Accidental Woman is an interactive fiction life sim game for adults. It's built using a customized version of the SugarCube 2 format for Twine, and can be played on most OSes. As a life simulation game, it's quite different from the more common choose your own adventure (CYOA) format found in many text-based games. The early development of this game has been focused on building a detailed game framework to allow for an interactive open-world sim experience. The most similar game here on TFGS is Girl Life, though Accidental Woman takes a more story-oriented approach with a faster pace and a much greater focus on dynamic content.
FUTA EXPANSION: Play Accidental Woman as a futanari character! Futa content is currently in development, check the change log for details on progress available in the public release (or look ahead to future version change logs to see what's coming next).
A LOT of information on the Accidental Woman project is available on the game's website, wiki, and development blog! If you have a question, there's a really good chance that it has already been addressed. (But we'd still love to hear from you on Discord!)
Your support is always appreciated on Patreon, or SubscribeStarthough completely free versions of the game will always be released without content limits, after a delay.
A relatively new town nestled in a small valley and surrounded by old-wood forests, Applewood is a planned community that was build to give employees of the Institute a place to live. Clean and beautiful, Appletree is a paradoxical town that manages to be both idyllic and active at the same time. No matter where you look at the town\'s calmly refined exterior, there\'s always something strange, exciting, or both hidden just under the surface. It\'s probably thanks to the unique people who live there; the scientists, engineers, and other employees who work for the institute.
About the Game
Accidental Woman provides a unique combination of game elements, having the many options and open-world play of a life sim game, but also including rich fiction and numerous plot threads throughout. It features high-quality erotic writing that is written to accommodate the uniqueness of the PC and NPCs, while still allowing control of individual actions in an encounter. The game also features a detailed NPC generator (along with player customization of the generator) and will have an NPC editor that allows players to create custom NPCs to populate Appletree.
The game takes a blended approach to NPCs, with only a few 'fixed' NPCs that stay the same from play-through to play-through. Many of the supporting characters use a blend of fixed and random attributes and stories. The majority of Appletree\'s people are made up of random generated NPC characters. Unlike most life sim games, however, generated NPCs use a story thread system. The story threads are composed of several elements that are randomly combined into unique stories. These inform the character's behavior and personality, and provide depth to NPCs that are typically only differentiated by appearance and a few personality archetypes in other games.
The idea is to create a life sim game that allows a lot of variety and control over the player character in a richly-detailed world, while providing plenty of opportunities for players to experiment, explore, and challenge themselves with different player characters.
Players will build relationships and maintain them, and access erotic content within (or outside!) the relationships they've built. By controlling the creation of the player character, and the NPCs that inhabit the world, players can experience numerous scenarios. Perhaps a PC that doesn't want kids, in a world inhabited by NPCs that really want to impregnate her. Maybe a PC who becomes addicted to orgies or cum, or a PC determined to live the high life by becoming a high-class prostitute. A PC may even decide to be a gold digger, dating a wealthy man for his money, while trying to keep her infidelity secret because her boyfriend can't or won't satisfy her. The idea with Accidental Woman is to create a game that makes all these stories--and many more--possible inside an organic simulation.
In the middle of all this, players will struggle with employment and managing their character's life from fashion and home decor to friendship and mental health. Players can guide their character to outstanding success, or watch them devolve into a sex addict with a drug problem. Along the way, they'll deal with the unique circumstances surrounding Appletree, the Institute, and their own Transformation.