Ravenbrook University’s annual Halloween festival is hijacked by a coven of witches! It’s up to a few students and some other weirdos to put an end to the Queen’s plans to spread the madness throughout the city.
Witches of Ravenbrook is a Dungeon Crawler with visual novel elements. Navigate through the Pactrealms, now twisted by the witches, and investigate the means behind the Ritual. Fight and rescue your fellow students, now turned into monsters, while keeping your team human in the process.
There is an emphasis on in-battle transformation. Your party descends into a dungeon, and whenever they run out of health, they are inflicted with Influence that will slowly transform them. Let their Influence get too high, and they might start to ignore orders. They might even join the enemies and force you to fight them!
This release is a prototype. It contains three full transformations, five dungeons plus the tutorial dungeon, several playable classes, some rare items, a dozen enemies, four bosses, several "status effects" which are also transformations, three playable characters, and a mischievous shopkeeper. It takes place entirely in the Gardens realm.
There is currently a Kickstarter ending on July 23rd to fund the rest of development. We've already exceeded the intial stretch goals are ready to reach for even more great stuff!
https://www.kickstarter.com/projects/bottledstarlight/witches-of-ravenbrook/description
We're working on a 3D explorable environment, massively upgraded inventory, status, class, and combat systems, and of course: More! The final game will be 10 times the size of the prototype, maybe more, and you'll spend tens of hours exploring the Pactrealms before you save the day - or don't.
This game is a dark, adult-oriented game with heavy themes of transformation, mind control, hypnosis, death, and violence.
On the night of devils, treats, and trickery, the ordinary University of Ravenbrook campus is visited by a coven of witches. They're looking for new recruits, and they don't take kindly to refusals.
After a chance meeting with a strange girl, Chris Torres manages to escape with the help of a magical compass. They end up in the Pactrealms, the domain of the witch coven, and will need to explore, talk, and fight to stay human.
(Below characters aren't in the prototype, but will be in the final game)