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Game Information
Engine
RPG Maker MV
Rating
XXX
Language
English
Release Date
08/02/2023
Last Update
11/01/2024
Version
V17
Development
Alpha
Likes
140
Contest
None
Orig PC Gender
Male
Adult Themes
Multimedia
Discussion/Help

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Version: V17

Version: V16

Cyberspace Battle Maiden Academy
by Aquin50

Mysteries Abound, with secrets hidden within.

Secrets one hides from themselves, and secrets others hide for themselves.

The question... can you uncover them?

Are you willing to take the risk?

Or is the danger, and self doubt too strong?


Welcome to C.B.M.A. a spiritual sequel to "Desire Guardians" 
https://tfgames.site/index.php?module=viewgame&id=2494

This game is a RPG with a heavy story focus, mainly delving into the Sci-fi and Mystery generes, as you go into the CBMA to look into the dissapearance of your sister... and potentially discover a lot more about the secrets hiding both in the school... and in oneself.

Similar to Desire Guardians, the game is based around a daily loop system, where the player on a daily delves into dungeons to explore unique, corrupted websites that function as the game's dungeons, while afterwords spending time with your party members.

However, to improve on Desire Guardians, this game now has a a larger, revolving party system, and more of a story focus from the beginning of development, allowing for much earlier story and character progression. 

So, are you prepared to face the dangers the internet has to offer? Come on in, and see for yourself!

The year is 3050

 

Humanity's tech has evolved over the years, allowing for what should've been a prosperous future for all, inan age where public global communications have been a standard for over a millenium, especially as humanity was slowly coming into contact and comradarie with races beyond the stars.

 However, all that changed, when the K viruses came. 

Dangerous, sentient, BDSM influenced computer viruses that directly infected online websites, hypnotizing those who visited them into mindless thralls without the ability to resist ingrained suggestions.

The viruses origin was unknown, outside of the fact that they came from beyond the stars. Further beyond the planets who have become our allies. 

The viruses' sentient nature made it so that firewalls and standard computer security proved infeffective. They had to be fought directly within cyberspace to be dealt with.

As such, 2 schools were created. The Cyberspace Battle Boys Academy... and the Cyberspeace Battle Maidens Academy, or the CBBA/CBMA for short.

 These academies trained a new generation of students to enter the internet directly, facing off with the K viruses and keeping our communication channels safe.

 This... is the story of one student at the CBMA... who was in for the adventure that would define their life forever.

V1: Initial release, 5 dungeons, 5 party memberss, a fully set up loop system, the first stealth segment, and an established campus hub world to explore.

V2: A new dungeon. (Hydrosian Tourism Burough), A New Party Member (Azure), First After Class events for Mimi, Akari and Azure

V3: A new dungeon sequence (CBBA), A new party member (Heather), New after work events for Heather and Kiri.

V4: A new party member (Kira), The arena has now been set up, along with it's first bracket, the butterfly cup, New after work events for Kira and Akari

V5: A new Party member (Melody), A new dungeon (The Infected Interwebs), The Mirror addressing transformations has been added, New after class events for Melody and Angel

V6: 2 new pieces of progression to the nightime events, Added a way to skip to class from the bedroom after the CBBA event, Added a new area of the campus, the "Recreational area", Added the gym for stat upgrades, Added a "Secret Shop" only open in the mornings, allowing players to not only sell items and gear they no longer want, but also bring back viruses early, New after class events for Rachel and Angel.

V7: A new Dungeon (Toys Ahoy), New After work events for Kira & Melody, A TF has been added to the pimp dungeon, only accessible after beating the hospital dungeon, Plus a... little suprise I don't want to spoil for anyone who has 13 or more TF's.

V8: A new dungeon (Jubilant Jungle), New After class events for Akari and Mimi, major bugfixes

V9: A new dungeon (Bimbotique), New After Class events for Angel and Mimi

V10:
A new storyline event. (Unlocked by beating Toys Ahoy, Jubilant Jungle and the Bimbotique), New after work event for Akari, New After work event for Angel. Major reduction in file size.

V11: 2 new nightime stealth events, After work events for Mimi and Azure

V12: A new dungeon (Slime Sanctuary) New After class events for Rachel and Kira

V13: A new cup in the arena (The Heart Cup), A dungeon tutorial was added to the intro, Many glitch fixes, The return of the game's effects systems, And new after class events for A.N.G.E.L. and Kira

V14: Our first Side Story Dungeon, Academy Software. (Have to get to a certain point in Angel's After Class events to unlock it., A new gameplay feature, the chip decrypter. (Unlocked via Mimi's new After Class Event), New After Class events for Angel and Mimi, progression bug fixes

V15: A new dungeon (Crypid Peak) New after work events for Kiri and Akari, and a much requested TF from absorbing the new dungeon's chip.

V16: A new Dungeon (Haunted Castle) New After work events for Kira and Azure

V17: (Patreon) A new side story dungeon (Sapphire Industries) (Have to get to a certain point in Mimi's after class events to unlock it), Ner after class events for Mimi and Melody



Review by darkdesigns

Version reviewed: V17 on 11/19/2024


I reeeaaally want to like this game.  It's interesting and (for the most part) has a pretty good challenge level... however, that bunny level is a nightmare.  I've been stuck on it for a while - lost half my party almost immediately (on average, 4 of their bunny kicks does more damage than any one character has health), and I'm not sure if the expectation was for us to buy stuff to revive our party members... but I assumed the game would just slap you on the wrist with some corruption points if you black out, so I never bothered getting any.

 

I don't mean to be salty, just... I'm not even sure it's possible to make it to the boss of the level at this point - I'm not even halfway there, as far as I can tell.  And there's no way of going back.  (And running from fights teleports you to the beginning and resets the level, I guess?)  The difficulty spike is just so surreal.


Review by karma

Version reviewed: V16 on 10/02/2024


This game is pretty good after you get past the bunny level. Characters are fun and combat fleshes out a lot more in later levels (at least the most of the ones I"ve played so far). I like the multi-purpose of the boss items which you can farm to make equipment, upgrade the MC, or wear for skills. The character mini stories are nice. I think this game has good potential and can definity be adjusted to be more player friendly.

Unfortunately the most of my negatives comes in design basics. Map design is pretty obnoxious. Many of the levels as they are overfilled with enemies. Most of them are dodgeable but it's a bit tiring after a while. Status effects paired with the layout of the bunny map makes it borderline unplayable(I save scummed through the level). 1 mistake can lead to 2 fights against enemies that can charm nearly your entire party for indefinite periods of time. The charm either needs to either rarely succeed, have a 1 round max, or make the MC also immune to the charm.  This is an early map that plays like a end game map where the player would have near infinite resources. The game also frequently crashes(and my pc is pretty high end). My assumption is because you overfilled the maps with enemies it leaks memory and crashes the program.

Things I'd suggest that would likely be quick corrections that would take minimal time.

  - Make buffs last much longer (you are sacrificing a turn for the effect lasting only 2 turns is a bit silly unless it's a party buff)

  - Make debuffs have a short duration (adding immunity items also works)

  - consider debuffs like a silence or a skill lock which could disable only a potion of options without removing control of characters with things like paralysis, sleep, charm, stone, etc. (also providing skills which cure silence as a skill or cure skill lock as a mana ability)

  - if you must do paralysis, sleep, char, stone, etc type debuffs make multiple enemy types (you can use the same model just make them appear larger on the screen and name them a "leader") with the minion(non-leader) types has access to everything except those skills

  - make far smaller maps with far less characters but with a bottle neck that maybe forces 1 or 2 unavoidable fights rather than massive waves of moving characters. I get what you were trying to do but some of these maps are just rediculous. 

Last issue I have is the unclear progression of the infultration. At times where you've seen everything the MC should say to themselves at the beginning of the night that there's nothing for you to find.  It's obnoxious to repeatedly retrace through an elaborate path to get 3 or 4 maps in to find nothing. 

 


Review by Snifflez

Version reviewed: V14 on 08/14/2024


The combat in this game just makes me think, "Why would I play this game when the combat is such a slog?" it's like walking over hot nails with glass stuck in my feet everytime combat starts. The rest of the game is nice, the sprites are cute, the story is actuallyt pretty interesting, but my god the combat is terrible.


Review by Meruvio

Version reviewed: V13 on 07/02/2024


Adding to my previous rewiev.. Please stop adding late content and go back and fix some of the early game stuff.

I know it is tempting to just keep adding new ideas and areas. But the gameplay early and dungeon design needs some overhaul. In any game where you either just want to skip combat or are so bored that you just want to die... Something needs to change. Either vastly reduce the amount of enemies or give them some more vairety.

Add in more dialogue in dungeon,  different art or backgrounds.. just something to keep up interest. I had high hopes for this game, since I read your intentions for it on patreon.. but you are not really delivering. 

Dungeons are just statchecks or grind. No thought, no inspiration. And they are the CORE of the gameplay. Spend way more time improving this please.

Had to unlike this game, but will check back every once in a while. Really hope you can fix it :)

 

Art: Needs more

Combat: Needs variety. Enemies have weird patterns of 1-2 abilities. Bosses not much better

TFs: Needs some more visuals. you seem to be using Kisekae, so I don´t get why you haven´t put more into this game.

Quality of life changes: School is barebones, just a few splashes of color or different backgrounds would do wonders. If not, then more Npcs to talk to just to reduce the tediousness of moving around.

Old input below

Played desire guardians and I saw from creators discord that this will become a spiritual remake or sucessor to that game.

If so I have good hopes for this one and I really hope it will become the good game I think it can be.

 

I like the style, the slow corruption. If you played magical camp, it is similar to how you absorb powers to get abilities. It´s a decent system and I like if it becomes optional like Magical Camp and if you choose to get more powers you get easier battles, but other areas of gameplay change.

Right now the game is quite short and you will quickly run out of gameplay. But I will be keeping an eye out for future updates.

 

Good: Setting, transformations.

Neutral: Combat, its rpg maker, and nothing special is done to change up the basics.

Bad: Certain visuals need updates. The backgrounds of the schoolyard is very barebones, not much to interact with yet.  Hope the UI gets iterated on and you do something interesting with the RPG maker combats. Hordes of enemies that are best if you sicksack around to get to the boss is not my idea of good gameplay :)


Review by Emmix

Version reviewed: V12 on 06/07/2024


(ATTE: Ignore the version tag, this was played on V11)

The game has a good premise, but it definitely falters in a lot of areas, combat is as plain as it gets, you just rollover everybody or let yourself be defeated on purpose (more on that).

The story is really good so far, but it is still incomplete as of date of this review, so, it is okay as how it is right now.

Now, the good stuff, the TFs, the TF of the MC is veery slow, every dungeon gives your character minimal changes, and with minimal, I mean VERY minimal, it's just simply text saying the change was there, no art or graphics to admire actual TF progress, there's only 3 times you actually see the MC change: 2 times trough a breast expansion TF, and one radical appearance change after letting your character be corrupted by enough virus chips.

Sooo... the only really good stuff is the game over on the boss section of each dungeon, that's the only significant TF you'll find in this game (reason why you will want to lose on purpose), and even then, it ain't that good,  it's just ONE single static image per each game over, the images are not even that explicit, the game doesn't deserve the XXX rating, it has nudity and lewd clothing, but not a single sex for like deserving said rating.

2 outta 5, dev has a lot of stuff to do with this game, but at the very least, I can see what dev is trying with this game.


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