In the land of Desinea a young soldier struggles with his role as a typical male soldier. After a random encounter he got a magical ring which shows a persons true nature. Will he find his way to true manhood or will he experience the benefits of true womanhood.
Gears of Decision is a story-based tactical adventure with a lot of options to get into a feeling of what it's like to live in a world with expectations you can't meet.
It's build in Unity and it is still it's alpha release. I want to expand the story a lot.
If you want to talk with me about the game you can reach me via the forum thread or via my discord server (https://discord.gg/2nq4jwaqqE).
And if you like to support me you can visit my patreon page and subscribe (https://www.patreon.com/GearsofDecision)
Ash - Lieutenant of the royal army and main character
Robyn - Sergeant of the royal arma and Ash's best friend
Archer - An archer fighting with Ash and Robyn
Chloe - Captain of the royal army and superior of Ash and Robyn
Version 0.3.3
- Fixed some spelling mistakes
- Fixed some triggers not working
(you have to play the game from the start to get the right dialogues)
- Fixed a menu bug
Version 0.3.2
- Fixed a major bug with the level handling system
Version 0.3.1
- Fixed a major bug with the attack system
(goblin kills player in one shot bug and game freezes)
Version 0.3
- New Dialogues (+189 which is a total of 336)
- Do you really want to leave screen
- Reworked the office scene (small change)
- Reworked first meeting with the archer (small change)
- Added 7 new scenes
- Added a level system for the tactic battles
- Reworked skills
- Reworked the unit menu while battle
- Reworked items
- Reworked battle system
- Added German language
- Rebalanced cave battle
- New skills for Ash and Robyn
- Save level and exp
Version 0.2.2
- fixed a bug where you lose the game when you don't heal the archer and end your turn
Version 0.2.1
- fixed some bugs with save/load
- Added continue button to the goalscreen
- removed timer for the goalscreen
Version 0.2
- added (hidden) friendpoints
- added new models (Guard, Captain, Goblins x3)
- added animation for Ash, Robyn, Archer, Guard, Captain, Wolf, Goblin x3
- reworked transformations
- added a 8 new dialogue scenes
- added backgrounds for Ash's quarters, the armory, captains office
- implemented new design for the dialogue backgrounds, goal backgrounds and the menu buttons
- added a save/load function
- added new battle scene (caves)
- added new item (bomb)
- added 3 new enemies (goblin meele, goblin archer, goblin shaman
- reworked all the dialogues and checked for grammar
Version 0.1.1
- fixed a major bug
- reworked enemy turn to be a lot faster
- reworked player movement to be a bit faster
Version 0.1.0
- Finished the First and Second Dialogue
- Added a tutorial for the battle
- Made it a working game
Promising idea, but there's some bug makes the game difficult. For example, the goblin kill player just using one shot, then the program no response.
It would be better one those bugs are fixed.
I have tried the game out a bit. It shows potential, but the sever lack of polish and consistent grammatical mistakes make me unable to give the game a good review. The author should get an editor to look over the writing and correct the glaring spelling mistakes.
Not much content atm but it shows promise.
Gears of Decision is an interesting first attempt at a game, the unique use of the UNITY engine is refreshing for a genre mostly dominated by Renpy/HTML/RPGMaker, and overall I enjoyed the experience for how early along it is. I have a few notes, but with how early the game is I wouldn't take any of them too seriously:
Positives:
For a few criticisms:
I'm looking forward to future versions!