ERA UN JUEGO, AHORA HA SIDO TRANSFORMADO A UNA NOVELA VISUAL, DE VERDAD CREI QUE EL REVAMP ERA UNA MEJORA PERO HA SIDO TODO LO CONTRARIO, SE HA HECHO FASTIDIOSO INCLUSO PARA MI TANTO ESPERAR POR UN AVANCE EN LA TRAMA,
As others said, this is a visual novel, not a game. Or maybe it's just the intro that I'm still clicking through, but if so it is waaaaaaaaayyyy too long. I'm not willing to sit through this without knowing that the actual content is something I would like.
You need to have a shorter intro (if indeed it is an intro and not the whole game) and be much more clear in your plot summary about exactly what fetish content is going to happen to who and how the subject will feel about it/react to it. Is the wife going to get the symbol and start cuckolding the main character? Is the main character going to hypnotize his wife to do something? What exactly is he going to make her do and what will be her reaction to that? I just don't know and there's 90% chance that it won't be my fetish when (if) anything finally happens in this story.
This game is just...AWFUL! No matter WHAT you do, the MC is always resistant. Choices mean absolutely nothing. You can just push "Skip" and cut out all the BS. It's a Virtual Novel that only pretends to be a "game with choices," Don't waste you're time. Player agency is not a serious concern for the developers. I can NOT believe I wasted so many hours on this farce.
This is an interesting game. Its format is unique, the layout is interesting, having all of the plot delivered via text messages after the fact or hacking into someone's phone camera to get (very few) real-time scenes is interesting.
I will echo the general agreement that this game is very grindy. It also has a lot of transparency on that particular grind. I think its a solid element of the UI that I can see all of my active branches, next steps, and whatnot on them. I wish it showed closed branches, and I wish there was a way to just skip until next event for some of these branches. I did a long playthrough once and wanted to try a different approach. There was a lot of overlap in the storylines, so I just wanted to see some of the major branches for the MC, but with no way to skip, you just have to manually skip days and days. That part can get tedious.
I do like the mix of younger and more mature models, though. The concept is good. The hypno stuff is good (though it gets repeative). Overall, I think this game is pretty good, just give yourself permission to close branches you aren't digging and skip until new content is available.
tl;dr: This game has immense conceptual potential, but fumbles implementation in quite a few ways. I also didn't care for the BBC obsession, but I was able to enjoy the other themes in spite of that, and it's not like I didn't know what it would entail going in. That being said, I still enjoyed it for what it is, and will keep my eye on it moving forward.
Other reviews have expressed the problems with grind, and with contradictory messages coming in, which is true though only a problem later into the game. And I can somewhat excuse the contradictory messaging - there can be a lot of values and flags to keep track of and there seems to be an obvious attempt to address this at least in part via the story tree.
If I had to pick a primary issue it is that the story tree is, generally, horrible to understand. When making impactful choices, options may have notes explaining what content they lock out, though these are often inadequate leading me to unintentionally block off entire swaths of the game accidentally on my first playthrough. There is an app that nominally explains what story threads are still available, and how to progress them, but the UI is cluttered and in many cases it is not helpful in actually progressing story threads. Not adding people to the phone often leads to missing content entirely though the game often fails to explain that, even in decisions where the don't add choice seems like it should result in an NTR story line that was rarely the case - perhaps this is due to the game being unfinished but in that case don't make it a choice.
With updates, it can be annoying to retread the same threads even with the fast advance function to get to new content, particularly if that content is locked behind a certain choice that isn't clearly communicated.
The ability to spam contacts was a good idea that very quickly got old.
So many apps do nothing, or only do something in very specific circumstances, or just have outright bad UI and very buggy.
The game balance is poor, I had no problem getting enough money to pay off the debt consistently, only failing when I intentionally stopped trying to force a certain branch.
Onto personal preference: The game is clearly not written for me. I enjoyed it for the manipulation/corruption, NTR, and TF themes, not for the obession with BBC. I can't really fault the game for that - it is pretty obvious what you are getting yourself into, and I was able to largely ignore it for the parts I liked better.
I enjoyed the messaging-centric communication, which felt like a more natural window into characters' stream of consciousness. Unfortunately the writing is extremely hit or miss - there were several memorable high points, but the vast majority of the writing is mediocre at best. I'll reiterate that the concepts here have real potential, I just don't think they are executed successfully.
The intro period before you can really explore is long as others have said, but I also didn't find the game to substantially open up beyond that - it just stopped holding your hand. Every story line is still linear, your choices only seem to impact whether you actually get access to certain content. That combined with having to wait for no reason to advance story lines leads to a really boring late-game loop where you get a message, spam wait 21 times, and get another message to advance one step in a 100 step story line. I get the idea that some of these actions shouldn't be an instant thing but there simply wasn't enough content to keep me occupied while the character presumably mulls over their given task.