They said it couldn't be done. In truth, some of those sleepless nights, you believed them.
But now it was different. Your hypnotic mind control technology finally works. You tested it out on the employees and owner of a local cinema, and it worked a treat. The venue, and its profits, are now yours. This is, of course, only the first step in your master plan.
Unlock 6 different businesses to take over the town and bring all those who stand in your way under your total control.
Each business offers a different challenge to the one which came before it, and provides new sources of revenue. Buy upgrades to enhance their productivity and acquire new abilities. Research and create 7 different types of drones, buy over 50 upgrades, and eventually, take over the city.
It won't be easy - after your dominance starts to become apparent, there will be those who seek to abort your empire before it can truly take off. Make no mistake - you are the bad guy.
Start off simple with a hypnotic Cinema...
Sell a strange collar at the Shop...
Give people the makeover of a lifetime at the Salon...
Set your slaves to work at the Brothel, where a mysterious disease is going around...
Use the Factory to turn them into living rubber drones...
Show them off at the Gallery, where tasteful displays can attract big grant money...
Investigate resistance clues at the Police Station, to catch them in the act...
They will all fall under YOUR control.
Featuring artwork by Kayumi. Created using Sugarcube 2.36.1 with Tweego.
Paid downloadable version includes the option to cheat. It can be played offline and should work on any device which has a browser and can open local HTML files and which supports a fairly modern web standard; all data is bundled into the file, so no extraction or installation is necessary.
Join us on Discord: https://discord.gg/VmABHewADr
v1.3
A little minor extra content! I got a background music track made for the game, which will automatically play in the background. It can be disabled in the settings.
v1.2
Hello, everyone! We've got a week 1 update ready for you all, mostly just a few minor bug fixes and balance updates, and one new feature.
I really enjoyed this one. I think the scope of the game is very well targetted. You start out relatively small get a sense for the rythm of the game and then the size of the game grows steadily at a rate you can handle. You think a little bit out the challenges as you approach them (like the police station, managing getting caught at the salon at first, etc...). It's like there are a series of interesting, thoughtful mini games that overlap. It's good design!
I think I would like it if there is was a little more opportunity for you to play with your drones. An idea is maybe there is a mansion outside of town you can buy for yourself and you can send the drones there? Maybe some fornophilia stuff or watch them play with each other? Basically a little opportunity to play with your conquests more or less. I like that the player could be anyone and can imagine themselves as anyone so maybe continuing to leave out personal interaction. ...or just frame it generally like 'turn a drone into an oral sex machine'. and then 'enjoy your drone' -> 'the drone dutifiully goes to work and you take a little time to enjoy one of your pets. The sensation of the perfect latex clad doll relentlessly working to get you off...'.
Anyway, the game play is well thought out and has a great pace and I had a lot of fun playing. Nice work! A very fun way to spend a few hours of game play!
After managing to fully complete the game now that the price of the final Gallery upgrade is far more reasonable (Twas over 4 Billion) I can confidently say that this is a rather fun game to waste an afternoon or two one, perhaps not enough for a huge amount of replay-ability, but fun none the less. Maybe there's some extra interesting things in the cheats including paid download, but I'll prolly never acquire that personally. 8/10 me thinks.
Probably one of the better dronification manager games I've seen. It gives you plenty to do, there are features to unlock and things to manage with a good sense of progression. At the same time it's not too click heavy or annoying to handle. It could use a few quality of life features, ways to skip quickly between on all the onscreen menus if twine supports that. And the start is a little slow. But otherwise a good example of the genre.
I played most of the way through it. It could maybe use a "I've won" button. So you get the satisfaction of an ending. I might of just missed it though.