This game is a continuation of "A Nice Day at Work", by Alphamage. used with permission by the creator. I was amazed at the level of detail Alphamage put into the transformations of the player and his secretary, Barbara, and wanted to craft a simple story around them.
What started simple became overly complex, and the game got away from me. I'd love to return to it someday, but for now development is on hiatus.
You, the player, are male, 42, divorced, and have spent the last 15 years as a middle-manager at a mid-sized company. You have been passed over for promotion and have become rather bitter. But your new boss has been promoted (again!) to VP, leaving the director's position open once again. You are the most qualified person for the job, but nothing is easy. Fortunately for you, an old friend has sent you a little program that will change your life: Master PC.
You, the player, are male, 42, divorced, and have spent the last 15 years as a middle-manager at a mid-sized company. You have been passed over for promotion and have become rather bitter. But your new boss has been promoted (again!) to VP, leaving the director's position open once again. You are the most qualified person for the job, but nothing is easy. Fortunately for you, an old friend has sent you a little program that will change your life: Master PC.
You begin this chapter at the bar and in the company of your coworkers. Talk to Richard to find out the about your pending promotion. Also talk to your coworkers to raise their affection (friendliness) towards you. Raising a characters affection will help in later tasks & assist towards unlocking sex scenes.
Talk to the waitress to unlock additional endings in Chapter 2 as well as a possible career path. The endings you unlock are:
- If you just order drinks you unlock ending #18 in Chapter 2.
- If you flirt & compliment you unlock a [u]potential[/u] new career path in Chapter 2 (Ending #98 for now as the development of this path is incomplete).
- If you flirt & joke with her you unlock ending #19 in Chapter 2.
- If you flirt & try to peek under her kilt you unlock ending #20 in Chapter 2.
Take the Key Fob from the table if you wish to raise Bob's affection in Chapter 1 or access his computer when he isn't there (detailed in Chapter 1).
When you are done at the bar leave it, enter your car, and head home.
Inside your home is your roommate Joe. You can raise his affection by playing a game with him and by passing along a greeting from Barbara. If you Chastise (?) then X, but if Sympathize then Y.
You can unlock additional endings by searching the sofa and reading the magazine twice; Ask Joe about the model on the magazine. This unlocks ending #05, #06, and #07 in Chapter 2.
When you are done head into your room and go to sleep to begin Chapter 1.
Chapter 1 Endings
END 01: Stripper for Life
Let your intelligence drop too low using MasterPC. Then select the ? option over and over until the end triggers.
END 02: The Whore the Merrier
Let your intelligence drop too low using MasterPC. Then select the ?? option over and over until the end triggers.
END 03: Meathead
Let your intelligence drop too low using MasterPC. Then select the ??? option over and over until the end triggers.
END 04: A Mind Is a Terrible Thing to Waste
Let your intelligence drop too low using MasterPC. Then select the ?, ??, or ??? options over and over until the end triggers. This ending randomly replaces endings 01 to 03.
Chapter 2 Endings
END 05: Man Enough
Modify Joe to look like his dream girl (Jo). This requires you to find the magazine in the sofa, examine it twice, and ask him about the model. Then you need let Jo masturbate, tell her you are concerned (do not say you liked the show) and agree to have sex as a Man. You can't have sex unless your penis is large enough.
END 06: Woman Enough
Modify Joe to look like his dream girl (Jo). This requires you to find the magazine in the sofa, examine it twice, and ask him about the model. Then you need let Jo masturbate, tell her you are concerned (do not say you liked the show) and agree to have sex as a Woman. You will have the option to give yourself a penis.
END 07: A Model Roommate
Modify yourself to look like Joe's dream girl. This requires you to find the magazine in the sofa, examine it twice, and ask him about the model. Then select yourself as the target and change yourself.
END 08: Double Your Pleasure
END 09: Triple Your Pleasure
END 10: Made for Each Other
Modify Joe to look like your secretary. He must be aware of the changes. Modify yourself to look like his / her dreamgirl. This requires you to find the magazine in the sofa, examine it twice, and ask him about the model.
END 11: Giving Joe the laptop was a bad idea. Or was it?
END 12: Almost made it
END 13: One of the girls
END 14: One of the "girls"
END 15: Devil's mascot
END 16: Waitress
END 17: A taste of Ginger
END 18: Her name isn't Maggie
END 19: Mary Ann
END 20: Oh, Ginger Snap!
END 97: A Nice Night at the Bar. To be continued.
END 98: Blondes have more... options. To be continued.
END 99: This is the end of current content for the game.
Really hope for this game to continue, or reworked on different platform, great job with multiple options, graphics could add much.
v0.5.7:
Discontinued game. This games expands upon the test game that was A Nice Day at Work and basically gives you the Master PC genre program to mess around with yourself and other NPCs in the game.
There are currently multiple endings possible for this game, with great interactivity in what choices you can achieve but some are locked behind specific criteria that you have to meet first with your Master PC changes before they become available. This can greatly slow down your progress in this Beta game, but fortunately there is a basic walkthrough available and the original RAGS file is not password protected if you want to look up the solutions there.
Images for the game are suitable, but don't expect any hyper transformation images to be available: that's all text only. The game world, such as it is in this release state, is varied and gives you some places to check out but you will be gate locked until you figure out the puzzle requirements to continue with the story to Day 2 and beyond.
Certainly worth a look. Cautiously recommended because it's an incomplete game.
The ultimate in technology from the RAGS era, ANDAW finally gives you your own copy of the Master PC program, and that is beautiful.
That being said, the beginning of the game is liqiud ass so make a save as soon as you end it and never play through it again. There's also very, very little to do after you get your hands on the PC apart from a mini-route with your roommate and a bunch of TO BE CONTINUEDs. But if you've ever read a Master PC story and thought "What if?" this is a must-play.
Although I do think this game is fun, I do have some gripes. The start of it is incredably text heavy. In general I like a game that starts me off with a slow easing into the main plot. Another problem I had was that I can't seem to TG myself from the MASTER PROGRAM thing. I remember previous itterations that you could, now I may just be missing something, but I think it should be straight up there when you log onto the computer. Another problem is that I can't change my roomate, joe or whatever his name was, that would be very nice.
good start but there is still ways to go, so far it does not really progress that much.