Enter the Excessive Expanse and experience the FATACLYSM - a multiversal calamity that has brought together disparate fragments of space and time to a realm of expansive proportion. Take the reins of a group of unfortunate heroes who have committed themselves to escaping the Expanse, no matter how many tries it takes… even if it costs them their waistlines over, and over, and over again.
FATACLYSM is a roguelite made in Twine that focuses on the struggles of a party of four women as they venture through a realm comprised of many different settings and times, hellbent on fattening them up by any means necessary. Fortunately for them, though, the power of the Excessive Expanse is a double-edged sword. Combat in FATACLYSM involves no normal health points, no real damage, and no silly unfattenable enemies. It only involves what really matters - girls getting bigger. All damage dealt in the Expanse, without exception, is always converted to fat.
No combatant is ever safe from the fattening grasp of the Expanse, and our heroes must do everything it takes to make sure that they’re not the ones on the receiving end. That is… unless they want to be. As a roguelite, players are free to succumb to the Expanse as much as they want in FATACLYSM, and are always able to continue their journey in the future. Through their failures, though, the protagonists of FATACLYSM only grow stronger, and their capacity to get progressively bigger and bigger can only increase as they harness the weighty power of the Expanse.
Actually traversing the Excessive Expanse entails delving through vastly different layers, crawling with fattening challenges of all kind. From tactical, turn-based combat to juicy narration-based events, both accompanied by a wide array of (highly customizable) fatty sound effects, FATACLYSM presents a plethora of ways in which players can lose themselves in its world. Characters may even be brought towards an untimely, immobilizing end depicted in lengthy, descriptive defeat scenes, all of which are easily re-viewable in the game’s image, event, and ending gallery. There is no overly punishing, permanent loss condition, though! The heroes can never truly be defeated in a roguelite, after all.
The Expanse also offers multiple unique settings within its respective layers, with more to come in the future. FATACLYSM currently contains two fully fleshed out areas:
THE PENITENTIARY - A futuristic prison complex, constructed with the singular goal of fattening its inmates and keeping them as nothing more than massive, flabby batteries for the rest of their miserable existences. Ruled by a cruel, iron-fisted sadist, the neon-horned Warden of the Penitentiary wants nothing more than to keep each and every member of the party locked up as her personal, blobby playthings.
THE PALACE - A lavish castle of flowing red silks and golden chandeliers, this fantastical locale of swords and sorcery holds a plethora of regal buffets, alchemical attractions, and supernatural horrors. Though the opponents of the Palace’s ruler may see her as a tyrannical, hedonistic layabout, the Sovereign’s keen ability to soften the disposition of others and intoxicate them with her own way of life is second to none.
The entire first layer of the Expanse, the Penitentiary, is now available in the version of the game that anyone can download for free. The entirety of the second layer, the Palace, along with many other new features, are also currently available to play through my Patreon!
If you just want to download the free version, though, here’s all of the content that you can expect:
However, by supporting me on Patreon, not only will you be contributing to the continued development of FATACLYSM, you’ll also be unlocking the following content to play immediately:
v0.1.3
New content added to all versions
New content exclusive to Patreon supporters
v0.1.2
New content added to all versions
New content exclusive to Patreon supporters
v0.1.1
New content added to all versions
A new miniboss has been added to the Penitentiary, the Executioner. She appears in miniboss encounters while exploring, as well as in another certain scenario that I won’t spoil.
Many images have been updated, with changes primarily focusing on changing characters’ faces to be more consistent and higher quality. Some of these changes won’t be very noticeable, while others will be quite obvious.
Some dialogue for repeat encounters has been added to all events and endings that focus on interacting with characters.
New content exclusive to Patreon supporters
A new elite enemy has been added to the Palace, the Diabolist.
A new Affliction that’s applied by Diabolist’s dastardly ritual, causing party members to gradually grow fatter based on how big they already are!
Even more updated images, including party members’ barely mobile and immobile stages, as well as many TF images found in endings and events.
Far more repeat dialogue throughout endings and events, especially in the Palace’s boss ending. All new and old repeat dialogues can also be reviewed in the Gallery.
Was positively surprised by the demo of the alpha presented. Interesting game mechanics and just enough content to get one hooked. The use of AI art has been, for once, interesting. Had never been so engaged with a weight gain related game.
For a self-proclaimed version 0.1.2, worth a check.
Normally not my thing but I knida like it...
Certainly alof of effort was put into this, and it shows.
A very interesting game, disappointing that everything seems to be made with AI, but it's a porn game, so it doesn't dock that many points. The writing is decent, but very dense. The start of the game has walls of text you need to read. My only real complaint is that when the main characters get defeated in battle their forms look kind of fat, but definitely not too fat to keep fighting. It feels weird. The game doesn't shy away from hyper scenes in its bad ends so why do their defeat portraits look so normal? I know people who look like that, yet the game implies that they're so heavy they need to be carried with drones.