TL;DR: This game is about a virus that turns people into voluptuous sex zombies against their will.
You're in control of a highly sophisticated virus capable of turning any man into a sex starved beast and any woman into a cock hungry slut within a matter of seconds. You will start of small, corrupting anything you can get your hands on but as your horde of oversexed servants grow you will move onto taking over small towns, cities, countries, continents and eventually the entire world and repopulate it with nothing but mindless slaves who can think of nothing but sex. The game mostly focuses on transforming other people around you against their will but does have some self transformation as well.
This game is a spinoff of the story "Cracking" over on CHYOA. If you would like to read it then head over here for more mass corruption goodness.
If you don't want to donate but still want to support the game then please consider leaving a like and/or a review instead as the added exposure goes a long way! You can also follow me on either of the above sites which is completely free and will notify you of any new updates ahead of time.
Main Art by Kruth666 - His Twitter
UI Maps by Iggy-Bomb - His Twitter
Currently working on:
Adding new locations to chapter 2
Adding alternate routes to in chapter 2
Finishing up and polishing the last of chapter 2 in preparation to transition over to chapter 3
Working on adding in the base systems of chapter 3
Replacing placeholder text, adding new scenes and refining chapter 3
Can include spoilers!
Go through the intro
Go through gas station to regain your strength
Go to the hotel via the park
Enter the hotel room and find the viagra to learn aphrodisiac
Go to the kitchen and infect the food
Go to the park and infect the woman using the spores and the aphrodisiac (NOT the normal "infect" ability)
Go back to the hotel and go to the dining room to infect everyone in there
Proceed to fully conquer the hotel and claim it as HQ
End of chapter 1
Added a save feature for Chapter 1 and 2:
Remade the Tactical Overview screen to an interactive overhead map with better visual clarity:
Finally, thanks to everyone for being so patient with the start of chapter 3. This release marks the full implementation of all core systems into the game (Raiding, Scouting, Building, Researching) and as such starting from next patch I'm going to be focusing more on adding more lewd stuff which I know is the main reason you're here! ^^
Fully implemented a Town Overview/Buildings system with the following features:
Each building can currently be upgraded to level 5 and additional structures will be added in the future. (Note that most of the numbers used for upgrade costs etc are preliminary only and will be tweaked over time)
Fully implemented a raiding/mission system with the following features:
Successfully scouting towns will now generate raids
Raids can be initiated through the tactical overview
You can opt to send Infected and Forcers (more units will be added in the future) to each raid
Completing raids will reward you with resources such as materials and units and will in the future also be how you progress the story
Raids have varying difficulty noted by a risk and difficulty rating. Higher difficulty ratings will prove more challenging (and potentially very dangerous) but will also grant much larger rewards
Amount of raids in progress are noted in the tactical overview under each town
A new menu specifically for Raid Reports can be accessed from the HQ if one or more unread reports are available
Updated the scouting system with the following features:
Can now see how long since you last scouted each town
Getting discovered during scouting missions now has a chance to increase security and panic of target town and is displayed in the scout report if either got increased
Town security and panic will slowly decrease over time
Higher security will now make it harder to successfully scout target town
Changed inconsistent wording between several areas of the new menus
Changed scouting requirements to at least need 1 Forcer for each party (aka can no longer send "empty" scouting parties)
Added an option to skip the tutorial at the beginning of chapter 3 for people who have already played it
Sending infected away on raids now impacts forcer birth rate
Bit of a PSA which I would like to add as well is that the tutorial at the start of chapter 3 is just a placeholder and will be remade once the core mechanics are complete.
Fully implemented a scouting system with the following features:
Re-implemented the Breeding Center with the following features:
I would highly recommend reading the post that I made alongside this release in order to get the full picture of the changes this patch. You can find it here: https://www.patreon.com/posts/33921158
It's okay, but it really needs some work. The beginning of the game is excellent, but then it sorta just stops being a game entirely as you settle into a singular loop. All the sex scenes are kinda reptitive too, and there's no images. Interested to see where it goes, though.
Just gave the new unreal version a shot. Didn't see a way to save or a way to quit, the area images and text take up seem smaller than the actual screen's real estate. Like the new map and map navigation. Last time I played it was still moving house to house directionally. Still working through the first bits.
Pretty fun and entertaining game. Love a lot of the mechanics and the relative freedom of choice in how to tackle objectives in what order with areas being harder or easier depending on how you decide to tackle things. Actually, enjoy it more than Parasite Infection, a game with a similar theme, by a lot. The gameplay is solid and the art is top-notch. The writing gets a little monotonous at times, that I started skipping some scenes as they started blending together after a while. Another minor complaint is travelling back to HQ is tedious after each day. If I have to go back after doing one thing each day then at least make it fast and convenient.
I'm usually not into 'mind-break' type stuff but I still rather enjoyed this. Hopefully, we get more options for symbiotes, later on, to kinda alleviate that at least a little. Micro-managing and checking in with more actual people would be both nice and more fun. I also hope, that with the end of chapter 2, that we can customize ourselves a bit somewhat. Even if it's just changing sizes of a few things.
Definitely give it a play.
The games theme and writing is decent, I like the hyper sexualised characters! I find that moving around the city during that phase is quite tedious, and having to go back tot he HQ to hibernate is also a bit of a pain and it could do with a quick travel button on the side. I feel like this game has a lot in common with parasite infection and if you like one, you'll like both
Game's literally got a big tiddy goth gf. Go play it.