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HTML
Rating
XXX
Language
English
Release Date
05/05/2024
Last Update
06/20/2025
Version
0.5.3
Development
Alpha
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400
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Version: 0.4.15

Debasing Grounds
by RaxDG

Debasing Grounds is a web-browser-based RPG and social simulator set in a post-apocalyptic world. You can play it online or download the latest version and open the Debasing Grounds.html file using your preferred browser. The game is compatible with various platforms, including Windows, Mac, Linux, and Android. The game is currently in alpha version.

Debasing Grounds contains graphic and dark material that can be unsettling or triggering to some people. The game contains descriptions of non-consensual sex, bondage, sexual humiliation and physical abuse. You must be 18 or older to play this game. The game focuses on dark themes and offers different paths where players can explore dominant or submissive questlines and sandbox mechanics. Some of the most developed themes are BDSM, feminization, humiliation, non-con, dub-con and pet play. The game includes feminization, sissification and transgenderism themes.

Discord: https://discord.com/invite/7E735uSakT

Your name is (X) and you are a (X)-year-old (boy/girl) (selectable from age 18). Your skin is (X) and you have (X) eyes. You have (X)-long (X) hair. You are of (X)-height and (X)-built, with a (X) chest. 

A gust of cool air brings you back to reality, making you shiver. Your surroundings snap into focus, an unfamiliar landscape that leaves you feeling more lost than before.

You open your eyes to a strange town, with a mix of new and old buildings, some of which have been hastily patched up with different materials. The newer construction seems to be done with bricks and tiles, yet the older structures appear to be composed of metal and concrete. A massive wall made of mud and metal bars surrounds the town.

A few strangers appear walking down the street, wearing a mixture of modern clothes and tattered robes. When they come close enough, you hear them speaking your language. Their faces are rugged and unwelcoming.

There are more than 300 NPCs the player can encounter in the world.

Players find themselves in a desolate world with no clear direction. Your priorities should probably find shelter and make some cash. Don't stray too far at night!

Alternative starts:

  • Desperate start: naked, in bondage
  • Slave start: sex slave, forced labor slave
  • Police captive start
  • Sandbox start
  • Several soft bad endigns starts

Version 0.5.4: "Pony Work-Beast & Public Events" is now available for supporters in both SubscribeStar (preferred) https://subscribestar.adult/debasing_grounds and Patreon https://www.patreon.com/Debasing_Grounds.

With this release, previous version 0.5.3: "Gym & Feminization, Town & Guard Job, Pillory Punishments & Attacks" becomes public and can be played and downloaded from http://debasinggrounds.com/

Changelog for version 0.5.4:

Pony work-beast:

- Players can now play both the dominant and submissive paths in Morgan Manor with the same character
- Players can now start the Dominant Path after beating Quinn once, regardless of losses, and vice versa. They can continue competing against Quinn.
- All unblocked work tasks show up when asking for work or discussing business, such as training Quinn and other ponies, recruiting NPCs as work-beasts, tanking a pony for the Equiknot creature to breed, enduring the pony-training and working as a work-beast.
- Players now are also offered the recruiting quest after completing the pony training
- After undergoing training on the submissive path at Morgan's Manor, players can now join as work beasts for Morgan
- Their first task is to transport goods around the city. There are six different routes, each with different stops
- Players can be approached during their deliveries
- New scene with the wall workers when delivering construction materials (spit-roast, strap-on variant)
- New scenes with Rebecca when delivering to Pangolin Pharma (masturbation in bondage)
- Pony couriers delivering to the hostel or arena may be assaulted by Ronda gang members in three scenes: spit roast, watersports, and public humiliation
- While delivering around the city, players may encounter town thugs (two different group sex scenes with strap-on variants)
- Avi makes an appearance when delivering to Isara Genomics, Andrew in the coffee shop and Davita in the restaurant
- Completing a route successfully increases Quinn and Morgan's trust
- From trust > 20, Morgan takes players for pony exhibitions at her manor
- Pony exhibition scenes with Olena, Hista, Horama, Wilda, Tanja, Emily, Caspian, Jania, Ryder
- During the pony exhibitions, players can learn the names and faction hierarchies of different characters and earn their trust
- After meeting Emily from Isara, Inc. at the pony exhibitions, players are taken to Isara Genomics, to be used by the Equiknot
- New Equiknot breeding scenes (monster sex, bondage, anal training, cum play)
- As the Equiknot's trust grows, the descriptions of the endscenes vary
- Training as a pony now increases more skills (Vigor, Control, Evasion)
- After training with Quinn, she can be seen working as a pony courier on the streets
- After recruiting NPCs as ponies, they can also be seen working as pony couriers
- There is now a non-zero chance of whipping success during pony training scenes, regardless of the NPC's whipping fetish
- Whipping NPCs during their training now always backfires if they're exhausted
- It's now possible to compete against Quinn more than once per day
- Morgan can now be kept in players' dungeons like other NPCs
- Adjusted the chance of the endurance training event, so that the player's pony training doesn't take as long
- After training Quinn, her job now changes to 'work beast' instead of 'pony girl'

Public Events:

- New street events that players can interact with without having to stop
- NPC public bondage: players can either help the NPC or approach them. Helping them increases their trust
- The public bondage scene can turn into a gangbang if the player or the NPC have an orgasm
- Thulle Deviants stripping a victim down
- Ronda gang members belly punching a victim
- Town thugs intimidating a victim
- Police intimidating a victim
- Players can intervene by confronting, seducing, or attacking the assailants. They can also stay to watch or ignore the scene
- Seducing the attackers will draw them toward the player
- Successfully helping victims in any way builds trust and reputation
- The list of NPC victims in random events changes based on player actions
- Pony transport event: players can either steal items or follow the carts
- Item found: Players can find and pick up items. Items are generated from a list with different probabilities.
- Screams in the street: players can search for the source of the screams and level up their Observation skill
- 22 potential outcomes in four groups: NPC in distress, screams from a specific location, on-going assault, unclear origin
- NPCs in distress (drug-induce psychosis, chip implant, recent assault, public bondage). Players can help them with substances, calm them down or attack them. Helping them increases their trust and the player's reputation.
- Player's doms (NPCs with player's submission>20%) now approach players and demand submission acts in public
- Player's love interests and friends (trust > 50%) will approach players in sight
- The same NPC will no longer approach players more than once per day

Small changes and adjustments:

- New items: Muscle relaxer, Golden choker
- Players can now recruit NPCs to the gym from all over the city, as long as they have leisure time and a job
- Adjusted the reputation gain for recruiting people to the gym
- Player portraits and features now change on sex change
- Andrew can now be captured like any other NPC, but the coffee shop will remain closed
- New locations: Synapse Factory, Administration Warehouse
- NPC expressions now show fear in more situations
- The NPC's name is now visible on the NPC customization screen
- Several references to "the town" have been changed to "the city"
- The Detective's agency has been moved to market street
- Pangolin Pharma is now in main square
- Fixed chat options when NPCs are gagged
- Adjusted chat options times
- Adjusted feminization chances at the coffee shop
- Feature/outfit adjustments to Natalie, Will, Perall, Ralph, Spikes, Scabs, Fernie, Novac, Sabin, Rourke, Anton, Zach, Reign, Tilda, Shix, Eli, Ralfy, Nolan, Scarlett, Cohan, Ursus, Otto, Songho, Andrew, Ciara, Rebecca, Sagara
- Changed schedules of Veritas, Ted, Ned, Iaia, Samya, Carlos, Mercer, Riven, Strake, Lexx, Bryn, Vale, Grin, Korr, Novac so that there's more people in all streets at night
- NPCs with pet play fetishes now wear pet-play accessories and new outfits: Timea, Yanda, Yendo, Annah, Eli, Fatima, Harley, Natalie, Ralfy, Zach, Lolo
- Milton, Duncan, Marty, Specter, Travis, Nolan and Harlan are now part of the Ronda gang faction as enforcers under Viper. Missao and Fermi are now part of the Town faction as security guards under Adil
- NPCs now strip down when getting a massage at the massage parlor
- Incidental fetishes (e.g., clothing, accessories) only arise during certain sexual acts, not all of them
- Adjusted the player's fetish increase on dominant acts so that it increases faster for the NPCs involved
- Made several social actions easier
- The following fetishes no longer trigger for NPCs when triggered for the player: "authority figures," "exhibitionism," "monsters," and "voyeurism."
- NPCs no longer say "you look familiar" to players they've had sex with
- Asking Lilly for Ina's ID is now a Social/Trust skill-check and easier
- Making out and fondling during foreplay no longer requires going back to a blank "foreplay" state before initiating sex
- When NPCs orgasm from receiving vaginal or anal sex, players decide whether to continue or stop, allowing for multiple orgasms
- Adjusted the ceiling of the NPC's submission increase for several dominance acts
- The hair of bald NPCs and those with receding hairlines now changes if they become female
- It's now easier to sneak into the nightclub's VIP area and convince Bati
- It's now easier to steal from NPCs' homes

Bug Fixes:

- Fixed age check bug in character creation and NPC customization pages
- Fixed typos when asking about joining or staying with the Thulle Deviants, Guard duty job scenes, hostel stairs
- Fixed wrong skill check when trying to sneak into the VIP area
- Fixed missing button texts in several scenes
- Fixed asking about the Ronda gang option always failing
- Fixed bugged maxed out humiliation fetish stat effect
- Fixed broken options in gym trainer scenes
- Fixed several broken checks due to checking uppercase job titles
- Fixed missing option when talking to Hista
- Fixed minor issues in Olena's library
- Fixed a bug that made time counters run faster than they should
- Fixed the issue of Jania not paying characters on some days
- Fixed faction chat skill farm and Rebecca's gangbang relationship farm
- Fixed outdated stat check in Olena party and potential gangbang scenes
- Fixed Andrew being replaced by 'anonymous' after talking to him at the coffee shop
- Fixed an issue where NPC ages would not update when loading from a saved data file
- Fixed a bug that caused anonymous NPCs to appear as arena fighters
- Fixed a bug that prevented players from leaving encounters, even after winning a fight
- Fixed a bug that caused Holger to be fired from the gym instead of the other trainers
- Fixed buttons in the gym trainer job
- Fixed a bug that added previously removed characters from a faction to the wrong list
- Fixed a bug that allowed recruiting unlimited NPCs as work beasts
- Fixed a bug that would re-add NPCs to lists they had been removed from when capturing another NPC
- Fixed Lilly's trust farm by repeatedly telling her you'll help find Ina
- Fixed a bug that didn't trigger Bati's scenes when sneaking into the nightclub's VIP area
- Fixed wrong pronouns, typos and style in nightclub VIP's area scenes
- Fixed a bug that prevented players from selecting "Stop chatting" after sex when starting the chat in the NPC's living room
- Fixed a bug that caused outfits not to update accordingly when changing the sex of NPCs at game's start

Hope you all like it!



Review by idlewaiter

Version reviewed: 0.5.2 on 06/04/2025


Frankly, this is a phenomenal piece of work. A unique and sophisticated engine, with a plethora of knobs, dials, and blinkenlights--although, what do all these fractional fetishes do, exactly?--studded with seering prose, and proferring a compelling fictional setting.

It's an open world. This, alone, is outstanding. It's not a completely full world, however. It's easy to have the same conversation a thousand times with the nigh-indistinguishable NPCs, and it's also easy to get stuck in a couple of fundamentally repetitive loops--in a prison cell, in a milking chamber, in a tenement flat--but even those scenese are injected with delightfully stimulating prose and they are, in a sense, a sort of puzzle, ie "what behavior and/or threshold will get me out of this?"

Elsewhere, progressive relationships and minigames abound. Some of it quite... punishingly tedious? Is my character being abused, or am I? Is it "a grind" to clean every room of the mansion, or am I actually debasing myself?

Maybe the real Debasing Grounds were in our hearts, all along.

Review by aloopy

Version reviewed: 0.4.15 on 04/22/2025


I absolutely love this, and it's hugely addictive, with a great variety of ways to explore the story and mechanics, and different approaches to take to playing the game.

This is a unique game with some very cool ideas and mechanics, but also some serious balancing problems that I hope will be addressed one day.

 

The Basic Structure of the Game and its Advantages

The only games that come close in depth are DoL (more on this at the end of the review) and TrapQuest. Yes, Secretary has much, much more story and variety of smutty scenarios and quests, but Secretary does not have the sandbox or near-invisible integration of story with game mechanics - it's not a comparable game from either direction.

I really like the seamless integration of story and emergent gameplay. GTA could learn some lessons from how well the core design of the game is executed.

The aim is to move around a "sandbox" city, interact with the NPCs, build up your skills, earn money, complete quests, and discover the deeper mysteries of the setting.

With each NPC there are stat-based interactions, including a well-thought out conversation system where social skill, reputation, and basic human tact and insight help you befriend allies, locate victims, or identify predators, depending on the situation.

There's a good variety of different people to interact with, and you can choose your own ways of doing it: seduce them, pick their pockets, help them solve their problems, buy their services, or simply punch them in the face, and there are more options than that. The quests, and your exploration of the city unlock information about the setting and help unravel the mystery of your character's unusual situation. This quest/story content is most impressive in how it fits with the mechanics, but it is interesting and creates stakes that can make things very tense and exciting at times.

This is a genuine game, not just a story, but it's not simply mechanical and repeitive either - as some people and places have quests that involve overcoming both social and world-based obstacles.

Howevever, it's not without some flaws... substantial flaws.

 

Weak Points

Artwork is mostly lacking. There are some small vector graphic portraits of NPC faces, and a paperdoll (which is quite new), plus a map. There are no full-length images of NPCs, and this is a pity, as the text descriptions of them are often very brief and the characters can be hard to visualize. The recent addition of the image for the MC is a great improvement, but even this is not quite complete yet - it doesn't show bondage or body-mod items visually, though the MC face image does show some info.

The main window layout has some annoyances and you can't have the lower part big enough to properly read the info and see the images without making the main window enormously wide - I think this would be easy to fix. Also, the window that shows stat changes is too small as the number of stats that can change in a single event are crazy and sometimes overwhelming.

The top menu bar layout and icons should be split up into groups for easier access.

The names of some of the kinks, and many of the stat changes are unintuitive and have a harsh learning curve.

The many, many, stat changes, in particular, are hard to follow, and currently no way to see the underlying stats for a lot of things, only the changes - the button for details on each NPC in the relationship summary does not work.

There are sequences of gameplay that are incredibly repetitious and grindy. If you start as a slave, for example, you will likey be stuck in a loop for a long time, completely controlled by bondage, with very limited options and no clear path to escape - and the actual path to escape is to mind-numblingly grind your stats up until you can escape/evade/fight successfully, etc.

There's an attempt at creating a helpful map of the city to navigate, but this is a lot less usable than one might hope and could do with some polishing. It can be hard to relate the "directions" you can go from a location to the map. This takes time to adjust to, and you learn to cope with it - eventually learning the city layout very intimately - but it takes time and is a steep learning curve for new players.

 

Stat System and Balance Annoyances

The other, more diffuse issue, is that the stats and stat-changes are not well balanced. I understand this is hard, as there are a lot of stats. A lot!

However, the game is very stats oriented, and I often find the way the stat interactions are designed can be more "simulation" and less "fun", with mechanics that are both unimmersive and also damaging to enjoyment, instead of doing what they should, which is making things more fun.

For example, and this is just one example, there are many other issues, pain and arousal reduce your escape skill linearly. Your escape skill is capped at 100 and can go no higher. This means that increasing your escape skill to the max doesn't increase your actual escape chance in a huge number of situations. Any time you are being hit by a fetish, or in pain, your escape skill drops to a minimum of 1% and is 1% regardless of whether you have almost no Escape skill, or it's maxed out to 100. This makes the skill itself all but meaningless in far too many situations where you really want to use it. It's the same with many other skills.

I'd suggest that modifiers should apply on a curve, scaled across a range, or some similar mechanic, so pain and arousal still reduce your escape chance, but don't tank it to -100 that's then floored up to 1%. Instead, it should scale down smoothly, so a character with 100 Escape but max pain and arousal should still have a something like a 3% to 5% chance to escape rather than 1.

In short, it shouldn't matter how much pain and arousal you have, 100 Escape skill should always give more escape chance than 10 Escape skill, even if it's not much more.

 

As it is, higher skills mainly impact easy situations, where it suddenly tips things dramatically in your favor. It should probably be the opposite - higher skill should make most difference in difficult situations.

The impact of these skill formula designs is even more obvious in combat, where small modifiers can tip a very easy win into a near certain loss.

 

It also feels that the skill cap is easily reached, and also too low. I think you should be able to take skills over 100, just way more slowly.

If the current increase rates were all kept, a skill cap of 200 would be reasonable, and would offset some of the problems with the current modifier formula too.

 

Reputation is King

Another stat niggle is how reputations work. This is initially hard to unravel and read the stats for, and suffers from the same linearity issues as the stats ... but gets applied to all social interactions in that same linear way, which is highly unimmersive.

For example, if you're talking to another prostitute you shouldn't suffer social penalties for being a prostitute! 

Some scenarios can easily lead to you racking up > 100 prostitution events and this tanks your social with so many people so fast that it basically removes your social options from the game entirely. This is not in any way fun or interesting, it just feels silly. Prostitution shouldn't impact reputation at all IMHO, it should only impact personal one-on-one interactions - only people who had sex with you as a prostitute should care about that. Also, there should be more impact from clothing style, with way more access to slutty clothes etc. that might be a job requirement, and that could impact your social... but even then, it shouldn't always be negative, it should depend on the type of interaction. Lack of nuance in the reputation system and how it's used is frustrating, unimmersive, and highly exploitable once you get your head around how it will play out.

 

Minor Bugs

Another niggle, which I noted when the game first released, is that the "Change Position" option in sex is exploitable and can easily be used to consistently grind NPCs into exhaustion so they fall asleep on you.

A small bug in sex is that you can have your arms bound behind your back, but can still use the all fours sex position - this doesn't do much harm but is a bit silly.

 

Style and Influences

DG clearly owes some inspirational ideas to Degrees of Lewdity and a shorthand description of the experience would be a dystopian cyberpunk version of DoL.

To digress, DoL is a game that hamstrung itself by adopting a "school" framework and using artwork that - while claiming to represent an 18+ aged character - looks creepily youthful.

The creepy feel that DoL has could easily have been avoided, so we must conclude that DoL's approach was a conscious choice - a very poor one - and is a serious turn off for playing the game.

DG avoids any of the DoL age-related creepiness, but it does retain the incredibly brutal violent, and inherently rapey nature of DoL's world. This definitely lands poorly with some players. Also some players are turned off before they can give the game enough time to understand that the DG world does a lot more to support believability of such a harsh environment. Nevertheless, there is perhaps such an excess of sex and bondage in DG that any scenario that doesn't involve sex or bondage can sometimes seem like a breath of fresh air in relief.

I think that DG would likely benefit from toning down the baseline bondage and violence a little so that it feels more impactful when it does show up. It could be a little easier to live a less extreme life if you want to; I don't think that would hurt the game.

 

Finally

For a game that has a strong focus on bondage and slavery, DG has a suprisingly minimalist implementation of bondage and body-mod mechanics. I really hope the creator will do more in this area of the game as time goes by.

 

DG is not for everyone, but if you have a high tolerance for dark themes and violence, then it's really a standout and well worth investing a lot of time and effort in exploring. Unlike (say) Accidental Woman, it delivers on its promises, in fact, over-delivers. There is a lot to discover here, and it takes effort to get to the story content, but it feels worth it.


Review by nezumi

Version reviewed: 0.4.5 on 11/28/2024


It's well-written, interesting, and ridiculously expansive for how early in development it is. It's much darker than most of the stuff on this site, but if you're into this kind of thing, definitely give it a go!


Review by Mellybean

Version reviewed: 0.3.9 on 07/06/2024


This game surprised the heck out of me and I wanted to write an honest opinion on it. Something I've not done in a few years as there was a lot of the same stuff flloating about. Suddenly came this game,  on the surface some of the same tropes but well written. However, the depth of gameplay - if you look for it, made me double take. Seriously, knock a door, as it's an option, and next I know I'm someone's ponygirl? I was so delighted I had to put it out here. This game has several such semi hidden story lines and it's nowhere near done. I wanted to praise the sort of non-linear way this was done. Give it a go, even someone more surface oriented won't be disappointed.

 

Review by ferdturgorson

Version reviewed: 0.3.6 on 05/11/2024


The best thing about the game is probably the writing. The author "gets" what makes dom/sub interactions hot in a way that not many do. There is plenty of extremely good content revolving around the player's humiliation and corruption in an unbelievably harsh world. Even better, despite being early days a lot of it feels somewhat "organic" from the conditions the game sets up. The game world feels well thought out and has quite a lot of depth in some areas and throws plenty of surprises to keep the player engaged. 

Overall I really enjoyed this game and would definitely recommend it.

There is also some room for improvement though. For example- even though the game is set in a harsh world, sometimes the character interactions are a bit "much", even for the setting. For instance, over about three gym sessions Holger moves from insults to skullfucking. It just moves way too fast. Ditto for the cafe and maid storylines- phenomenal writing but the characters have a distinct lack of chill that kind of breaks the immersion. Also in personal interactions, even your flatmates will jump straight from asking your name to full on sexual assault. (The insult mechanic is amazing, by the way- though it rarely seems to trigger). The scenes themselves are great and I know the author is probably still working on the pacing but generally I wish there was a bit of a slower burn. It would also be good if there were a cue to let you know that you'd come to the end of content in an area. 

Currently there isn't really any feminisation content in the game. Transformations are implied but AFAIK cannot happen to the player (though there is the groundwork for them to be implemented soon). Personally I didn't really notice the lack of images- the descriptions are good enough.


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