effectively any more to adapt to a given enemy type. It also seems like the power up items are essentially random and it would be nice to see a slight progression there with strong items the lower down you crawl.
Overall, this is a fun game worth anyones time to try out and it could turn into a truly great game depending on what direction the author wants to take it.
Just in case that's somehow relevant - this review is actually based on previous version (2.04).
Points for good art (on cards) and some points for originality.
But, other than that, 'tis a major waste of your time.
The gameplay consists of duel battles (with rpg element) and minigame interruptions.
Battle mechanics are exceedingly simple. RPG depth is nonexistant.
Minigame interruptions are exceedingly frequent. You'll spend more time dealing with the wheel of addition puzzle than with the actual "main" gameplay side.
The story is more or less nowhere to be found. There's the premise and then it's just one fight after another.
The art of description is lost in this one. Even your TFs are basicly just a pic and a pair of numbers.
UI looks nice but it's design sucks too hard for words. Sadly, looks are the sole decent part about it.
Bugs are abundant and are of the kind that matters. No direct gamestoppers (afaik), but the gameplay IS (was?) broken.
This is an absolute failure as a TF game and it's not much better as just a game either.
2/10 - I find it dificult to come up with worse ways to waste time.
That said, this does not leave an impression of a sloppy work, just sloppy game design and WiP content.
There's a chance this might get better with time, but keep your expectations in check - people who let certain important concepts escape their attention entirely (which, I recon, is the case with this game's author) tend to NOT grasp those easily after having them pointed out either.
It is a little sandbox game with some nice graphic. You start off with your own character and then play the card game which is simple and easy. There is some maths calculation for the minigame, but the main game is not as challenging as soon as you figure out the rules. That is probably why the rules are never explained to you. There are four type of cards: buff self, debuff enemies, extra-hit and heal. Your enemies may totally immune to one type of cards, so change your cards against the enemies. The card you use may change your character from one gender to another. Being beaten will removed most if not all of your cards, which are upgradable, thus you may want to avoid that after checking it out early on.
Bugs exist. Sometimes my cards are replaced by a random card for no reason. That is annoying after you have a whole theme of card collected and want to stick with them. But overall it is a nice little game that worth an hour or two.
I liked where this game had been going before this new direction. As it stands now after being completely reworked: not good. Gameplay is considerably less interesting and more perplexing. The transformation elements seem haphazard, and just not at all hot. The author is clearly trying to do something new, but whatever the vision might be for this it's not yet showing through in the game, at least not for me.