An action adventure where a young guy is turned into a cat-girl after an accident at his work. As he comes to term with his alter-ego, he must fight a variety of colourful characters; all the time avoiding corporate agents who are trying to capture and transform people.
Will he and his friends discover the source of the conspiracy within their workplace, or will he fall victim to it and become a mindless slave?
An adventure game with an urban / superhero themed story. TF content is mainly MTF, anthro and bimbo; the player transformation is the same each time, but every level has a different theme for the NPCs/enemies.
The game is considered complete but I'll keep it open for possible bug fixes or small updates.
Jake
The hero of the story. A new maintenance technician who gets bitten by a radioactive cat on his first day at work.
Abbey
A new-start in the company HR department. Cheerful and optimistic, she is a good motivator and team leader.
Carl
A jock with a sleazy personality and loud sense of humour, he is nevertheless a loyal and dependable friend. Also a gifted chemist.
Jasmine
A young genetic scientist, she is thoughtful and empathetic with a sarcastic sense of humour. Not afraid to call people out on their own stupidity.
Richie
A brilliant computer scientist who understands the company IT systems better than most existing employees. Socially awkward but always willing to help.
The main story is pretty linear.
On the first night, you need to avoid enemies and reach each of your 4 friends. As you make progress, or get hit too often, you will progress towards transforming. After transforming, you will have certain advantages and will be able to fight enemies. Typically there is a boss fight at the end of each level.
Each morning you will return to normal, and have a chance to visit your friends in the city for optional plot dialogue. They also give you a chance to buy limited consumables at their locations. To proceed to the next level, go to your office building at the top of the map.
After each level, you have a chance to unlock new skills on the 'downtown' area.
This gives you a set of mini-encounters to pick from, and if you sucessfully complete the encounter you will spend a 'hero point' and gain a new skill.
I liked it. It was short and sweet. I kind of do wish there were more options for the ending, not several different endings like, one the normal one where you stay as a warecat, one where you stay fully human, and another one where you stay fully as Kitty. I would also say their was no warning about me getting the bad end when I played. Like it said it needed to stay human longer during certain segments, but that was after I got the bad end. Thankfully he put in a cheat so I could play the good ending, but it would still be nice to have some clues that I was getting the bad end.
This game is great. Been a while since I picked up an RPGMaker game and actually just played it like a game. Very impressive, let alone for a first game.
Things I liked:
Combat was interesting without becoming tedious in most places. Having a growing toolbox of special attacks livened things up compared to your normal RPGMaker fare.
The Kisekae art was pretty good, up there with Odyssey of Gianna for having a good spread of before-and-after TF images.
Story and characters weren't anything groundbreaking, but they were fun. Writing was enjoyable, suited the tone of the tale very well.
I didn't run into any bugs or softlocks on a full playthrough.
Things that could be better:
Not every boss fight has an attached bad end for losing, so for someone like me who wants to see all the possible outcomes, I sometime wasted time getting beat up only to get a standard GAME OVER screen.
Sometimes it wasn't clear what specific object, person, or tile I needed to talk to to progress, though this was rare.
[Spoilers]
I think it could be foreshadowed more that going Kitty too fast in the levels puts you on the "bad end" path. Very glad there was a built-in cheat option to get back on track! Also, I was pretty disappointed to see there wasn't a proper ending for the villainous team-up, but with as much content as there was it's hard to ask for me.
[/Spoilers]
Favorite levels:
The farm and the mall.
Honorable mention:
The final battle sequence was cool!
Hope to see more from this creator, either expanding this game or with new projects!
Review as of Ver. 1.0.0:
VERDICT: APPROVED! (skip the wordwall and play it if this is all you glanced at the reviews for... =^_~=)
Ok, idk if there are multiple ends or not, but getting to ONE end, I feel obligated to review.
The game's premise is good, and the gameplay is inspired and varied.
There could be more content, but I think we can all agree that we all feel like that with most (good) games.
The ending I got, while nice and HILARIOUS (spoilers), was a bit lacking IMO.
Didn't seem likethe MC HIMSELF changed at all in the end, was rlly hoping for a choice like: "Become Kitty full time, remain a 'were-cat', or go back to being MC?"
That didn't happen, altho MC did come to accept the Kitty part of himself and ask the doctor lady to stop looking for a cure.
If you go into this expecting the fantasy of your PC staying as Kitty in the good end, it... doesn't quite work like that. Best case scenario is Jake/Kitty remaining as a were-catgirl and not full time catgirl, unless you count gameovers I guess?
It's a good game though. It was entertaining all the way through, you can tell a lot of thought went into it, and it was a blast to play (bugs and all).
Currently, there are a few bugs that will most likely be ironed out. They can seem to block progress sometimes, but funnily enough further noclip spots (bugs) sufficed to get through without going back a long ways for a previous save.
I know I already covered it, but seriously the different mechanics and story are pretty amazing! You can tell a lot of thought went into them.
Kitty's combat mechanics you can unlock and how they mix with enemy move sets... wow. Just WOW. Pretty solidly thought out!
The different exploration mechanics are pretty solid and varied. I especially liked the training area between days, as well as the
Def try this game out, you won't regret it! (Esp if it's after 1.0.0 when you read this and the bugs get worked out).
While plenty of bugs and rough around the edges, this game has great potential if there is more story developed in the future. And even then, it is still a short enjoyable story. Given time, the polish will get there. Also, the TFs are done nicely, since it gives a transition of the transformations, instead of just happening.
This game is enjoyable.
It's not spectacular, it's not very lewd, it doesn't dive deep into any one transformation.
It does not take hours in the double digits to complete, and it doesn't demand a wrinkled brain.
What it is and what it does do however, is being good enough. So much so, the sum of its parts make it a great game.
Combat tho, perfectly balanced for a TF game.