A game in which you play a noble knight on a quest to rid her homeland of a half-demon sorcerer (sorceress?) who has encroached upon it. Currently far from finished but you are able to fight, and potentially kill, a minotaur, there are random encounters upon the forest pathway (not on your first use of it), you can sell pieces of your soul to a gnome if you walk into the gate often enough, buy stuff at the smithy (but not otherwise interact), join (but not yet hunt) a pack of werewolves, and heal/work at the inn.
There is a gore and violence as one might see in a High Fantasy story, and you are a knight, you walk around with a sword, you (attempt to) kill a minotaur, you can fight guards and skeletons, and some things will kill you, and you will kill some things. Of course there is also rape, so be forewarned.
Update: Added Werewolf material, and backbone of Traveling Mage (can't yet actively hunt for potion ingredients).
Bugfix: 0.1.2: Broke appearance should be fixed.
This game has potential, lack a way to get gold, sale of objects and some random encounter to climb in the forest area and would be a good start. But of course this is missing a bit of other things, even with those looks good where the game goes xd.
ps: sorry, i user tranlaitor.
The existing content is quite good. Liked it.
Nice start (im not objective now :)
Some honest advice:
Too much information is nearly as bad as no information on the active page the max amount of variable to show is 5-7 in a row or colum (the human mind works thisway)
Leaving loose ends in the game without back button +no placeholder text is a baad manner breaks the game mood (also one hell of a probem for you at the play test)
After a clean up it will be a promising game.