This is my first game, based on the board game Mastermind where you make combinations of pegs to find one particular combination. As of version 1.3.1, the game is complete.
This is what's included in the current version:
You are an apprentice working for a wizard named Merlin. When a potion mishap changes you into a girl, you have to create the antidote under a time limit. You will have to combine different potions, undergoing their various transformative effects, to find the right ingredients to make the antidote. Otherwise, you'll spend the rest of your life with these changes.
You - An apprentice wizard who just wants to prove his ability to make potions.
Merlin - Your mentor who never lets you practice with potions or magic. He's out for the weekend.
I really like the idea of building a game around a logic puzzle core.
For me it's a 'thrillion' times more satisfying playing a game in which you have to utilize your own brain instead of dumb clicking of choices in a branched static story telling thing (but personal preferences differ quite a lot, right? :)
The game mechanic of this particular piece also results in a high replayability since nearly every playthrough differs from the previous one.
Usually I don't play games multiple times that often, but this one bound me for quite some hours!
Fun game. It's basically the mastermind boardgame with transformations (some of which make it harder for you to continue) and some inventory management (which was unexpectedly a really interesting strategic addition to the game!)
Personally, I never like it when winning the game means undoing transformations, but maybe that's just me? (We're all playing for the transformations, right? Right??)
Awesome little game, ended up as a six-foot-tall lamia girl named Jenny with pink hair four arms and four breasts who remembered their past, but had accepted their new form. Unfortunately, no matter what I did, I only ever got the "maid" ending, which I didn't care for.
The game format is great, the stress/will/libido meters are a bit vague, but they work well enough, and there is a good amount of NPC interactions for the length of the game (though it would've been fun to see reactions to your changes).
All in all, there are only a couple things I would have liked to have seen:
-A "romantic" ending, where you can choose to abandon Merlin's tower and go off with an NPC lover. (Like I said, I could only get the maid ending, so don't know if this is already in there somewhere.)
-A "finalizer" potion that lets you decide to remain in your current form permanently, possibly altering the memories of everyone (including Merlin himself) to think you've always been that way.
Perfectly good quick TG fun. Nothing serious.
Great game. Very rewarding.
Great replayability! Beat it twice in a row on hard mode ^.^
@Author: This line shouldn't be possible with snake tail: "You're on your knees, facing your reflection in the mirror."