A first person game where you have to shine a flashlight at various floating viruses to destroy them before they completely transform you and you must survive to the end of each night. The nights format is similar to FNAF.
Please Note:
Recommended Specs:
The above specs are just my guess and may not be accurate. Due to the way I've implemented the transformations and the number of images related to them, the memory usage is relatively high.
You recently joined a strange company. One day they tell you that you need to stay after work to contain some kind of experiment from breaking loose.
0.42
0.41
0.4
0.31
0.3
0.22
0.21
0.2
0.1
Normally AI Art is an immediate no sell for me, for multiple reasons. However, for the mechanics at play in this game, it's hard to see many other viable means of portraying the changes as this game (and its predecessor) does.
It's actually pretty fun and very unique. It's a GAME, and finding non-roleplaying games on this site is a rarity I've come to really appreciate over the years.
I do have a couple of gripes though.
As some others have mentioned, part of the fun is hunting down all the different TFs (which of course results in losing purposefully in specific ways.) This can get very frustrating to get the 5th TFs for Blue and Yellow in the current final night, as the Green and Purple viruses seem to have much more frequency and stronger effects...not to mention the only way to see which route you seem to be taking is to look in the mirror, which not only undoes some of those changes, but isn't always accurate, as sometimes suddenly one of the other viruses will become dominant, even though the last time you looked at the reflection, you were going on a certain route. Some difference in reaction or effects of the different colors could at least help you tell your route, or maybe provide some small bit of UI that has a glow based on the currently dominant virus, and it'd be nice if they had a little more inertia. That also kind of leads to my other gripe.
One of the advantages of using AI as the basis for the art is that you can really have a huge variety of different end results...looks and outfits that really go nuts with it.
And a lot of these TFs are just kind of plain and even boring. Lots of 'short vaguely asian (because AI can't really tell any differences) girl wearing a shirt and pants' among them. While the later viruses do start getting some more unique looks, most of them still feel incredibly conservative. More varied costumes and looks, with different reactions or even changes to player movement, could then lead to more interesting endings as well since ths viruses seem capable of doing just about anything with you.
The ability to mark off certain transformations is much appreciated in this case, aside from hunting down unseen endings, if only because only 1-2 for each virus type really have much interesting going on. Admittedly, a fair part of this is admittedly taste, but I hope that in future updates we'll see lots more expansion of a pretty fun idea.
UPDATE per version 0.42:
Quality of life improvements were great. Seein the animations in the viewer, and the new mechanics for the mirror are quite welcome, as well as seeing the individual color progression. Definitely a much better playing experience than before.
For me, personally, the new looks still left a fair bit to be desired. Some of the new scenarios are definitely more unique, but despite the massive number of TFs, the game that inspired this one feels like it manages way more interesting variety with only a fraction of the options. However, on this part, YMMV based on your interests, so I still say, despite my hangups on AI, it's still worth a try.
It takes a bit to get used to the mechanics of the game, but once I got the hang of it, it was hard NOT to win. The AI transformations are kind of wonky at times, but it gets the job done, and it's cool to see the progression of the changes on your character. Nice bit of detail is that when you jump, you can tell the progress of the TF by your character's voice.
My only real complaint is that it's pretty hard to see the Blue and Yellow TFs on the final stage because the purple viruses spawn so frequently. Other than that, it's quick and fun.
Pretty good, for a 0.3 unfinished release!
The "endings" were a touch simple, being 1-shot flashcards, and it was difficult to juggle trying to get the unseen endings even WITH the "unseen" filter (thank goodness for the filter!)
I very much enjoyed this, and had a great deal of fun with it!
Eagerly looking forward to where this goes!
PS: The purple viruses can be BRUTAL if their spawn spot is in just the right (wrong) spot... and ESPECIALLY if you're not expecting their new mechanic!
Interesting enough premise, gameplay reminds me of Bimbocalypse a little and that's not a bad path to go down! A little unoptimized still but looking forward to see what comes next!
This is one of the best games ever on this site, bar none. Can't wait for the updates.