Zendaria’s Corruption – Alpha 0.1.3 (Public) Alpha 0.1.4 (Patreon)
Trapped in a mysterious world where humans don’t belong, Micah embarks on a desperate journey to find Gina, the only other human lost in this land. Elves, monsters, and dark magic shape a kingdom at war, where corruption spreads like a plague, twisting both body and mind.
STORY
Micah and Gina were living normal lives in London—until everything changed. After a mysterious event, Micah wakes up in an unfamiliar medieval world, where humans don’t exist, and corruption twists both minds and bodies.
His only clue? A succubus named Zendaria, locked away in her tower, whispering promises of truth… but at what cost?
As Micah searches for Gina, he must decide who to trust, what to believe, and how much of himself he is willing to sacrifice.
In this first alpha, explore the town of Solitude, meet its inhabitants, and uncover the first threads of a larger, sinister plot.
Version 0.1.0 Features:
๐ฅ Story Introduction – Begin Micah’s journey and make your first choices.
๐๏ธ Solitude Town – Interact with key characters and uncover their secrets.
๐งฉ Quests & Mysteries – 18 Quests ready!
๐ Corruption & Transformation Themes – Experience the elements at play.
๐ฐ Support on Patreon – Get exclusive rewards and help shape the game’s future.
๐จ๏ธ Join the Discord – Discuss theories, share feedback, and interact with the community.
Version 0.1.3 Features:
โ Combat & XP system reworked – It should feel more engaging now, but further adjustments may come.
โ Cursive font changed – Now more legible for better readability.
๐จ Toga is no longer visible in the inn during and after her quest.
โฉ Skip intro button added – (Not recommended for first-time players).
Version 0.1.4 (Patreon) Features:
๐น Includes all changes from 0.1.3
๐ผ Gina’s portrait in the intro updated
๐ญ Scene Theater added – Located in Solitude North, allowing players to revisit past irreversible scenes.
๐ชฆ Patreon Supporters Graveyard – Honoring early supporters in Solitude Cemetery.
โก Fixed lag in the northern part of Solitude Temple
โจ Reworked Gina Dream scene – After beating the shaman's mental puzzle, featuring a new transformation.
๐ Zendaria’s intro images updated – Improved visuals for a more immersive experience.
๐งช Expanded Bad End for drinking Griska’s Potion – More content for those who embrace the consequences. Featuring a new transformation scene.
โ ๏ธ You can choose between the Full and Lite versions. The Lite version is designed for less powerful devices, offering reduced visuals to optimize performance. It does NOT affect gameplay.โ ๏ธ
Get it here:
https://mega.nz/file/8elTlDRI#uxrVnPv4z7Bc-EASFe1g5DF5o327sFb91qt-VRsKxlA
SCREENSHOTS:
[img]https://i.imgur.com/xK4ZtED.png[/img][img]https://i.imgur.com/xK4ZtED.png[/img]
[img]https://i.imgur.com/xK4ZtED.png[/img]
๐ ๏ธ Changelog - Update v0.1.4 (Patreon) ๐ ๏ธ
๐น Includes all changes from 0.1.3
๐ผ Gina’s portrait in the intro updated
๐ญ Scene Theater added – Located in Solitude North, allowing players to revisit past irreversible scenes.
๐ชฆ Patreon Supporters Graveyard – Honoring early supporters in Solitude Cemetery.
โก Fixed lag in the northern part of Solitude Temple
โจ Reworked Gina's scene – After beating the shaman's mental puzzle, featuring a new transformation.
๐ Zendaria’s intro images updated – Improved visuals for a more immersive experience.
๐งช Expanded Bad End for drinking Griska’s Potion – More content for those who embrace the consequences.
๐ ๏ธ Changelog - Update v0.1.3 ๐ ๏ธ
โ Cursive font changed – Now more legible for better readability.
๐จ Toga is no longer visible in the inn during and after her quest.
โ Combat & XP system reworked – It should feel more engaging now, but further adjustments may come.
โฉ Skip intro button added – (Not recommended for first-time players).
๐ ๏ธ Changelog - Update v0.1.2 ๐ ๏ธ
Thanks to all of you who reported these issues! Your feedback helps make the game better. Here’s what’s been fixed in this update:
๐ฅ Biggest change: The Goblin Shaman’s mental puzzle has been reworked! It’s now easier and less frustrating ๐ฅ
โ๏ธ Toga’s quest is now available!
โ๏ธ No more getting stuck at the stables entrance with the "I need to help Narumi" dialogue.
โ๏ธ Rats in the Mine of Solitude can now be avoided, allowing you to sneak past without a fight.
โ๏ธ Chests in the Mine of Solitude no longer provide infinite ores.
A huge THANK YOU to everyone who reported these issues! Keep the feedback coming, and enjoy the update! ๐
๐ ๏ธ Changelog - Update v0.1.1 ๐ ๏ธ
โ Bug Fix: The issue preventing players from saving after entering the Goblin Camp has been fixed. Now, saving is only restricted during the puzzle, as originally intended.
๐ฅ Reminder: If you were affected by this bug, you may need to load a previous save before entering the camp.
Okay, fantastic premise, shows a lot of promise and attention to detail. The world maps and level design are stellar for an RPG Maker game. I do wish the darkness was a little less punishing when it occurs, though. It makes it feel like you're wandering around aimlessly.
The major downside to this game is the combat. And I actually LIKE RPGMaker combat. But this is far too difficult. If you get hit by a poison or a bleed, you might as well reset the game. And then constantly having to run all the way back to the healer is awful. In order to survive the harder fights, you have to use Blind attack, but it does no damage and the blind is not guarunteed, which makes it feel terrible when you only have the one character to control. So the action economy is all screwed up.
Also, the game in its current state crashes pretty often.
So while I hold great hope for this, it needs work and rebalancing.
The game looks nice and is written well enough, even if the memes/reverences are too heavyhanded for my taste.
But what stood out the most to me was the difference in polish between the world and gameplay. While the maps are nice to look at and mostly laid out well, they are often a pain to traverse, especially so if you considere the amout of traveling you do for most of the quests, ending up feeling like a pointless timesink.
Still, overall it's a promising start, and I will keep an eye out for the future version.
I really Love the Premise of this :) the only thing i have seen so far that might be part of the corruption of the MC is being turned into a Goblin girl but then its game over. i have yet to see any corruption from Zendaria or Her Minion. but still playing. crossing fingers :) a bit hard at the start but if you save a lot you can do a lot of trial and error. at first i was like holy crap, this is almost impossible, The plants you eat barely bumps your health up and if you do try to bump your heal up its just going to be taken away by one hit lol all and all, Very good game :) Just save a lot!!!!!
SO far a very well laid out game. I see the creator is a fan of a certain online group of people and their adventures. Keep up the good work. I'd love to see where this goes.
I like this game. I want to love this game, but it's in need of some polish. Personal issues with the AI art aside, the game is lovingly described, but a bit overly so. It's clear the writer ran out of steam after describing every single object in the first few buildings. This is not a bad thing, but the flowery prose on every single objecy cuts off very abruptly. It might be best to trim down some of those descriptions and allow yourself to have some lighter ones through the village instead.
There's clear love and intent for a meaningful story to act as a wrapper for what is still a porn game. (Kudos on the sneaky self-bimbofication scene. I hope for there to be more. Bimbos with big dicks would be choice, especially if they're using them to make yet more bimbos)
Gameplay-wise it feels like the combat needs re-tuning. The first enemies you encounter can 1-shot you and while it's clear you're intended to run, that's not very possible. Getting your first weapon requires engaging in combat with nothing, which feels like a wall. Enemies reset on screen transition, so if they get in a lucky bite and poison you, you have to retreat and hope you don't die on the way back to town. Dodging isn't really possible either, there are choke points that force at least a few combat encounters no matter how nimble. In the end I had to cheat my way through with save editing, becaue I refuse to spend that much time grinding for lighthearted fun and porn.
This is echoed again and again with every combat encounter once geared up. Combat feels like a slog and even after cheating it never feels worth doing. It's simply easier to not have to reload constantly or trudge through a fight, retreat and heal with the meagre earnings and repeat until you're able to manage one more combat before your retreat.
Then there's the Goblin mind maze. This definitely needs adjustment. This took graphing paper and meticulous counting, almost a dozen game overs to plot out over an hour. Over 3 stages it takes 743 steps, most of which are in blind darkness. After which the payoff is rather unsatisfying.
Game-breaking bug: After the Goblin mind maze, the menu ceases to open, making it impossible to check the quest log or save.
At this point the game crashed trying to open an image of Abigail and I'm not repeating the drudgery.
TL;DR: Lots of potential, clearly being crafted with love, but combat is an unforgivable grind and the only puzzle encountered so far was 2 stages and 600 steps too long. Then lost all progress to a crash.