Revamped Bloodline is a tale about a kingdom under threat of a vampire menace that has claimed the lives of countless innocents. You play as a young woman who has suffered a heartbreaking loss of of someone/s in her family which has resulted in her feeling weak & powerless. This feeling has pushed her to find a way to improve her strength so that she will never feel the same kind of powerlessness that she felt watching her loved one/s die in front of her. Her path for self improvement bring her to join the lightbringers, a group of vampire hunters who are made up of volunteers, guards, knights, paladins and templars.
Many of which, are not willing to accept a woman on the front lines so these people obstruct & ridicule her on a daily basic. You must either work your way through this oppression and find your place in this group or find a path for yourself elsewhere. You can make friends, allies, lovers or you can forsake all and create your own path to power. The choice is yours.
This is a highly replayable, story driven, vampire game, where the player's choices truly matter. Shape who you want to be, be a hero, saving others from danger, become a creature of the night, buy items in shops, craft tonics, prostitute yourself for gold, get yourself a boyfriend/girlfriend, sleep around, or live a caste life, saving yourself for that special someone. All choices, and consequences, depend on who you choose to be. Who, or what, will you become?
This is a problematic game, but well written story. And having played Girl's Life already I can understand where this issue is coming, especially when the author of this game was one of the writers for it too at some point of time.
In my hour long playthrough I got only huge text screens, lore, and dialogues. This plays more like an Interactive Novel than an Adult Game. Maybe prologue is just wrong, or maybe everyone becomes a chatter box, every character unloads a wall of text on to you, so much dialogue, so much meaningless words for a player. Its difficult to be immerse in such a game where every communication feels like a drag. Maybe I am the one being with problem here, but while I like novel like elements and such deep lore, it feels really bad when its all forced upon me. The lore should have introduced piece by piece, not just dumped onto a player. For example you can know about some kingdom called Quincy in the first day of the game, interesting, but does it matter? You have no need to know about it right now, at least not in such depth like how many factions are there and what they do.
Overall, game is like a novel. And while I can understand that author wants us to know the world she crafter with so many efforts, its essential to first create a reason or desire to know the world. For example I know about novels where even name of the Main character is not shared in first 50 chapters, yeah it may sound absurd, but even then it was one of the most popular web novel at its year of launch. Similarly, you can tell readers about this awesome city in first chapter, but not bombard them with who runs the city or what not, let readers know them when they reach there and has desire to know the things.
This game needs an editor who could help author structure the content properly, it has such great content that many here lacks, but what's the use of it when its just bad execution.