It has been over one hundred years since The Great Exile that saw nearly all of humanity in a desperate flight back to their ancestral homeworld. Now Aphrodisia is in more chaos than ever with a great multi-factional demon civil war all vying to call themselves the one and only Empress of the Demon Empire. After spending the past century trapped as a prisoner-guest of a mysterious Enchantress, you now return to the ruins of a kingdom you once called home and fulfill your destiny in The Restoration of Aphrodisia!
The Restoration of Aphrodisia is an adult (18+) role-playing game with transformation elements.
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FAQ
Is the game free?
Currently, yes! Download it on Itch.io.
The early alpha releases of the game are free and are meant to gather feedback from the community. The game will remain free for at least several months, but we may make it a paid game similar to The Exile of Aphrodisia 2023 in the future as it matures. Like last time, patrons meeting a certain lifetime payment will receive FREE copies of the game.
What transformation themes are there currently in the game?
Sex transformations (primarily male to female), inanimate transformation, absorption / body part transformation, mental alterations, and bimbofication. You can enable or disable some theme tags to suppress quests that involve them from being discovered and started started. Sex transformations are core to the game's plot and cannot be disabled.
What feature/content do you have planned next?
[ADDED] Random events system! Small, short repeatable encounters that happen due to a) your current map, b) certain transformations within the party, c) certain items in the party inventory, and more.
[ADDED] Afflictions! Like in the previous game, some transformations may progress into worse states if they are not treated quickly enough.
More companions! The third companion, Aros the lustful, poetic satyr man, is currently in the designing stages.
More companion relationship quests! Currently only Willow has one in the game upon a total relationship status of 10, but other companions will gain these private, sentimental events as well.
More quests and more transformation! Duh.
More terrains! As the party explores more of Aphrodisia, you'll return to the desert, jungle, and snowy mountain environments present in Exile.
Is this game coming to Steam?
Eventually yes. The store page is currently a work in progress--we just need to film the trailer and submit it for review by Valve. The game will most likely be a paid product when it actually releases on Steam, similar to Exile 2023.
Will you be adding mod support?
Most likely! The game has been built so that almost all of its content is higher modular via XML files with extensive validation scripts. That said, there are some limitations around custom artwork and maps, so those are not yet mod-able at all.
Depending on public interest, will will continue to make these more user-friendly and make the addition of mods more seamless.
How does this game compare to The Exile of Aphrodisia?
The largest change is that this game is an RPG (role-playing gaming). It is NOT a survival/simulation/Oregon-trail-inspired game like Exile was.Transformed party members stay in the party as often as not. Forms have advantages and disadvantages both in combat and in quests. Another large change is the player can and will transform many times throughout various quests. This does unfortunately mean that most transformations are quick and straight from form A to form B (poof transformations). This is because having inbetween stages for any two forms is not something we can do.
The new hexagonal battle system also adds a tactical element to the game that some tester have described as Fire Emblem-like.
You are a human from shortly before the events of The Great Exile that lead to most of humankind fleeing from the demons. You have been spent the last century unaging and unaware as an unknowing prisoner-guest on the island of a mysterious woman simply known as the Enchantress. In your absence, the human kingdom has fallen, and the island-continent of Aphrodisia is now embroiled in a war between several demon factions that raid and recruit from the rest of the continent's population to fuel their machines of war.
Now that you are back on the mainland with your loyal companion Willow Hawkwing (formerly Wallace Hawkwking), you are free to choose your own fate, for better or worse. You land on North Shore to see it just a fraction of what it once was in your prime, and from there your adventure to restore Aphrodisia begins.
You will meet many characters throughout the game as NPCs, so we'll focus on the current companions here. Companions are party members in your inner circle of friends. You can talk to them privately and learn more about their thoughts on their current body, completed quests, and more. If they leave your party due to too low health or too high lust, you'll be able to find them again in a few days time. You build relationship with companions over time by having them be in the party during quests, by choosing certain words or actions that align their values, or simply by traveling with them over time.
V0.2.10 (Sept 5, 2024)
Miscellaneous
- The Self Maid Mansion quest now requires the player to be at least level three and have six or more followers in the party for Hatfellow to issue the quest.
-- Additionally, when first entering the mansion but before becoming trapped, the player is warned that they may be stuck inside for a while and to come prepared.
- Reworked how autosave and quicksave worked to avoid spamming the savegame folder with many save games files.
-- Now, the game has a limited number of slots for quicksaves and autosaves. By default this value is 10, but this can be changed to be between 3 and 30 in the Gameplay Settings panel.
-- The game now remembers the index of the last autosave or quicksave and each time a save is performed of that type, the index is increased by 1.
-- Upon reaching the limit, the save game index loops back around to 0 and overwrites older save game files.
-- Manual saving is unaffected and the same default naming schema has been kept.
-- Note that characters with differing male and female form names will generate additional autosaves/quicksaves because the player's current name is used in the generation of save file names.
-- More recent save game files are still sorted to the top of the save/load game list, as long as valid metadata exists for it.
Bugfixes:
- The player can no longer package up more palace food in the Enchantress' Palace banquet hall when the party already has 10 more baskets of palace food, regardless of its eat / do not eat designation
- Fixed a bug for gendered name overrides on the Player Customization panel sometimes loading with incorrect values
- Fixed a but where followers waiting in the guest quarters of the Enchantress' island could leave and break quest progression if the player was waiting when the start-of-day logic was run
-- Added a migration to insert the required number of missing followers straight into the player party for anyone affected by this who has:
a) completed Another Fine Morning in Paradise quest
b) Not yet opened the First Steps into the Fray quest
c) Has Truth and Deception in Paradise open or Escaping Paradise ope
V0.2.09 (Sept 3, 2024)
Bugfixes:
- Further bugfix work for ourney into the Ashes not migrating properly, leading to the inability to interact with the ruins in the Vivian Plains required to progress the quest.
-- This bug has been very tricky to deal with as it has not been reproducible on the development PC. Various hardening has been implemented and additional logging has been added to better figure out what is going on.
-- If Journey into the Ashes closed prematurely and Spelunking for the Signet (the next main storylinequest) has not yet started, Journey into the Ashes should be automatically restarted upon game load.
-- In the meantime, it is highly recommended to make a backup of your save game file from 0.2.07 or earlier.
V0.2.08 (Sept 3, 2024)
New game features
- It is now possible to (briefly) have more than twelve followers in the party. However, when the follower limit is exceeded, party movement speed to dropped to 0 until enough followers are dismissed to return to at or below the limit.
- Dismissing followers now transfers them to the nearest point of interest where followers and companions can be transferred in and out of the party instead of removing them from the game entirely.
-- There may be some exceptions to this in certain "dangerous" maps such as in the Hatfellow Estate in the future.
-- Various party size requirements have been removing, allowing the player to accept followers joining the party in quests and random events more often.
-- In the future, some maps such as Blackjaw Crag and Hatfellow's Mansion will have the Dismiss behavior remain the same with the follower vanishing from the game entirely.
- Followers now have a 3% daily chance to leave the point of interest they are being stored at. This occurs first thing in the morning, the same as when the party's followers are paid.
-- This check is ran world-wide, not just the map the player is currently on.
Miscellaneous
- Removed the party size requirement in Amour Aquatic, First Steps into the Fray, and some random events that involve followers joining the party.
-- This will now allow the player to welcome prisoners into the party and choose who to dismiss if the party becomes full
- Added pagination controls for points of interest where followers can be transferred in and out of the party
Bugfixes:
- Hopeful bugfix for Journey into the Ashes not migrating properly, leading to the inability to interact with the ruins in the Vivian Plains required to progress the quest.
V0.2.00 to V0.2.07 (Aug 31, 2024)
New game features
- Added a Short Delay and Long Delay turn for battle entities.
-- Short delays push back that battle entity's turn 5 to 7 rounds.
-- Long delays push back that battle entity's turn 10-14 rounds.
-- Each battle entity has 2 days per turn. A long delay counts as two delays, so a battle entity can do either one or two short delays per turn, or one long one.
-- Delaying turns is only available before that battle entity has performed any move or combat abilities. The number of movement points has no effect.
-- The AI does not ever delay their turns at this time.
- Implemented Random Events system. These are repeatable, random events that can trigger when:
-- a specific companion is in the party
-- a certain transformation / form is present in the party
-- a certain item is in the party's inventory
-- the current map allows for it
- Random events have cooldowns defined on a per-event basis, so the same event should be unable to trigger within fewer than N many ingame days
- Random events should never trigger when the party is waiting or are being delayed at a point of interest
- Added support for gaining or losing items from a loot container definition to allow for some more randomness in certain interactions
- Added random min-max range of gaining or losing money in interactions so the value doesn't always have to be a fixed amount
- Battle entity base initiative values now display in the Deploy stage of a battle and vanish when the first round of battle begins
-- Be aware this is BASE initiative. Each battle entity's initiative is determined with a slight random variance at the start of each round.
-- Enemy battle entities have these values displayed as well, though this might change in the future
- The party's best Healing and Soothing skills now passively affect party member health and lust.
-- Every 8 hours, all party members gain health equal to the party's best Healing skill and lose lust according to the party's best Soothing skill.
-- Note that these are absolute and not percentage values, so 8 Healing restores 8 health, not 8% of the target's total health.
- Implemented Patreon Enlistees
-- Enlistees replace a random follower matching the right conditions (sex, species, particular form, etc) in a recruitment group and changing them to match the given enlistee name and some of the color tones if specified.
-- Once hired, enlistees will no longer show up in any recruitment pools.
-- If an enlistee is in a recruitment pool but not hired, then that pool is refreshed, that enlistee will only be eligible to spawn the next time the game is launched. This is to prevent "clones" where the same enlistee is generated into different pools at the same time.
- Added a campaign customization option available when starting a new game. This applying a modifier for:
-- Follower recruitment price between 0.0 and 2.0 of the game's default value
-- Follower daily upkeep price between 0.0 and 2.0 of the game's default value
-- Merchant initial gold quantities between .5 and 3.0 of the game's default value
-- XP gain modifier between .5 and 3.0 of the game's default value
-- Healing and Soothing services prices between 0.0 and 2.0 of the game's default value
-- Post-battle loot amount slider
-- Battle difficulty slider that can make battles easier or harder due to status effects assigned in battles to the ally team and enemy team
-- The campaign customization panel can now be opened at anytime from the Escape panel
- Added a victorious post-battle-loot slider in campaign customization
- Introduced Feral transformations where companions or followers can be transformed completely into an animal as part of the Whey to Curdshire quest.
-- Feral companions and followers are invalid for more story events
-- Feral companions do not provide any Adventuring skills to the party
-- Ferals can be either Peaceful or Agressive. Peaceful ferals will not join in the start of any new battles.
-- Ferals in battle are put under AI control. Peaceful ferals wander randomly and do not attack, but can still be attacked.
-- Feral companions cannot be spoken to
-- Feral companions DO gain passive relationship by traveling with the player, but not from quest involvement (likely to change)
-- Feral followers still require daily payment
-- Feral followers and companions still eat from the party inventory as usual
-- Companions who transform into a feral form have all their equipment move back into the party inventory
-- Feral companions cannot equip any items
-- Feral companions cannot be leveled up
-- Battles now end in a loss for a team when all battle entities on that side have been transformed into peaceful ferals.
-- The notice that displays encountering hostile NPC parties and at the start of battles informing the player some allied followers are sitting out now mentions peaceful ferals sitting out as well.
-- Feral companions now automatically transform back to their base forms if they depart the party due to low health or high lust
- Willow and Vyndaii also have random events that could pop up in any map (for now)
- Carrying Hatfellow's Cane in the party inventory (not equipped on a player or companion) also has a chance to transform the player or follower into submissive maids
New game content (quests/writing/art/etc):
- New Quest, The Whey to Curdshire
-- Extra thanks to Forefox for many proofreading / grammar / general textual improvements
- Completed Journey into the Ashes quest
- Added Demon Commanders, heavily armored demons. Art is by hermes3smegistus
-- Demon Commanders now appear Greenridge Valley and Vivian Plains Imperium patrols.
- Added Elf Swashbucklers. Currently these are only found in Blackjaw Crag. Art is by Icy.
-- Swashbucklers have the new Saber Storm combat ability
- Added Elf Pistoleers. Currently these are only found in Blackjaw Crag. Art is by Icy.
-- Pistoleers have the new Dual Pistol Blast and Pistol Whip combat abilities.
- Added Elf Sharpshooters. Art is by Icy.
-- Pistoleers have the Long Shot and Enemy Ahoy combat abilities.
- Added the first Realm Traveler NPC into the game, Evelyn Wildwood. She can be found in Lily's Pleasure Palace.
- Added Camp Kestrel, a camp where Empress Sephora is staying. It includes some basic amenities (healer, soother, merchant) in the Ashe Woods
- Added mini-encounter in Whitetail Watch with a sneezing dogwoman caravanmaster
Miscellaneous
- Level 1 followers cost 50% of the previous amount to recruit to make early game a little easier. Level 2 followers are 25% cheaper and level 3 followers are 10% cheaper.
- Implemented some fallbacks for the rare case that the save game metadata fails to load, usually because of a sharing access violation (the system attempts to read the file too quickly after writing to it or vice versa), or due to data corruption in a scenario like a computer crash.
-- Metadata (saves.meta) stores informations about the save game files. It is not strictly necessary, but is useful in displaying information to the user.
-- When metadata fails to load, individual save files' save datetimes and version numbers display as "unknown". The actual save file itself should load up fine, however.
-- The Continue button on the title screen should be disabled when metadata fails to load. In that scenario you will need to select the save game file manually by its filename.
- Dagger Swipe and Twin Dagger Swipes combat abilities now have their own unique graphics
- Reworked some art displaying logic so that faces can now print separately from the character they are associated with to reduce unnecessarily game load time and download sizes. Visually nothing should be different--if anything is, that's most likely a bug!
- Added new Enlistee, Keth Stone who spawns in as male dwarf musketeer
- Reduced the price of Alchemy jars from 40 gold down to 24.
- Status effects can now also affect global party movement speed. The new status effect Heavy Lactation does this.
-- These effects do not stack for the same status effect at the same stage. However, two status effects at different stages in the party do. (likely to change)
- Added a couple more loading screen pieces of artwork showing off the new pirate swashbuckler and pistoleer, as well as the new demon commanders
- Added Old Waraxe and Sharpened Waraxe equippable weapons that grant the Axe Chop combat ability.
- Re-added quest descriptions
- When a quest is open, the game now automatically scrolls to the bottom of that quest in the quests panel.
Cheat/Debug controls (patreon-backer builds only)
- Added debug option under Misc panel to reset all cooldowns for random events
- Added button to force-launch an eligible random event in the Misc panel
- Added teleport option to Vivian Plains near Curdshire
- Added teleport option to Ashe Woods near Leanan's cabin
- Added option to turn the selected battle entity, or a random one, into a feral form (for now only the dairy cow is a valid form)
- Added ability in Misc debug panel to try and trigger a specific random event by its id.
-- The event will not launch if not all of its required triggers are met, but it can bypass some other conditions relating to random event tags
- Added teleport option to Camp Kestrel
Bugfixes
- Some bugfixes for delaying battle turns not updating UI elements properly
- Minor bugfix for equipment tab on battle examine companion not removing red highlighting when tabbed away
- Fixed Cuniculbur not actually being removed from the party inventory at the end of The Sword in the Grass quest
- Fixed incorrect attributes on Anklet of Soothing
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V0.1.04.1 (July 26, 2024)
Bugfixes
- Cynthia Scissors should actually keep recipes in stock
-- Existing save game files that have interacted with her will need to wait for her next inventory reset
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V0.1.04 (July 26, 2024)
New game content (quests/writing/art/etc):
- Added new music for Whitetail Watch. Track is by CaelusWindcat.
- Added new merchant in Whitetail Watch, Cynthia Scissor, who specializes in selling recipes for alchemy. She can be found in the garden just outside Herbs and Happiness.
- Added new merchant in Whitetail Watch, Darla's Deeply Discounted Delights. This pixie currently only sells one item, the Ring of Blindness, which imposes a -10 perception.
-- This is intended for players who are interested in reducing their perception to deliberately reveal more traps for curiosity's sake.
- Added new event, the Kitsune in the Corner. Currently she can be found in the Mad Mare tavern in Whitetail Watch, but will likely be moved to a new tavern near or in the Vivian Plains in the future.
-- This event is about 30 pages and involves inanimte content. The inanimate tag must be enabled for this to be interacted with.
-- This event is written by a first-time community writer, Morowins.
Miscellaneous
- The bartender in The Drunken Starfish tavern in Aledock Town now has some dialog option to offer tips on where to seek healing, as well as suggests the party do some fishing for Joyce the fishmonger
- When zero followers are transformed in a transform follower effect, no log is displayed at all instead of the log stating "0 followers have been transformed into..."
- The point of interest attraction buttons (trading, recruiting, transferring companions+followers, healing, etc) should no longer be hidden after selecting any choice buttons.
-- To prevent sequence-breaking, they should be visible but non-interactable / grayed out anytime the Leave button is not also present. If the leave button become enabled again, the attraction buttons should also become interactable again.
Cheat/Debug controls (patreon-backer builds only)
- The Jump to Random Trap button is no longer covered up the newer Forget All Read Books button
Bugfixes
- Possible bugfix for Settings panel now loading when the game is currently running with an unsupported resolution, such as 2400x1600.
- Fixed rounding issue with battle AI damage calculations leading to Hatfellow to never attack the player when they are completely alone in the battle against him
- Fix for companions in a female form showing them losing male genitalia and gaining female genitalia + breasts when multi-transformations occur
-- This was happened in the Amour Aquatic quest upon being transformed into mermaids.
- Bugfix for asking how Vyndaii feels about you breaking the conversation when relationship with her is exactly 10
- The kitsune form should now give the Lustful Impulse and Distracting Illusion abilities, the same as it does for followers.
- Bugfix for post-feast battle breaking in the Deployment stage when the party has exactly 4 combatants
To be blunt, I'm not seeing quality worthy of a game that intends to go fully commercial here.
The game has inherited all the issues of it's predecessor and gained some new ones to boot.
Credit where it's due the writing is good. Unfortunately just like in EoA the level of detail is excessive. Even for a mainstream game this would be a bit too much, and for a TF game this is a TLDR hell.
This, btw, is something of an ever-present issue with this game (and EoA to a bit lesser extent). Or maybe it's just me? Either way, the game expects you to be able to switch gears between it's TF side and it's game side on a dime. Chat up a whole town, hire a team, get provisions, level characters, plant a course and... read about that team being turned into maids in a mansion... then back to feeding and paying them... until it's something else again. You'd ask what's the difference between this and any other TF game? The difference is that this one takes it's gameplay a bit too seriously. Who gives a fuck about provisions and crew salary in a TF game? Well, maybe when it's a TF version of Origon Trail, but this one is not.
Surprisingly, despite our crew needing food and salary, being an actual trading caravan isn't a thing. I was really disappointed when I realized that “trade goods” is just the game's cruel way of saying “junk to sell at the nearest merchant”. Kinda weird that we pay for both mileage and safety in numbers yet don't even try to make any money from it...
But the real downer is combat. It's clunky and boring. There's an initiative system in play, yet somehow you never see enemy units act between yours or yours between theirs. So it would seem that it's only there to enforce a turn order between your own units. Which is a major pain in the ass because no unit can pass where another one stands. Yet there are no threat zones, no interruptions, and not even movement penalties. Meaning the only way to guard your rear line is to literally form a wall of bodies between them and the enemy.
And as if that wasn't bad enough the game has no concept of technique knowledge. Character actions are determined by their form and in case of the “chosen 3” their equipment. Picked up a bow? Congratulations you can fire a volley of arrows. Picked up a staff? Congratulations you can cast fireball. Want something other than a fireball? Go find a different stick Harry, cus you're no wizard, you're a joke. Don't get me wrong you CAN specialize your chosen 3 characters using something as boring as stats (into a magical DD or lust DD for example) but the main draw of RPGs is off the table – you can't make them learn any combat skills. Even battle brothers, stagnant as it was, had passives to learn, and BB's tactics were crazy good (aside from being stagnant, obviously) while the ones in RoA are literately the worst I've ever seen. Not exagerrating. Mean it. Yes, really. And no, I DID see a lot of really bad ones. This one just managed to take the cake somehow.
I'm honestly not sure if I should be saying what I'm about to say, but … if you're planing to make money from this, FFS, hire someone to do proper QA. If you want your players to treat you as a working professional, how about you start by treating your future clients as a working professional should? Maybe I'm too much of an idealist but when I see developers go “give us free feedback to fix our gig then pay us for it” route it makes me wanna bonk them all on the head a couple of times. Well, at least they are being upfront about it...
I really like this game.
Especially the Improvement of having a couple fleshed out characters. Adored Willow almost immediately. Shes great.
This game is cool as hell!!!
Love the lore and the characters. I like the combat, and have done quite will with it.
There are a couple of quibbles I have with the economic side of the game, but all together, it's a cool and coherent universe. Definitely playing this one!
A fantastic game with story and good amount of content. defin worth spending money to support this content creator with how much time they spent making this game.
Lots of content and artwork, even for this initial version. Plays a bit like Kings Bounty or Heros of Might and Magic mixed with more adventure game elements.
I look forward to seeing it completed.