On his 16th birthday, Alex is Called to serve as a valkyrie.
City is to big! you get lost easily, I experienced this and was killed by a timer that was not visible after fighting Lydia trying to get to the next temple. there should be a guide in the file to explain the battle system and why you don't use RPG Maker's normal battle system is beyond me. I also tried the I don't know how to fight option and got a black screen that that after a while said I could not be a Valkyrie.
This game has potential but has some lacking points like the absence of any sort of guide to the battle system.
Was even shorter than i expected, interesting concept though. The battle commands need reworking though, trying something new is interesting, but dont replace a solid system with something broken and confusing.
The story looks like it'll be good, but as it the combat will make people quit fast.
Not much to see yet but lets recall this is 0.0.1.0 so we cannot do a proper review, instead i will point out the good and bads without spoiling.
so first of all character, and intro: The first thing i noticed is the game and this page does very well at not spoiling or giving the player an idea of what they're getting into, even when choosing your character's persona you don't know anything, thus making you unable to unwillingly "metagame" so to speak.
nicely done!...i hope you play around with this idea a little.
the writing: the writing is lose and fluid, meaning its descriptive without bombarding you with text all while making it interesting.
i personally liked the humor, im sure others will as well.
the map: to begin with its needlessly huge, and the resources used to build it are messily compiled, due to the combination of summer and winter, with copy paste all over, then there's deep forest trees all over that.
its often a bad idea to make a massive map with little content at less you add trivial interaction all over the place, so i recommend that you cut down on the size and add trivial mini quests/dialogue and the likes to bring the city to life.
Story: i have not seen much yet, but i expect i'll learn more about the character, the world and its people as more content is added.
overall, a game with potential, and i can see this becoming unique if you put weight into those initial choises you make at the beginning.
Game is currently quite incomplete for a release in my opinion
+ Game texture could be improve (trees and houses)
+ Map could be either reduced or split into section that make sense
+ Quite a fews bugs on events
Overall, if possible, the author should try to polish the game more to make it presentable
I got lost on the combat its creative but really confusing especially since all the icons are identical I eventually gave up on trying to beat Lydia may want to either tone it down a little or make the basic attack option a bit clearer on what it does.
The town as another said is huge and it might be worth either reducing the size or maybe throwing a few signs or the like in to direct you.
As for the game itself its interesting with the reverse sexism bit but there's a few things that pulled me out of the game when it came to Alex's transformation. First off his sister grabbing him for training in the middle of a sacred rite immediately after he became a girl. Even if she somehow knew it had/would happen that seems off. You don't interrupt sacred religious ceremonies for basic training like that. Secondly Alex's transformation either argues against the sexism or is treated too casually. If transformations from male to female are common then its hard to picture a world with this kind of sexism because until someone turns 16 you don't know if they'll be a boy or a girl so you can't just raise them as a weaker sex since they could very well be choosen by the goddes to turn into the opposite one. On the other hand if its incredibly rare/never happened before then there's no way Lydia should be "You wasted 16 years being a boy, let me cram as much training in as I can" as opposed to 'OMG how, why, I've never heard of this, you're a boy . . . aren't you?"
Still as I said the game does look interesting and I'd be interested in seeing where you go with it.