This is a proof of concept only. The game is not complete.
I am experimenting with tone and content to see if a Golden Age pulp sci-fi story would work as a contest entry for the "Future" theme.
Fixes
The whiskey is now mentioned in the description of the test of the thought projector
All carryable items now appear in the Inventory list
Many (but not all) tasks now appear in the Goals window
Janey Reed now has a uniform in inventory
Fixed description for Nancy's zero-G boots
Added mention of Jack Jupiter
Additions
Shadowrama mode can now be activated in the Settings for those who want to test it out.
Thought projector beam is now playable (for Rocky, Mooch and Nancy) until the conclusion of the first test. Gather the items so Professor Lawrence can assemble the device.
TF pills is now playable (for Mooch) through the crew lunch scene and three stages of potential transformation.
Known Issues
The game is not complete.
Not all goals appear in the Goals window (yet).
Shadowrama only appears during room navigation segments.
Bot riffs do not appear on every passage, and there are a limited number. They will run out eventually.
TF pills path for Nancy Evans ends. It is not yet written. See point 1.
Total Games: 2,280 Total Contests: 32 Total Reviews: 21,620 Total Engines: 33 Total Adult Themes: 10 Total Transformation Themes: 26 Total Multimedia Themes: 10 Total Online Plays: 5,102,434