Swim for your life and try to stay yourself! (or not, if that's your preference)
At this stage, this is not much nore than a tech-demo for a JS-engine for simple rogue-like webgames I'm developing. (early stages, you can barely influence anything) More content and interactivity will come.
Browser Support: At this time, Firefox only, I'm afraid. I haven't even tested Chrome yet (I hope to support that in the not too far future. Right now, there's basically no way it'll work) and there are no plans at all to support any other browsers like Internet Explorer (or Edge). Sorry!
The game is quite heavy on CSS-bling and animations -- maybe a bit too heavy. (looking forward to hearing opinions on that) It's also quite probably very buggy. ("Works on my computer"(TM))
As for TF-content, there's currently breast and ass expansion, mermaid-TF and latex content. In the future, a couple more TF themes will come, as well as adult themes.
You're on your flight to the tropical island of Vagoo where you are going to enjoy your well-deserved vacation.
Of course things don't go as planned: After a splashdown in the infamous Bikini Triangle Zone you end up having to swim the rest of the way... your encounters on the way influence who or what you become.
You, a young woman. (more to come)
For now, simply keeping going north after the splashdown. (Going south is currently the only way to lose.)
While it has a way to go, I see a lot of potential in this game.
You have eight directions to swim through on your way to the island (the end of the game). Some of these areas have situations that will slowly transform your character, some don't. That's it.
The thing that really appeals to me is the polish on the game. The interface looks good, the transformations are extremely descriptive, and the writing is almost entirely free of spelling and grammar errors (a definite plus compred to many games on this site).
There's not a lot to do (yet), and the few transformations don't seem to have any consequences, but there are so few games out there that have this sort of slow progression but can still be completed in a single sitting.
Once the author adds a few endings (maybe even some 'bad' ends), some new transformation types (tentacles, anyone?), and a sexual encounter or two, I can easily see this as being one of my favorite games on the site.
v0.5:
Given the stated future transformations intended for this game, I liked the interface as it should allow for a lot of variety in what happens to your avatar. But in the game's current state right now with so few implemented transformations there isn't much to work from for this review.
Interaction with the game engine itself is good and responsive. The author is right in that Firefox is the only confirmed stable browser for this game, but I suppose that will probably be worked on with time and support from people who play the game and give their bug feedback on the game engine within the TFGS forum. Images in the game are very limited with this early beta, but from taking a look at the code there is room to move for future releases.
As it is right now this game is worth a look and has its core engine complete. But there is still much left to do.
An interesting way to put together a game, though not unlikable. Like others have asked, a way to see upcoming events, waves with objects in time perhaps, would be appreciated. Also, I agree that smartphones shouldn't always be active.
Pretty simple so far, but definitely a solid foundation. The presentation is different from most of the other games on here, and it looks pretty good. There's not a whole lot of content, just swimming towards an island in the distance, and a few random events along the way. But the writing is good, the descriptions of the transformations struck that hallowed ground between too much detail, and too rapid progression.
It also works, I got an ending without any bugs or problems. I'll give it a 3/5, liable to increase with more content. It's certainly worth a look.
Interesting first tiy. Needs some additions, though. A status bar that shows you what your TF levels are beyond the written descriptions would be nice. Also, some way to see things ahead of you so you aren't just randomly tripping over TFs and can avoid or approach them would be great.