You awaken in a wizard's dungeon. You can't quite remember how you got there, or what you're even doing in her tower... Was it to kill her? To rob her blind? Or just to make a delivery? The details of your life are hard to focus on. For good reason.
Dungeon Damsel is a game of mental and physical transformation. Within the game, you have been disconnected from reality. Your body and mind are now in flux, as the universe tries to figure out where you belong.
Eventually, reality will correct itself as best it can. Whatever form you're in, will be the form everyone remembers. Whatever memories you have will be yours to keep, regardless of whether they match everyone else's.
This is a game filled with "bad" endings - some of them truly demeaning, but most of them simply rewriting your old life completely. There is a chance of returning to your original mind and body, though it might be a while before I implement it.
Many of the paths will also be sexual. Almost entirely F/F, or self-F, since. Well. I'm a lesbian, and that's what I like. \o/
CW: dub-to-non-con, usually through use of mind control or reality rewrites. Kinks (which can be filtered out) include soft vore, self cest, pregnancy, weight gain, tentacle play, bimboization, inanimate tf, lactation, unbirthing, and slavery (specifically your character being made a slave; turning off this kink *should* remove all mentions of slavery, unless I missed something.)
A few of the endings have pictures; some commissioned, some fanart.
Ending 1: Pet Slime
- Try and concentrate
- Choose Blacksmith or Hero
- Pull yourself free
- Grab a glass bottle
- Ignore the suspicions. Just do it.
- Throw the Potion
- Go to Her
Ending 2: Slime Buddies
- Same steps as step one, but look for Giselle.instead of going to your mistress.
Ending 3: Ironic Name
- Try and concentrate
- Choose Blacksmith or Hero
- Pull yourself free
- Grab a glass bottle
- Ignore the suspicions. Just do it.
- Try and bluff
- Dare your ‘mistress’ to try and make you.
Ending 4: Chimera Mom
- Try and concentrate
- Choose Blacksmith or Hero
- Pull yourself free
- Grab a glass bottle
- Ignore the suspicions. Just do it.
- Try and bluff
- Snap to your senses
- Knock all the bottles down
Ending 5: Tried So hard
- Try and concentrate
- Choose Blacksmith or Hero
- Pull yourself free
- Grab a glass bottle
- Ignore the suspicions. Just do it.
- Try and bluff
- Snap to your senses
- Try and run
- Run for the door
Ending 6: Apprentice
- Try and concentrate
- Choose Blacksmith or Hero
- Pull yourself free
- Grab a glass bottle
- Ignore the suspicions. Just do it.
- Apologize to your mistress
Ending 7: A mind is a wonderful thing to waste
- Try and concentrate
- Choose Blacksmith or Hero
- Pull yourself free
- Try to leave
- Give in and lick her slit;
Ending 8: Watchdog
- Don’t try to concentrate
- Just listen to the wizard
- And then pounce!
Ending 9: Lap Dog
- Don’t try to concentrate
- Just listen to the wizard
- Rest your head on her lap
Ending 10: Lesbian Love
- At least try to remember your name
- Don’t try and escape
- Insist that your name isn’t Molly
- Listen to the wizard’s explanation
- Try and hit her
Note: At this point, certain endings require you to be in certain forms.
To become a clay girl:
- Try and concentrate
- Choose Blacksmith or Hero
- Pull yourself free
- Try to leave
- Resist licking her
- Go through the name process
- Glance backward
- Give in to your naughty idea
- Pull out
To become a Naga:
- Escape the first room, through any means
- Glance backward
- Try and run away
- Continue writhing on the floor
To become a slime:
- Escape the first room, through any means
- Glance Backward
- Try and run away
- Just give in and masturbate
To Become a mermaid:
- Escape the first room, through any means
- Take a right, as a human
- Take a drink
- Go down the drain.
- WARNING. While this option does open up certain endings, it also limits you considerably (at least until I open up the water world.)
Ending 11: Sex Golem
- After transforming into a claygirl, don't pull out.
Ending 12: Fountain
- Follow directions to turn into a claygirl
- Take a right
- Go to the water
Ending 12: Bath Slave
- Follow directions to turn into a slime
- Take a right
- Go into the water
- Go into the tube
- Try and struggle
Ending 13: Simple Snake
- Follow directions to turn into a naga
- Take a right
- Choose to stay in the room
Ending 14: Mermaid
- Take a right as a human
- Take a drink
- Stay here
Ending 15: Scorpion
- Take a right, as a human or naga
- Ignore the pool if given the option. Keep walking
- Ignore the door. Keep going.
Ending 16: Bath Slave
- Take a right, as a slime.
- Go into the pool
- Take a look around
- Go into the drain
- Struggle
- Pay the girl back for all she's given you (It's only polite)
Ending 17 - Getting Clean
- Get yourself turned into a mermaid
- Go down the drain
- Struggle
- Agree to stay and let the redhead scrub you
Ending 18: Pretty object
- Get yourself turned into a mermaid
- Go down the drain
- Struggle
- Try to run away
Ending 19: Yuki-Onna
- Take a right, as a human
- Exit through the first door, ignoring the pool
- Explore the lands beyond the second door
Ending 20: Warm Lover
- Take a right, as a human
- Exit through the first door, ignoring the pool
- Explore the Ice Palace
- Apologize to the ice princess
Ending 21: Ice Sculpture
- Take a right, as a human
- Exit through the first door, ignoring the pool
- Explore the Ice Palace
- Protest that you couldn't know any better
Ending 22: Maid in Heaven
- Take a left, as either a human, or claygirl
- Clean the mess
- Open the third door
- Put on the maid uniform
- Stay here (You only have an option to resist if you remembered your name and job in the first room.)
Ending 23: Slime Maid
- Take a left, as a slime
- Clean the mess
- Open the third door
- Put on the maid uniform
Ending 24: Plant Food
- Take a left, as a human, claygirl, or slime.
- Clean the room.
- Go through the second door
- Take care of the plants
Ending 25: Plant Lover
- Take care to remember your name and job in the first room
- Take a left, as a human or claygirl
- Clean the room.
- Go through the third door
- Put on the maid uniform
- Resist the urge to stay and clean
- Go through the second door.
Ending 26: Dryad Lover
- Take a left, as a slime or claygirl
- Clean the room.
- Go through the second door
- Try to climb the tree
- Say hello to the dryad
- Choose to stay with her
Ending 27: Treed
- Take a left, as a human, slime or claygirl
- Clean the room.
- Go through the second door
- Try to climb the tree
- Stare at the dryad's breasts
Ending 28: Nymphomaniac
- Take a left, as a human, slime or claygirl
- Clean the room.
- Go through the second door
- Try to climb the tree
- Compliment the dryad
Ending 29: New Life
- Take a left, as a human
- Clean the room.
- Go through the second door
- Try to climb the tree
- Say hello to the dryad
- Leave this place
Ending 30: Unhappy Meal
- Take a left, as a human
- Clean the room.
- Go through the second door
- Go through the maze
- Don't run from the naga
Ending 31: Veggies for Life
- Take a left, as a slime or claygirl
- Clean the room.
- Go through the second door
- Go through the maze
- Don't run from the naga
- Refuse to join her for a meal
Ending 32: Carnivorous Clay
- Take a left, as a claygirl
- Clean the room.
- Go through the second door
- Go through the maze
- Don't run from the naga
- Join her for a meal
Ending 33: Out of Shape
- Take a left, as a human or naga
- Go through the first door available
- Stare at the mirror
Ending 34: Mirrored
- Take a left, in any form
- Go through the first door available
- Touch the mirror
Ending 35: Treacherous Slime
- Take a left, as a slime
- Clean the room.
- Go through the second door
- Go through the maze
- Don't run from the naga
- Join her for a meal
Ending 36: New Home
- Take a left, as a slime or claygirl
- Clean the room.
- Go through the second door
- Try to climb the tree
- Say hello to the dryad
- Leave this place
I'm going to take a moment to explain the hidden mechanic "resistance" - while it might change during the game, it currently depends on whether you tried to focus at the beginning of the game. It refers to how well you resist mental changes.
Some endings can only be reached through "medium" resistance - gained when you concentrate (right when the game starts) but give up before learning your original name and - while other endings require high resistance - gained when you focus enough to remember your name and job. Some TFs bypass your resistance, such as slime and claygirl. Generally, resistance only factors into purely mental transformations that have no affect on your physical form.
HUB ROOM ENDINGS: For some of these endings, you have to reach the hub room (the main game starting place) as a human.
To reach the room as a human:
- Escape the original room.
- Keep walking (Do not glance backward)
- Go left (Right is also fine, but for this example we’re going left.)
- Keep Walking (Do not drink)
- Go through the door
- Go through the second door
Ending 37: Housewife
- Find your way to the hub room in any form but human
- Go through the door marked with a house
- Take a left
- Clean the dishes
Ending 38: New Wife
- Find your way to the hub room as a human
- Go through the door marked with a house
- Take a left
- Realize that something isn’t right
- Offer to stay with her anyway
Ending 39: House Maid
- Find your way to the hub room as a claygirl, in the maid outfit
- Go through the door marked with a house
- Take a left
- Start to clean
Ending 40: Can’t Leave, Must Leaf
- Find your way to the hub room as a claygirl
- Go through the door marked with a house
- Stay by the fire
- Go outside to get more wood
- Help the dryads
- Say no to join them, and go back to the house
- Go out to the dryads again
- Say no to joining them
Ending 41: The Big O
- Find your way to the hub room as a claygirl
- Go through the door marked with a house
- Take a right
- Check the drawers
- Use the dildo
Ending 42: House Pet
- Find your way to the hub room as a slime girl or naga
- Go through the door marked with a house
- Stay by the fire
Ending 43: Taken Care Of
- Find your way to the hub room as a human or claygirl
- Go through the door marked with a house
- Take a left
- Check the drawers
- Take the knife
- Go back to the main room
- Stay by the fire
- Go get more wood
- Help the blonde woman fight off the dryads
- Agree to stay with her
Ending 44: Someone Else’s Reward
- Find your way to the hub room as a human
- Go through the door marked with a house
- Take a left
- Check the drawers
- Take the knife
- Go back to the main room
- Stay by the fire
- Go get more wood
- Help the blonde woman fight off the dryads
- Don’t agree to stay with her
Ending 45: Should Have Been Nicer
- Find your way to the hub room as a human
- Go through the door marked with a house
- Stay by the fire
- Go get more wood
- Help the dryads fight the blonde woman
Ending 46: Living Well
- Find your way to the hub room as a mermaid
- Go through the door marked with a house
Ending 47: Dryad Love
- Find your way to the hub room as a claygirl
- Go through the door marked with a house
- Stay by the fire
- Go outside to get more wood
- Help the dryads
- Say yes to joining them
Ending 48: A Bad Wife
- Find your way to the hub room as a human
- Go through the door marked with a house
- Take a right
- Realize this doesn’t seem right
- Confront her
Ending 49: The Good Wife
- Find your way to the hub room as a human with medium resistance
- Go through the door marked with a house
- Take a right
- Fail to realize that something isn’t right
Ending 50: Meet The Family
- Find your way to the hub room as a human with medium resistance
- Go through the door marked with a house
- Take a left
- Fail to realize that something isn’t right
For the following endings, you must first find a key!
Finding the keys:
House path:
-Make your way to the house in any form other than naga.
-Go to the fire
-Go out for firewood
-If human, you MUST help the woman.
-If not human, you can help either
-If you successfully help he dryads, then you must refuse to join them
Ending 51: Simple Seamstress
-Try and concentrate
-Try and remember your name
-Choose blacksmith
-Don’t bother pulling free
-Flee the room
-Keep walking (don’t glance backward)
-Take a right
-Keep walking
-Go through the door
-Go through the next door
-Go into the house
-Stay by the fire
-Go outside to check for more wood
-Help the woman
-Leave, after getting the key
-Exit
-Walk through the door
Ending 52: Lovely Thief
-Try and concentrate
-Try and remember your name
-Choose thief
-Don’t bother pulling free
-Flee the room
-Keep walking (don’t glance backward)
-Take a right
-Keep walking
-Go through the door
-Go through the next door
-Go into the house
-Stay by the fire
-Go outside to check for more wood
-Help the woman
-Leave, after getting the key
-Exit
-Walk through the door
Ending 53: Pleasure Slave
-Try and concentrate
-Try and remember your name
-Choose unemployed
-Don’t bother pulling free
-Flee the room
-Keep walking (don’t glance backward)
-Take a right
-Keep walking
-Go through the door
-Go through the next door
-Go into the house
-Stay by the fire
-Go outside to check for more wood
-Help the woman
-Leave, after getting the key
-Exit
-Walk through the door
Ending 54: Unexpected Family
-Try and concentrate
-Try and remember your name
-Choose hero
-Don’t bother pulling free
-Flee the room
-Keep walking (don’t glance backward)
-Take a right
-Keep walking
-Go through the door
-Go through the next door
-Go into the house
-Stay by the fire
-Go outside to check for more wood
-Help the woman
-Leave, after getting the key
-Exit
-Walk through the door
Ending 55: Still a Merchant
-Try and concentrate
-Try and remember your name
-Choose merchant
-Don’t bother pulling free
-Flee the room
-Keep walking (don’t glance backward)
-Take a right
-Keep walking
-Go through the door
-Go through the next door
-Go into the house
-Stay by the fire
-Go outside to check for more wood
-Help the woman
-Leave, after getting the key
-Exit
-Walk through the door
Ending 56: Here We Go Again
-Try and concentrate
-Try and remember your name
-Choose blacksmith or hero
-Try to pull free
-Try to leave
-Get up and run
-Keep walking (don’t glance backward)
-Take a right
-Keep walking
-Go through the door
-Go through the next door
-Go into the house
-Stay by the fire
-Go outside to check for more wood
-Help the woman
-Leave, after getting the key
-Exit
-Walk through the door
Ending 57: Slime Girl
-Escape the first room
-Look back
-Try and run
-Just give in and masturbate
-Go right down the hall
-Go into the water
-Slip through the opening
-Get swept toward your fate
-Go into the house
-Stay by the fire
-Go outside to check for more wood
-Help the woman
-Leave, after getting the key
-Exit
-Walk through the door
Ending 58: Claygirl
-Try and concentrate
-Try and remember your name
-Choose blacksmith or hero
-Try to pull free
-Try to leave
-Get up and run
-Look back
-Pick the “if you can’t escape anyway” option
-Pull out
-Go left
-Push through the mess
-Smash the mirror
-Stay by the fire
-Go outside to check for more wood
-Help the woman OR the dryads
-If you help the dryads, refuse to join them
-Leave, after getting the key
-Exit
-Walk through the door
As of now, there is a new path available if you pick the name Molly at the start (and don’t break free). It allows you to declare yourself trans, even if you do not pick transgirl as your background.
Ending 59: What Could Have Been
-Try and concentrate
-Try and remember your name
-Choose transgirl
-Don’t bother pulling free
-Say yes when she asks you to stay.
-Keep walking (don’t glance backward)
-Take a right
-Keep walking
-Go through the door
-Go through the next door
-Go into the house
-Stay by the fire
-Go outside to check for more wood
-Help the woman
-Leave, after getting the key
-Exit
-Walk through the door
Ending 60: Dressed for Success
-Try and concentrate
-Try and remember your name
-Choose transgirl
-Don’t bother pulling free
-Say no when she asks you to stay.
-Keep walking (don’t glance backward)
-Take a right
-Keep walking
-Go through the door
-Go through the next door
-Go into the house
-Stay by the fire
-Go outside to check for more wood
-Help the woman
-Leave, after getting the key
-Exit
-Walk through the door
Ending -1 : Can't Recall What You're Doing Here
-Try and remember your name
-Give up
-That's not my name
-That doesn't sound quite right...
-Flee the room
-Do not look back when given the option
-Take a right
-Go through the door
-Keep walking past the river and throught he next door
-Go through the next door
- Go into the house
-Stay by the fireplace
-Go outside to check for more wood
-Help the woman
- Leave the house
- Use the key to leave
Version 1:
There are currently 10 endings in play.Most of them are fairly harsh, since they're "punishments" for failing to even escape the first room - this is just the intro, after all!
The transformations (so far) include MtF, mental shifts, goo girlification, mild AR (only down to 18), animal features, pregnancy, and bimbofication! I have a lot more planned, too, though amounts may vary.
Version 2 is now live! You can download it from the links, or play it at https://princesskay.neocities.org/Dungeon%20Damsel.html - both the left and right path have been finished, now, leading to 36 endings. This also means that the more meaty gameplay will soon begin, with puzzles to figure out and enemies to get by.
I've also created a patreon - https://www.patreon.com/princesskay - so if you'd like to support me, and get the next version of the game as soon as it comes out, please consider joining it!
Version 2.0a - I updated endings 29 and 36 to give them a little more oomph. Also fixed a couple basic errors.
Version 2.0b - Updated claygirl, golem, and "naughty idea" path in general so that you can access your memories.
- Updated the left path to reflect new memories for new lives.
- Started building the new paths (mostly inaccessible right now)
- Minor typo fixes
Sorry for the new update so soon; it started with wanting to put some new memories in, and continued with me finding glitches on the clay girl route.\
Version 2.0c - Updated endings 2, 3, and 5 with pictures
Version 2.0d - Updated endings 4 with a picture
- Updated game lead in with walkthrough, and total endings for patreon version
Version 2.0e - Updated endings 7 with a picture
Version 2.0 f - Unlocked up to ending 50 for the public. includes keys you can use to leave the dungeon. Epilogue NOT added yet.
Version 2.0ft - Added some trans options. This includes an alternative innitial transformation, and will eventually lead to a new escape ending and a second win scenario.
Version 2.0ftb - Some basic bug fixes
Version 2.0ftc - Some more bug fixes, got a friend going through everything for me.
Version 2.0gt - Updated the game with epilogues!
Verison 3.0 - Mostly a quality of life update. You'll be able to revisit endings you've been to.
Also named ending -1, and did some minor fixes.
3.01 - Major bug fix (Basically, in 3.0 the "try again" failed to wipe out a variable from the trans route, so some paths got messed up. This fixes it.)
3.02 - minor bug fix
3.03 - minor edit, sorry.
3.04 - update to ending 51 I didn't realize hadn't made it to the public version\
3.05 - more game breaking bugs, with variables that weren't reset (from the house) and it being too easy to seal off the fireplace path. Fixed~
3.06 - Yet another game breaking bug, via variable! This one relocks the door when you reset.
3.07 - Should be the last update tonight? Think I got all the game crashing bugs, and my beta tester has gone to bed in any case
3.08 - Some editing, and a little cleanup, now that it's morning.
3.09 - Changed up slime escape ending a little bit
3.1 - small ending, just clarifying the adult nature of the game more thoroughly on the first page.
3.11 - bug fix
3.12 - Another fix on variables
3.13 - Another fix. This time for resetting the fireplace in the house. Promise I'm working on new game content, too.
7/20/2020 - updated the self-hosting link to a site which contained the updated UI. Also removed some tags from the game for things that I intended to have in by now, but which aren't in the game *yet*. Working on getting actual new content in (had to give up on the living inventory system, but working on the water world.)
Overall a good experiance but so many of the routes lead to the same infinite loop it's kinda sad that they can't go on from there.
Sooo... I remember playing this a while back, wasn't all that bad.
Now, one thing I didn't remember was that, apparently, some ENTIRE paths are absolutely useless and/or only leads to Bad Ends. Like the slime one. Which, at best, leads to a room that loops back on itself, regardless of any choice made from the point you transform : >Exit shows an arrow leading outward. / >For now, you'll have to go back. / >Exit shows an arrow leading outward. / (loop)
Not exactly the most enjoyable experience I had with such game.
*beer commercial voice*
I don't always play CYOA. But when I do...
I liked the writing in this game, and the choices usually give a little hint as to what an outcome might be, without giving too much away. I liked the TFs (stumbled into a few mermaid endings my first several playthroughs). As always with games I like, this leaves me wanting to see it closer to completion.
It's a good start! Keep up the good work.
There's not much yet, but Dungeon Damsel is off to a great start. I look forward to future updates.