This is Hard Times in Hornstown, possibly the largest fetish-themed text adventure on the internet. It has more than 13 million characters (2.6 million words!) worth of handwritten scenes and code illustrated with more than a thousand high resolution images and a player avatar which dynamically changes according to your choices. And you certainly won't be lonely, not with our 300 NPCs to meet, and greet and do kinky things with.
You can be male, female, straight, gay, bi, cis, trans or all of the above in a single playthrough. Your body and attitude changes with your decisions letting you be as masculine, feminine, submissive or dominant as you wish while you go through crazy sexcapades, committed relationships, threesomes, orgies and all kinds of kink-centric adventures.
There are many outfits to wear, jobs to try - both erotic and 'mundane with extras', sates to go on (there is an in-game dating app), and people to meet.
There is a huge number of storylines available (check the walkthrough: https://hornstown.com/walkthrough/), including sissyfication, feminization, BDSM, leather, latex, sex toys, humiliation, objectification, cuckolding, erotic hypnosis, prostitution, bimbo/himbo content and a lot more.
The game is complete at this point but will continue to be expanded with new content indefinitely. Hornstown receives 200 000 characters (40 000 words) of new content each month without fail.
Patrons get big content updates 1 month earlier and get extra character customisation options at the beginning (they can start the game as a woman and a few other options).
All these options are available in-game for any player.
Higher tier patrons also get access to Hornstown Tales, a series of erotic short novels set in Hornstown and written fom a first person perspective. They are freely available for patrons or purchasable on Amazon.
1.: Flowers for Trisha, a 135k characters long tale of feminization and sissification written from a man's perspective
2.: Seven Nights, a 110k characters long tale of venturing into the wolrd of BDSM, written from the submissive's perspective. Mm, Mf, Fm, Ff versions available.
3.: Mistress of the Circus, a 110k character tales long tale of hypnotism, humiliation and kink.
Last public content update: 26th of February, Hornstown 5.1
200k new characters, 30+ new images, a new game mechanic and a new datable NPC
Mrs. Woods, sexy and confident MILF is now ready to take you under her wings if you manage to behave like a good little pet. Meet and please her at multiple dates throughout the city.
People watching at the main square is unlocked, acting as a sort of built-in voting system for new NPCs in the game. It also gives you a chance to be recognized as a cam whore, a porn star or a bondage model.
The park gains a bunch of new interesting events to partake in.
Vanilla sex, D/s content, teasing, crossdressing, objectification, exhibitionism, humiliation, sex toys, threesomes and more!
Last patron content update: 30th of March, Hornstown 5.2
300k new characters, 30+ new images, 3 new outfits and two new NPCs
Cedric, the twisted prep boy gets his story continued, with you as his sexy and charming trophy during the day...and willing, obedient slut at night.
The porn content is expanded again, with two new movies to make, two new co-stars to play with and three new costumes to put on.
Pornstar content, vanilla sex, D/s content, teasing, crossdressing, costumes, exhibitionism, humiliation,, cum play, threesomes and more!
Next update: 28th of April PHP version 5.2
Start as a stereotypical boring everyman and get involved in events beyond your wildest and kinkiest dreams !
Transform your character in a myriad ways as you meet and and get involved with the countless friendly, nasty, sexy, aggressive, submissive, weird and beautiful NPC dezines of Hornstown!
You can see the detailed changelog on our Patreon page: https://www.patreon.com/hornstown
(Available for public viewing)
One of the more feature-rich and in-depth games on this whole site, especially for those of us who aren't straight dudes. The pacing in places can feel pretty wonky, and some mechanics could be a bit less obtuse, but overall it's really great.
Haven't played the game. I clicked to download and was taken to a site where I could play on-line. I DON'T play on line. I pay for bandwidth and games, especially games of this nature, can take hours, sucking up tons of bandwidth. If you do NOT have a download, please do NOT list it under downloads!
I enjoy the shorter routes in this game and how you can start off quickly and already find a ton of options of what to do next. I do find how you need a routemap for text conversations odd but just get the walkthrough up really an issue
Hard Times in Hornstown no longer has an off-line version. You have to play it on their website.
- static 3D images, from customizable character, clothings, background to a city map.
- the main plot of the game is finished since version 1.0
- since then, a LOT of new content is added and the game is broaden in scope
- full walkthrough from the author himself
- the new contents have taken away the focus from the main plot. Some of them actually push you away from it.
- not all of the new contents are of the same quality.
- most of the new contents have little interaction with each other. It is more like a few dozen stories put inside a same time frame for the same character. To access them all you have to restart the game again and again.
That said, hornstown is definitely one of the better game in tfgamesite in term of completion and quality.
Old review version 2.92
Hard Times in Hornstown is one of the better GUI games in TF Games Site. Many items are 3D generated, including a town map, the avatar that works with clothes and body changes and the NPCs. Hornstown also comes with a relatively complete walkthrough, or tips section, in her website. If you are the type of people who does not want to miss out anything, this is a great help.
The game can branch off in different directions, many of the early encounters works together. Say you can try the Maid plotline and the Sissy plotline and even the Body modification plotline at the same time at the very early beginning. However at certain point one of them will stop progressing because of you unable to match all the criterias, say the sissy plotline requires you to at least have a peen. If this is you first visit to the game, Maid plot line has the most depth while it works with the body transformation, sissification, exhibition, bdsm and a lot more. Just talk with your maid the first thing you do every game morning and make sure you have the money to keep afloat.
To sum it up, it is a pretty good game on the site that sets in the middle of a sandbox game and a story oriented game. I think everyone should give this one a go.
HTiH is a sandbox style game that adds in some longer plots. This creates a flexible style of play where you can just wander around looking for opportunities to sex it up, or get into ongoing relationships that head in varied directions.
There's a huge amount of choice and alternatives, and the plots range from short to very long term.
The writing is generally good. There are some typos, and in the version I played, a persistent issue with showing numbers instead of underwear types, but it's still in the top ten percent for writing quality, compared to other popular games on the site.
You have a lot of freedom in your play style and starting character. The coverage of kinks and preferences is incredible. Also, it avoids the constantly nasty quasi-homophobic style that crops up in some "sissy" games, and the toxic sexism in some female-PC games. It's more like Corruption of Champions or Trials in Tainted Space, where everyone is just really happy to have sex, and they don't spend their entire time judging you or putting you down. I'm not saying there's no place for those kinks, but there need to be games without them, and HTiH offers that.
There are a few NPCs who will insult you, or treat you badly, but they're tied to specific kinks where that makes sense. Furthermore, you're always given a variety of actual choices in how to react. It's not like some games where the choices are meaningless.
There's a stat system, but you only have a vague idea of your stats most of the time, which is fine. The stats seem to gate content in complex ways, and that results in different experiences in different playthroughs, if your stats actually vary. If you want, I think it's possible to max out all the stats however you like, but it takes time. Unlike some other games, the stat system is doing what it should, and creating consequences. It's all well balanced and hangs together as a whole.
If there's a downside to HTiH, it's that it tries to please everyone, and so tries not to offend anyone. Some games turn the volume on extreme content up to 11. HTiH hits more of an 8, at max. This results in some of the content being less impactful than it otherwise might, and flattens out the overall experience of the game. I think this is a trade off from some of the issues I mention above, so I wouldn't say it's a flaw, it's a design choice, which has some up sides and down sides. There's a lack of stark contrasts, but to be fair, many games with extreme content lack contrast too, because they are mainly extreme content, and you can get accustomed to it.
There's a lot to like here, and a lot to play with. The author can continue to add new plots and NPCs as they please, expanding the game in various ways. Right now there are several major paths you can play that are like lightweight versions of well known games, and you can usually jump out of those paths if you get tired of them, or mix them with other content. The down side on this is that those paths tend to be much less deep than games that focus on them to the exclusion of everything else, but you can't have everything, it would be impossible.
There are a few things missing, and a few things that don't work as well as they could. Shoes are not even a thing in this game! A great pity. Also, bra is not an underwear item you can buy; they also do not exist. Outfit choices are overall quite limited, and some fairly "obvious" outfits are only available as part of specific plots. There's a shortage of bimbo and humiliation content - though there is some - it's under represented vs sissy and vanilla sex. The maid plot is also limited, and though there are tie-ins with other plots, they are not impactful or consequential. The dating app feels a little redundant sometimes. It's sometimes quite hard to get dates compared to just walking around town, or doing your job. The NPCs don't give enough clues as to what they're really looking for, or it's random, I just don't know. I often ended up on dates with NPCs who seemed an obvious bad fit, while obvious good fits turned me down. Reactions to your clothes and makeup are limited, especially when they are unusual or extreme, there just isn't that much consequence. The financial system is also a little iffy. Your upkeep increases without obvious reasons, and you have no way to check on that, or reduce it. If you go into negative cash the game instantly ends.
A money lender or other mechanic with consequences to stave off instant game-end by cash defecit would be a plus. It would need to balance carefully, but sometimes you can get robbed and game-over almost randomly. There are quite a few services where prices are only available after signing up. This seems a bit of dirty trick.
I liked the gimp plot, but it seemed to be broken and wouldn't progress at the mall. There was a bug where working as a gimp and then re-entering the shop and asking about "more" would set it into a contradictory state, where you get the dialog to ask about the job but are also told you'd already done it. Sometimes even when it's working properly, the gimp is at the store, despite you being the gimp.
I think almost anyone could play this game and get some fun out of it. No matter your interest, it's likely to have some support, but it can sometimes feel a little shallow. It's definitely a game that goes broad rather than deep, but there's nothing wrong with that; developers have to make choices about what to do, and the choices made by the developer of HTiH are more consistent and well planned than most.