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Game Information
Engine
SRPG Studio
Rating
R
Language
English
Release Date
03/14/2024
Last Update
05/10/2024
Version
0.5.0
Development
Alpha
Likes
63
Contest
None
Orig PC Gender
Male
Adult Themes
 
TF Themes
Multimedia
Discussion/Help

Downloads
Version: 0.5.0

Monster Girl Uprising

Cover Image

Introduction:
Monster Girl Uprising is an SRPG game about saving the world from an insidious curse by turning the inhabitants into monster girls. Featuring an optional comprehensive tutorial and several different difficulty options, it’s a game that can be enjoyed by anyone, regardless of their experience with the genre.

Story Summary:
You play as Maia, a hunter who has been chosen by the goddesses of the world as their champion against a curse that turns people into hedonistic, even amoral, people. Unfold the mystery behind the curse and the seemingly false history of the world, all while you help return the world to a semblance of how it should be.

Current features:
5 full chapters (+prologue and a sidequest).
8 player characters (each a unique type of monster girl).
Several QoL plugins designed to make play feel smoother than standard SRPG Studio games.
Over 40 unique character portraits, generated with AI and hand-edited. No stock portraits used!
Many base conversations and significant amount of unique in-map dialogue (all in-map dialogue is added to the gallery afterwards, no need to reset to see it all!)

Planned Features:
30+ full chapters (not including sidequests).
20+ characters.
The ability to unlock new transformations for your units, ranging from changing to existing classes to brand new classes only found in this way (note – most transformations of this type will not change character portraits due to the overwhelming amount of images it would require. Some unique classes will trigger portrait changes).
Even more dialogue and worldbuilding!

Content Warning and Other Notes:
Due to the nature of the curse you are fighting against, there are threats of sexual violence and general depravity from the cursed. There are no scenes containing actual sexual violence or sex of any type.
I am still new to balancing for an SRPG game, and I would greatly appreciate any feedback that is given. I would like to keep this game from being overly difficult, easy, or boring, and I would love to take player feedback into account.
Likewise, please report any typos or bugs, and give any suggestions you have; I’m only one person, and I will miss things. Don’t worry about putting me out with this or anything, as long as you’re polite about it, I’ll just be happy to be able to fix things.
The game folder also contains a credits file, which gives the names of people whose scripts/models/music/etc I’ve used. If you have any questions about a specific script, unit type, how I gen and edit the images, anything, just let me know and I’ll be happy to point you to exactly where I got it and explain a bit more.
This game is untested on Mac and Linux, and a quick search says that SRPG Studio games generally don’t run natively on Mac and Linux, but that information is old. Failing that, Wine will probably get the game to run, but, again, I haven't tested it.

If you want faster conversations with me and others about the game, as well as notifications when it updates, you can check out its discord here.

v0.5.x:
New Content:
One new chapter and one new character.

Balance changes:
Gave Violet a new skill, "Critical Thinking", which adds her skill stat to her to-crit, essentially putting her crit chance a bit above where it would be with the old formula. This should make her much more viable as a crit-centric unit. If your file is not from current patch, it will be added when you first go to the base.

Buffed Minerva's alternate forms, as they were underperforming. She should feel significantly better to play with now.

Dialogue and Text Changes:
Added a couple missing periods in skill descriptions.

Bugs:
My fix for the Minerva outfit thing wasn't properly saved (there was a point where I lost a little work and thought that fix was well before that, but I guess not), and has been fixed. Again.

I had shuffled some stuff around and apparently forgot to change Michael's intro cutscene (it was operating in a way I don't usually do things now), resulting in Michael having Maia's portrait and Violet being replaced by Evan. It's been fixed.

Pre-0.5: See Itch changelog posts.


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