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Satannia is a stealth/RPG game with a dramatic narrative. A short story taking place in a small town from the 1500s, you take control of Salem. Salem's village experienced an upheaval several years prior to the story, and he must navigate these turbulent times through hell and high water.
Originally created for a game jam, the game has been completed and slightly expanded since the state it was submitted to said game jam in. With multiple endings, the game acts as a short story within 6six6's shared universe.
REMINDERS:
IF YOU LIKE THIS GAME, YOU COULD TRY...
Satannia is a stealth/RPG game with a dramatic narrative. A short story taking place in a small town from the 1500s, you take control of Salem. Salem's village experienced an upheaval several years prior to the story, and he must navigate these turbulent times through hell and high water.
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Additional Tags Context
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NOTE: The R rating is based on violent and mild sexualized themes.
Two endings based on level of "blight" you finish the last required battle with.
Release v1.0
Really cool art as always, and the first time I see a compelling implementation of a stealth based gameplay in RPG Maker. Besides that, the game is pretty short, and neither the story nor the TF are very compelling. The story (seems to be) the sort of inquisition stuff that you are used to seeing on this site, though sort of confusing. And the MC being able to change back and forth between a "witch" form could well have been interesting if it contributed in any meaningful way to the story or even the gameplay (once you get the transformation, your stats are basically those of the "witch"). All in all, even though it is not the game to play for its TF content, it is a cool little (and free!) stealth game to play if you have the free time, with pretty art, and some TF.
Short and Sweet, 10/10 would recommend to anyone. Very well polished could easily become a Large multi-series game. If author wants.
A short, fun game. Plays more like an actual rpg game with very little focus given to the transformations and if you aren't paying attention you could easily miss them even though they are unavoidable. The transformations are not the reason to play this game even if the art does look nicely done. The game itself is built around stealth mechanics with cone of visions you need to avoid but even if you aren't good at those sort of games you can still fallback on traditional rpg combat to expereince the full story. The multiple endings require you to be somewhat good at the stealth aspect of the game however.
Recommended. One play through should take 20 or 30 minutes.