Legend of Eros: Worlds Defiled
LEWD is an erotic text adventure game, currently in development.
The goal of the game is to create a persistent living world that’s constantly changing by your actions.
Even when you log off from it, the world will continue to change, leading to new an unexpected experiences when you return.
You play your own character. Whether that’s breeding aliens, spreading around nasty things, rising up the ranks of “space academy”, buying up all the panties repeatedly and then burning them so no one can afford panties, or just trying to fuck or not fuck every single thing – you make your own story.
With enough support, there will be millions of words of content, as well as an immeasurable amount of procedurally created content. The engine is already in place to make this happen. LEWD is similar to MUDs (multi-user-dungeons) and other online text adventure games of the past. What I've mainly set out to do with it is to make a new engine that is far easier to make content for, with a powerful and flexible development tool, and to make the game itself very accessible.
I originally started LEWD with a prototype I made in about 3 weeks in May 2013.
Then I spent a few more weeks with it to both gauge interest and to figure out all the sort of features I'd need from an engine, and how best to set up the workflow for tools to make content for the game.
That's why you see a long gap of nothing happening. I didn't have the support to work full time on it at the time, and had a bunch of work to get done elsewhere, and was still figuring out where to go with it.
It was about a year later before I started working on my new engine, which took a long time. I've just recently got all the content then working on my new engine, worked on finding new writers, and...
Alpha 2 is now released!
This is the second release with the game running on my new engine, along with some more polish, features, and about twice as much content as the old prototype.
Some of the additions and changes since the old prototype are:
How to play; there are two ways to currently get early access:
1. Either get a hold of a key from a supporter who has gotten some, or by being one of the older registered accounts on the LEWD website that'll be emailed keys fairly soon (probably for Alpha 2 release).
This gives you access to the main server(http://www.playlewd.com/main) that is typically a bit behind the test server, but unlike the test server doesn't go down for updates and debugging often.
Keys can be redeemed on your account page, and you can find your keys to share or use there.
2. Support our Patreon for instant access to the test server.
The test
All you need to do is pledge on the Patreon, and then you can link your Patreon account to your LEWD account for instant access.
Then you can play right now on http://www.playlewd.com/test-server/!
Otherwise, you'll just need to be patient and wait for wider access.
LOOKING FOR WRITERS
Generally we're looking for writers whenever there is room in the budget for more.
See: the "Jobs" link on the website, which will direct you to how to submit a writing application.
You CAN play for free. Go to patreon, click game info, and at the top is a play button.
I played this game before the paywall, and as I recall it had a very smooth engine and a good UI. The content however was lacking, and what content there was seemed a bit too much like Fenoxo's TiTs. As someone who isn't really a fan of TiTs, this was doubly disappointing. I hope that the game has since gained more and varied content, and a more unique flavor. At the moment, however, this game should not be listed as "free" on this website, as it clearly isn't.
A fwe bugs here and there but the concept of it nice and I like the interface. I do find that having to sign up to play the game a bit of a bummer.
I remember playing a version of this game back before Patron requirements had closed it off to everyone. I found from a content standpoint nothing had changed. The Map was static, which made it harder to play. The concept well interesting may not be for everyone, but more playable content is needed before a firm review can be made. With that in mind the Engine protion of the game seems to be well put together, the content has a number of issues that may not be alpha ready at this time.
@stormhawk60
there will be a plain CSS version of the solar system map so that won't lag on slower devices.
@Shoggoth on the Roof
Well this was made more than 6 months before TiTS, but I didn't get to work on it since I didn't have much support. I spent a year working on a new engine, and I'm looking for writers to help now.