Monstergirl Breeding/Management Game with rpg elements
Breed baseSpecies of monstergirls into hybrids with unique looks/skills etc. Traits and stat potentials also breedable
Town Npcs have unique traits and can be used for breeding with enough relation
The maincharacter has the ability to absorb/learn genetic information through dna and can transform/upgrade based on those (maincharacter can also be used for breeding)
Current baseSpecies(Beastgirl,Harpy,Centaur,Mermaid,Lavagirl,Succubus,Plantgirl,Lizard,InsectGirl,Shadow and a light creature)
All possible combinations also available
Explore randomly generated worlds and recruit new characters, find items etc.
Changelogs and newest versions always on patreon.
This is one of the few games on this site I'll play for the gameplay, not just the story. I wouldn't mind seeing more story, but this is still well worth playing. And I'm impressed how much art in is this.
This has gone a long way since the first posted version, but still has a long way to go.
It has more than enough to draw you in, but it'll leave you hanging afterwards.
The idea of shape-shifting PC collecting strength from various forms is one of the draw-ins but once you get to the meat of it it feels incomplete.
There's a lot that you simply can't "borrow" from other forms. And neither balance nor reason seem to explain that.
For example you can learn fly from harpies and charge from centaurs and use them in any form, but you can't learn ram or power flight or blink or teleport (you CAN use them, just have to be in a form that naturally has them, and you can't exactly stay in one form for long because that means you're wasting time by not levelling new ones).
And yet balance constraints seem to have nothing to do with it. The few skills that you CAN take are quite powerful and create a rather versatile arsenal. It's just not fun enough with so little of them.
Another thing you can do in the game is "build up a base" well base may be a bit of an overstatement but you have a house and a farm and can acquire and use resources to build various upgrades for various benefits. That includes "buildings" that provide you resources. Sounds fun on paper but in practice a couple of "mining runs" can get you all the resources you'd need for the practical upgrades after which those resource buildings become practically useless.
I could keep this going, but Let's not turn a review into a wall of text.
Long story short - this needs more content, better balance, finished AI, and fine tuning for various existing gameplay systems.
Yet this IS a game to watch, and even as incomplete as it is, what this game already provides was well worth the time it took to see.
So in conclusion - if you're impatient, take a look now, if not, take a look later.
P.S. Oh, and as other reviews pointed out, it's a GAME first and foremost. It's not a story, and it's not much of a pornographic material (still NSFW just don't expect it to get you anywhere in that department). So if a game is not what you're really looking for then look elsewhere.
If you want to soldier through a game to learn how it works and optimalise your play, I'm fairly certain you'll like it because the game has a clearly thought out system.
If you want a story, some charm, and/or reasonably accessible smut, this isn't likely to work out for you. I'm in that camp.
Seriously, if this game's concept and artwork was remade in Harem's or Strive For Power's gameplay style, I'd play the everloving shit out of it because I love the creativity in the monstergirls, the concept of copying their genetic makeup and incorporating them into your own to improve and to alter your body, so much that I'd even ignore the part that I'm not into impregnation and breeding with named NPCs (yes I'm weird like that).
Game is very good.
I like my adult games, but I am forced to admit that 90% of them are not great as games. At best, they tend to be money making simulators, and they usually don’t have the best writing or plot, either.
Well, this game doesn’t have the best plot, at least not yet, but it does have engaging gameplay. I was extremely surprised when I saw that the battle system was a hex based one, and I have now spent many hours in game.
The game is customise-able as well, with settings like starting money or subjects of game requests. That said, I had to make three attempts at making a PC I liked.
The AI is a bit limited at the moment, and is mostly limited to moving, attacking and seducing- enemies don’t actually use their skills currently. Story content is likewise limited. However, there is a lot f potential here. I will be following this game.
I quite like this game and the direction it's going. For less of the kinky reasons and more of the RPG reasons (a bit backward reasoning, considering what brought me here to begin with). It's actually a fun game to play, and moderately challenging, but not too difficult to learn and adapt to. Personally I find that breeding leaves too much to the imagination right now, and is therefore not as enticing as I was expecting when I first downloaded it (it's also almost pointless due to fertility/virility rates vs recruitment chances and the overwhelming usefulness of the ritual+library combo). I find myself wishing for a more active plot though, and the chance to "rescue" lost teammates after you have to emergency leave a portal (yes it's my fault that I forgot to save, but still that was the best team and I miss them). One actual complaint I would like to raise is that most of the characters in the game have very static personalities, and feel empty. I wish there was more variety to their personalities. My favorite part about this game is the diverse bestiary, and the fact that every single combination is actively useable and has its own niche for practical use. Keep it up, and perhaps consider these opinions. You've got a gem of a game so far!