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Game Information
Engine
Unity
Rating
R
Language
English
Release Date
10/30/2023
Last Update
08/06/2024
Version
0.6a
Development
Alpha
Likes
178
Contest
None
Orig PC Gender
Male
Adult Themes
TF Themes
Multimedia
Discussion/Help

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Version: 0.6a

Version: 0.5a

Iris Gate
by RedHive

Iris Gate It’s a half rouge-like half visual novel game, inspired by game such as Vampire Survivors, Binding of Isaac, Star Knightess Aura and Monline.  The game is built from the ground using Unity, the graphics are done with Kisekae, and the dialogue are done by me, me being not a native English speaker you may find some god-awful grammar and some bland text but one need to start somewhere, right?

I would love to hear your feedback!!!

News

Sadly either I’m missing something really obvious or simple lack the knowledge, I can’t make the mac version work so until further notice the game would be only on windows.

If you want to be up to date with news, updates and more join the discord!!!

Discord

Warning

The Actual Version is a Concept/ Alfa build. therefore, it lacks content and features. As of now the tutorial is all content is there, also everything is subject to change in order to Improve!

Gameplay

The gameplay is divided in two segments, the town interactions, and the quest system

  • In the first segment you’ll have an overview of the town of Renfort, to interact you would select a building to enter, you can work to gain money, study to increase a skill, talk to someone or do some naughty stuff for fun.
  • The second part being the quest system. Each day you’ll have the change to accept a quest at the adventure’s guild. Each quest would take you to a different location where you may need to kill a boss, kill enemies, or something else. Imagine Binding of Isaac map generation and vampire survivor gameplay.

Stats

  • Words Count: 13,900
  • Quests: 7
  • Conversations: 11
  • Bad Endings Scenes: 7

You play as Sam, you and your best friend just recently have bought the newest IVR (Immersive Virtual Reality) game set. By your friend insistence both boot up and old game called ‘Iris Gate’ that may or may not be compatible with the game set but, well what’ the worst that can happen?

Alfa 0.6a

Content 

  • Added New Quest: Mermaids Lullaby

    • Rank F Configuration

  • Npc Added

    • Sabine

    • Flint

    • Briene

    • Arlana

    • Kendrick (added but no scene)

  • New Scenes

    • Barracks Intro

    • Chapel Intro

    • Market Intro

    • Manor Intro

    • Recap on quest

Features

  • Basic NPC Memory System, Create basic variables that can be modified during conversation files.

  • Auido System done (stil no music)

Changes

  • BCF System (Buildings Configuration Functions) added a visual aid at the town

  • Update Class Selection Screen

  • Modify the save/load slots

Alfa 0.5a

Features

  • Add Inventory Manager System

    • Add Weapons System

      • Class Mage: Staff

      • Class Gunter: Bow

      • Class Rouge: Daggers

    • Add Trinkets System

    • Add Materials System

      • Light Shards

      • Chromium

      • Miasma

      • Eter Ash

      • Mana Goo

      • Void Dew

Content 

  • Update Menu Info

    • Update Skills Panel

    • Update Trait Panel

    • Added Weapons Panel

    • Added Trinkets Panel

  • Added New Quest: Robbing Goblins

    • Rank F Configuration

  • Added New Building: Manor

    • New Action Panel: Trading Office

  • Added New Building: Market

    • New Action Panel: Shop

  • Update all Past Quests Rewards polls to contain materials

Alfa 0.4d

Optimization and Techy Stuff

  • Change saves Direction to be on the .exe folder in Iris Gate_Data_AppData/Saves folder this is for easier access and to avoid past saves conflict with different versions in case there are changes to the save file format.

Bugs & Fixes

  • Can’t go to sleep on day 5
  • Win tutorial Quest
  • Day-end freeze game/crash

Alfa 0.4c

Features

  • New Quest System
    • New Map generation
    • New Objective Manager
    • New Quest Display

Content 

  • Show times Study a skill at the Library.
  • Show times Train a skill at Barrack.
  • Added New Building Chapel
    • New Action Panel: Confessionary
  • Added New Quest: Purrfect Defense
    • Rank F Configuration
  • Translate Past quest to new format
    • "Fairy Pest" configurations: 1
      • Rank D
    • "The Fairy Menace" configurations: 1
      • Rank F
    • Bee Missing you" configurations: 1
      • Rank F
    • "Enjoy the Moo-ment" configurations: 1
      • Rank F

Bugs & Fixes

  • Character Sprites Stacking
  • Freezing Conversations on wait dialogues command
  • Skip/Auto mode on Quest Dialogue lock ones used
  • Pause Menu won’t reopen the configuration page once moved to another page.

Alfa 0.3a

Features

  • Add Auto Read
  • Add Player Classes System
  • Add Traits System

Content 

  • Added Starter Traits
    • Charmer
    • Rageful
    • Robust
    • Well Rested
    • Scavenger
    • Cardiac Arrest
  • Classes Added
    • Mage
    • Hunter
    • Rouge
  • Study at Library to increase a skill
  • Train at Barrack to increase a skill
  • Added Taven Menu to order food
  • Added New Quest: Enjoy the Mooment

Bugs & Fixes

  • Added Bug Report button on main menu and on pause menu, redirects to google form (it only saves the info your providing in the form)
  • Fix Disclaimer Modal to show only ones
  • Fix Warning Content Group Modal UI

Alfa 0.2a

Features

  • Added Save & Load Screens
  • Added Save & Load Short Cut in Conversations

Content 

  • 2 New Quest
  • 3 New Town Conversations
  • 1 New Npc
  • Added Pyra’s waitress outfit

Optimization and Techy Stuff

  • ReBuild Buildings/Locations Configurations System (BCF)
  • Added GameAnalytics SDK

Alfa 0.1.3

Features

  • Add SkipMode in dialogue scenes 

Bug & Fixes

  • Fix Quest Board Bug
  • Fix Home menu not cleaning all cache
  • Fix Dialogue System Btn breaking container box
  • Fix vni error at end of tutorial

Alfa 0.1.2

Bug & Fixes

  • Tutorial Model can be exit with pause ESC or I
  • Round Stat Identity.
  • Remove Go to menu on quest fail
  • Remove Test Sound when pick-in up items on quest
  • Fix all characters are stacked on each other on some resolutions.
  • Fix passing text seems to either skip 1 full line.
  • Fix game freezes in this dialogue text: tutorial_3
  • Go to menu erase all cache data
  • Fix the tear up effect at the edge of the map.
  • Energy bug, opening quest board stacks energy cost
  • Generic Character Name text color change to black
  • Generic Character Dialogue Text size set to standard

Alfa 0.1.1

Content 

  • Tutorial Scenes
  • Tutorial Quest


Review by Persona1b2c3

Version reviewed: 0.6a on 08/16/2024


Good start to a game here. 
-The basic mechanics are there, and all work decently well. Giving the enemies I-frames is odd to see and makes attack speed upgrades obsolete (at least, on the class I was playing), but adds some difficulty to missions. Most out-of-combat systems are still currently unused, and I look forward to seeing what this grows into once they are added.

-Some explanation of what the more obscure stats do would be nice, as I'm not sure what benefit levelling up my 'Greed' or 'Sloth' has.

-Story-wise, it has a basic but passable premise weighed down by some serious grammar and spelling problems. I was interested enough to play through the current content, which is a good sign.

-It seems like the author is an inexperienced writer (at least in english), and could greatly benefit from having someone else look over their scenes. 

-Found a handful of bugs, most notably that some projectiles will not fire when your back is to a wall due to spawning inside the wall, and on certain missions your character can spawn inside terrain hazards. Other than that, perfectly playable.

-Art is from Kisekae, which may be downside to some, but I personally don't mind.

-Endings are short, but enjoyable (Again, consider a writer/editor).

Overall, worth the hour or so of time it takes to beat it, and I could see this becoming a very enjoyable game once complete.


Review by Meruvio

Version reviewed: 0.2a on 01/05/2024


I like the premise and the writing so far. Really looking forward to where this goes.

 

I don´t know if it is a bug, but both avatars stand at the same place in the screen during the log in sequence. And the girl avatar is always the one in front. I´d like to see both at the same time :)


Review by vasheed

Version reviewed: 0.1.3 on 11/21/2023


Nice start.  Story and gameplay looked good.  Couldn't attack, left clicking did nothing.  Alternates like enter or shift also did nothing.  Could only run away which did lead to story progression but seemed a huge problem long term.


Review by NINIUS

Version reviewed: 0.1.1 on 11/02/2023


So, I have to say it has potential and the premise does look interesting, but the grammar and dialogue in general really need some work put into them. The author should probably look into getting an editor of some kind because grammatical errors and missing punctuation, as well as very stilted dialogue are very common.

The game side of the game seems to be fun. It looks very simplistic but that may change as the game develops. It feels as if the game is trying to take inspiration from vampire survivor and such, which I will admit isn't something I really like but this seems passable.


Review by HopiDopi

Version reviewed: 0.1.1 on 10/31/2023


Very good start, if short.

It's a typical 'Stuck in the game until you beat it' situation but with a twist.

Looking forward to more, keep up the great work!


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