Warning: While there are over 408,000 words of story content, this it’s by no means a playable game in its current state. Many of the intended game mechanics are missing, so consider it an overly-ambitious concept demo at best. Further details below.
Story Summary:
Welcome to the Isle de Extasis Resort! It’s a once in a life time opportunity on an island paradise. You may never leave…
As a fairly average man entering your third year of university, you thought you’d been awarded the opportunity of a lifetime when you were chosen out of countless others to get a summer internship at an exclusive, tropical resort.
The girls at the resort are all beautiful. Most are pretty slutty, too.
The last thing you expected was that you might be turned into one of them!
Game Concept
Interns of Ecstasy Island is planned to be an erotic, gender-bender life-sim game.
What started as a too-good-to-be-true internship on a tropical island takes a strange twist when the protagonist finds him mysteriously transformed into one of the beautiful girls of the island. With his body and mind changing, it becomes clear that there’s far more too this internship that he expected. Will he embrace his new role as one of the resort’s promiscuous party girls, seek to find a way back to normal, or, perhaps, something in between?
The game is story-focused and text-heavy, presented in a hybrid visual novel format.
However, unlike a traditional visual novel that only branches at occasional player choices, Interns has a “life simulation” at its core. Game events are modular, played semi-randomly based on the player character’s job assignments and how they choose to spend their free time at the resort. With events and choices having an affect on the character’s stats, the hope is to provide an interesting and somewhat different experience each time you play.
Themes
Intended content to focus around...
Planned Features
Special Notes
Critical Info
Walkthrough
An actual walkthrough doesn’t exist, but please see Starman’s fantastic post that has documented most of the hard-to-find parts of the game and how to get them.
viewtopic.php?p=494929#p494929
All Things Interns and UsagiTripleSix
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IMPORTANT NOTE ABOUT LINKS: Due to compatibility issues with later versions of Mac OS, Mac versions are now a separate download. Please hover over the note by the download links to make sure you are grabbing the correct version.
NOTE for returning players: Creating a new save is a good idea. The game will attempt to make old saves work, but there may be some odd behavior depending on how significant the changes are between versions.
WHAT'S NEW:
Interns v0.342 is now available!
This version is just a bug fix update, going over as many reported bug from the community as I could find simple fixes for. Special shout-out to GAmeDOS for taking the time to work through the intro events and providing me with a list of long-standing old bugs (and a couple newer ones) to address.
Help Me:
For any writers out there who feel an inexplicable desire to help me out of the goodness of their hearts, I've added a submissions page to my site. I'll be adding requests to it periodically with anything I think might help me in the near future. More details are on the site.
The Premise:
You play as a fairly average American college student, ending his third year at the university. All your friends are talking about a summer internship opportunity they discovered. They figure, if you need to get some work experience during the break anyway, why not do it at a tropical resort? You submit your application, get accepted, and, when you arrive, find that it's everything you could have imagined...but nothing you expected!
Your Character:
You're an American college student currently finishing up your junior year at your university.
While you're reluctant to admit it, you'd have to describe yourself as a fairly average guy. You're not a complete slouch scholastically, and you manage to stay in shape, but you have friends who are a lot smarter and more athletic than you. You're by no means ugly, but the girls frequently pass by you when you're hanging out with the taller, more attractive guys in your circle of friends.
A brief overview of many of the characters in the game can be found on my site.
Interns of Ecstasy Island Walkthrough...doesn't exist. Closest thing to one is this wonderful post on the forum by Starman. Check it out to see if it has what you're looking for.
https://tfgames.site/phpbb3/viewtopic.php?p=494929#p494929
How to Play:
1) Download and unpack the archive.
2) Locate and launch the executable.
3) Click on "Start Game" from the main menu.
4) Click the "Apply Now" button the the laptop screen.
5) Click anywhere on screen to advance the story.
6) Decisions will be presented below the text in the left side window. Click on the option you wish to choose.
7) Using your mouse scroll wheel over the text window will scroll the window up and down. Scrolling up over the picture window will "roll back" the game, allowing you to make a different choice (if you've changed your mind).
8) Right-clicking at any time will bring up the game menu, allowing you to save, restore or change options.
9) Holding down the CTRL key will skip through any text you've already seen. Alternatively, you can select "Start Skipping" from the preferences menu.
Changelogs are posted with each early access release on my blog. You can find it here.
There's a lot of content here. Enough that it's impossible to complete in one go. This is also good for replayability to a certian extent. The writing is top notch and it's pretty immersive. Although the initial MTF TF completes only in a day, there are other TFs that you can control and it does show in game in areas and not just when you "check your appearance" or "look in the mirror"
People comment on your sizes, and the game also reminds you of those things, which is nice! Other than that, I think it does a great job where you can play in a way such that you don't accept your changes and resist and also go with the flow if you wish. It's not that the story goes in completely different direction but having the flavour is really important.
BUT...
Despite having a lot of content, the game is incomplete without the Mental TFs. <spoiler> The Mental TFs are promised in the epilogues <spoiler/>
but I think they do need to introduce these parameters like Sexual orientation, intelligence, etc. Currently, I feel like acceptance is the only mental parameter involved but it does integrate well into the game and the choices it offers.
OVERALL, I think the quality of the game is top notch, the art is stunning and abundant, the writing, the choices, the immersion everything is great but it's hard to appreciate it in its current state.
I've played through this game several times now, and every time I've loved every minute of it! As it suggests, it's still being heavily worked on, but it is worth the playthrough. I can't wait for this to complete! Keep up the amazing work!
Still one of the best transformation games around. Would like more content but as long as it isn't dead I'm content.
I agree with Doperanks in that Interns of Ecstasy Island is easily one of the best and most polished games on this site. It is honestly incredible how far the dev has pushed the Ren'Py engine, you could almost tell me it is an entirely different engine and I would believe it. If you have never played the game before... what are you waiting for? If it is ever finished it would probably be my favourite TF game yet.
That being said, as other reviews have already stated, this game severely needs more content. The bug fixes are great, but the game feels almost identical now as it did a few years ago, and some storylines have actually lost content over time.
Basically, if it it's your first time, I 100% recommend the game, it is more than worth your time. Interns has lots of replayability as is, it looks great, it offers compelling characters and lots of meaningful choices, and the TF progression, character arcs, and main plot are all among the best out there. But if you have already exhausted all of the existing content sometime in the last few years, there really isn't much reason to come back yet. Check again next year; maybe by then there will be more story progress.
(p.s. this is in no way meant to sound ungratefull or impatient to the dev, they are making a fantastic game)
This game is by far my favourite on this site. I've been following this game for a while now, and every update brings a bit more depth to the game. I love it!
I/d rate it 9/10 right now.
On a more critical note: As you progress through the days in this game, the game gets more linear. Between week 3 and 5 there isn't much new content to explore, and the days become a drag.
Also, it is obvious that there is still a lot of missing content for the changes the MC experiences.
I like how recent updates have fixed a lot of technical issues and explored new possibilities on how in-game situations are handled, but what this game really needs as of v. 0.341 is more content in the form of flavour text and new scenes with existing characters.