Version 0.3.0 is available now on patreon: https://www.patreon.com/tiny_pastry
A Prince's Tale is a free-to-play text based erotic adventure game. You play as the prince of a fantasy kingdom. Recently, your father, the king, has left the kingdom in your hands. You are expected represent him in the royal council, where each councilor is looking to mentor you in some way, perhaps to benefit their own agenda. Especially the new royal sorceress seems keen on guiding you using her strange transformative magical powers...
Will you let yourself be corrupted or will you become the perfect prince and meet the expectations of the council?
Features:
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Morgana - The new Royal Sorceress. She has quite a mysterious (and attractive) air to her. Something tells you she's very interested in guiding you and watching your progress.
Andreas - The Chancellor of the council. He is a stern but polite man. He's always there to help guide you but you're never sure if you live up to his expectations.
Leopold - The Master of Trade. Responsible for all things financial. Quite a boring job, you think. But it seems like he very much likes to teach you about it.
Wymerus - Lord Marshal of the Royal armies. A tall and imposing man, sparring with him intimidates you so you much prefer practising with his squire, Caspar.
Dominic - Court Chaplain and preacher at the town's church. You get a sense he can be quite judgmental as he's very conservative on some topics. Unfortunately you are expected to give confessions to him every Sunday.
Sybille - They call her Lady Whispers, she is the current Royal Spymaster. People says she gets her information in quite unconventional ways.
Orson - Your loyal attendant, he's there to tidy up your messy bedroom and you can always count on him to prepare a bath in the morning, should you need it.
Rosa - The cute kitchen servant, she cooks and cleans for you. You've secretly got a bit of a crush on her but you're much too shy to ever ask her out.
Caspar - Squire to Lord Wymerus and brother of Kathryn. He's always cheerful and down for a sparring match with you.
Kathryn - Member of the royal court and big sister of Caspar. You grew up together here in the castle. She is usually a bit of a bully towards you. She likes hosting dinner parties here at the castle.
Hyssop - The local forest druid who lives out in a hut and loves tailoring clothes, visit them and buy some new clothes in exchange for some mushrooms in the woods.
v0.3.0 (Patreon only)
A completely new paper doll body used for showing a bunch of different magical transformations!
Added a romantic third date with Rosa where you invite her to a fancy meal at the dining hall.
Large rewrite and restructuring of Kathryn's content
Added an option to always ask to be unlocked from chastity, though it can be a very humiliating experience for the prince depending on when you ask her.Rewrote some of Morgana's content
The potion transformations no longer happen instantly but only trigger the morning after. It also uses the new body art for a small animation when this happens.Added a new character: Chef Pepper, a muscular chef with salt and pepper hair that works at the tavern.
He's such a great chef that Kathryn always hires him to cook for her dinner parties.Improved the skip ahead system
Depending on which chapter you choose, decisions made during the main story will be asked in a series of questions.Issues resolved:
Fixed an error that showed up when using a high resolution screen. Whenever the map size is wrong, it can be fixed by manually reloading or moving to another area. Hopefully this works well now but please let me know if there are more issues regarding this.New coding systems created to help create content faster:
A body status system that keeps track of your transformations.
v0.2.9
v0.2.8
v0.2.7
v0.2.6
v0.2.5
v0.2.4b
v0.2.4a
v0.2.4
v0.2.2:
v0.2.0:
v0.1.3:
v0.1.2:
A new recurring scene with Morgana where she asks you for your essence once more to create more potions in her workshop.
Several scenes with Morgana that will lead up to you leaving the castle together on a certain quest. The current content reaches right before you are ready to leave the castle.
Several scenes with Kathryn, where she will punish you if you keep spying on her in the garden at night. Make sure to speak to her at the dining hall so you learn what noble it is for her to actually hook up with him during nighttime.
Several books have been added to the library. Come back each day to take a look at the different things the old tomes have to offer.
Major refactors to the save system, this also means your old saves are unfortunately not compatible with the new version. You will have to restart the game when playing.
You are no longer able to define the kingdom name at the start. Though I very much enjoy player agency, it makes writing about the kingdom much easier when the name is defined beforehand.
Added an option to hide stat gain icons on the decision buttons. This makes it so you’ll have to guess yourself how a decision affects your stats.
After reaching the week’s required level of your Princely stats, you will no longer be able to train them anymore. Note: As people have mentioned to me before. They felt it was necessary to spend almost all time raising their Princely stats but mindlessly raising some stats was never the intention of the game. Hopefully by locking the level until the council meeting has taken place will make people feel like they can also spend some time doing fun things that don’t really give you any rewards as well.
Fixed a bug regarding an Object.hasOwn error message.
v0.1.1:
Reworked the coins minigame slightly. It is now much quicker as there are about a third less coins spawned and the coins itself bounce a bit more, giving a bit of a ‘billiards’ effect.
Added mobile support for both minigames.
v0.1:
How come I had never tried this so far?
Great gameplay, nice graphics and characters. Can't wait for more.
One of my current favorites. The updates cannot come soon enough.
This is the third time I've played this game so far. Technically it looks and feels really impressive. But events are repeated so often, that it feels really grindy. Also the minigames detract more than they add imo. The coin sorting and the painting is a bother, plus it's inconvenient that on some passages you can't advance by simply pressing tab to jump down and pressing space to confirm like in most html games, instead you have to scroll down and click manually. But that's only really an issue because there are so many daily events that are repeated and I want to skip through them as quickly as possible. Femininity is especially hard to farm, and you gotta do that annoying painting minigame over and over.
I'll keep trying the game once it's further developed, but I hope there'll be some kind of easy mode that reduces the grind, and the option to disable those minigames.
My first TFGS review, and although the competition is tough, A Prince's Tale gets it.
The UI is unique, with well designed sprites and backgrounds that add to the atmosphere. Each character had work put into developing them visually, and you can see their personality in their portraits.
The game is a little grindy, but far less than most games - in many ways, the grind feels as if it was put in to make the event flow longer, which actually makes the game more immersive because you don't know what's coming, many events trigger based on repetitions.
The writing is 10/10, and if you play a submissive, with SPH active, the NPC comments are pretty much what you'd expect from non royalty who discover a royal princeling that can be poked - in more ways than one :)
The time between updates is relatively long, but each one has content and mechanics work done enough that you can understand why it took that time to roll out. Each new version adds to the mystery, and the progression/descent of the Prince (you), and the author doesn't leave dangling paths - if it isn't finished, there's a placeholder explaining it rather than a dead page.
Overall, I think the way this game has been designed is pretty unique from a UI perspective, has an engaging storyline that, inadvertantly, leaves you with the same feeling as "To Be Continued" does in your favorite TV show, because whilst there's a reasonable amount of content right now, it feels like it's going to be much bigger down the line. There are at least 3 mysteries to uncover right now, maybe more, and the scenes involving those mysteries have been written in a way you're begging quietly for a time machine :)
Being honest, right now the game does dead end, and for many it won't be satisfying in that respect, but there's enough fap content for people who enjoy slow burn corruption/sissification/magical transformation, as well as those myseries, because as it stands, if you have a modicum of imagination it has enough environment and imagination prompts in the content it has to let you finish the job in your own head.
Strontgly recommend taking a look, and patience is a virtue
Every once and a while I stumble across a game that takes the same tools as every other entry and manages to turn out a diamond.
Speaking to negatives, this is obviously an alpha release because content is definitely sparse at present. Looking at the patreon, it seems like new content is being released with some frequency as of late, so I'm rather hopeful to see a marked improvement in the coming months.
That is really the main negative. I get into specifics below for feedback to a clearly exceptional developer, but if you only want the review you can stop reading: 10/10 execution on a relatively unique concept that needs a few more months of content to start competing with some of the big names. Again, it's an alpha, nothing unexpected here. I will absolutely be revisiting this title in a few months.
Onto suggestions:
Beyond simple content quantity, I sort of expected the skill grind to affect policy choices you and the council make. Honestly I would be shocked if that wasn't already on the roadmap, because that certainly seems like the direction the game is gearing for. Regardless, more skill checks need to come in ASAP, and I'd love to see more opportunity to make royal choices (and have others try to sway or control your opinion, ofc).
While committing to grind the skills, most of the week is taken up by the grind and you don't get a chance to interact with the other NPCs. This tapers off a bit as you get ahead of the leveling curve, which I think is fine, but some additional opportunities to get to know your ancillary staff in that first couple weeks would be welcome.
I personally quite like the coin sorting minigame, I found it to be genuinely fun the first several times I played it (ADHD can be a sucker for sorting things), but it felt out of place with no other minigames yet (I'm sure this is already on the roadmap). Regardless, I'd strongly suggest adding a 'skip minigame' setting or conversation option once you've hit level 3 or 4 (or perhaps an artifact/spell/potion you can receive) - simply to avoid overstaying its welcome.
Edit: I forgot about the painting minigame - this was a neat idea but without the ability to choose or see what color came next I just ended up spamming random strokes on the canvas, not the most engaging. It also takes what feels like a long time to let you finish the painting. The outcome of the interaction already depends on how much paint and unique color was used, just let me finish right away and get a disappointed response if I don't paint much/anything.