This is the second of two projects I've been working on(Blood Magic being the other). This game has a Persona 3-5 day structure where there is limited time between major story events. The game is made in such a way as to maximize player customization(Through TFs, outfits, different classes and otherwise), and quite a bit of that is already present. Bear in mind that seemingly innocent choices will have an effect on things like your initial transformation and class.
As for a (very) short summary:
After accidentally running into a demon our protagonist ends up dead. Unfortunately, that's only where his problems begin.
If you don't mind I'd appreciate any feedback in the game's thread that you can provide, negative or positive I won't take it personally, though I'd prefer to get specifics on why X is bad or good. Oh, and if you find a bug feel free to beat me over the head over it, I won't mind. There shouldn't be anything major in this version.
Broke and having lost an opportunity at a job in his field, our protagonist does the only thing that makes sense: goes to get shitfaced. Of course, things don't always go as planned. Soon he will find out what life after death is like.
-Adjusted base satisfaction gain (decreased).
-Adjusted decoration satisfaction gain (decreased)
-Decreased mission payout a bit.
-Properly added elemental weakness/strength to bound spirit of earth and earth elementals.
-Nerfed earth elementals in dream catchers lair.
-Slightly nerfed thrall swordswoman
-Nerfed Dream Catcher
-Added cooldown to depressive grasp skill.
-Fixed Alia staying in the party if a certain choice was made in the optional dungeon, causing some... problems.
-Fixed packing error in windows 7 version.
-Fixsed some collision issues.
-Fixed, during initial cutscene Ray(male) displaying rather than player's chosen name.
-Fixed non-skip female name not being applied to textboxes (retroactive, though you'll probably have to toggle the menu name on and off to get the female name in the menu).
-Added new intro skip that skips to just before you buy furniture.
-Fixed party order issue when starting in new versions.
-Fixed frilly black dress disappearing after an upgrade.
-Fixed various typos.
-Fixed double shoulders in mirror picture when slim shoulders tf is on.
-Fixed Win 7 version arena fight 2 crash (Probably, I don't have a windows 7 machine to test this with).
-Fixed some textual issues.
-Fixed a soft lock in the karaoke event.
-Fixed shoulder size variable not being pushed.
-Fixed some reversed variable checks in sybil 2 and 3
-Fixed a reversed check in Ceta's free massage check.
-Fixed a soft lock that occurred if you decided to quit the optional dungeon early.
-Fixed a floating body being visible in a cutscene.
-Various other bug fixes.
-Added full version of Reunion song to Abyss of Clouds.
-Fixed being able to use skills outside of battle that should not be used outside of battle.
-Fixed being able to five finger discount some Ellis stuff if you're broke
-Fixed instances of shower picture persisting after the event.
-Fixed certain instances of a soft lock happening if using any event in your room on the second to last day of content.
-Added a party order fix to the sleep event so party order problems won't spiral out of control.
-Fixed issue with loading into math minigame causing a black screen soft-lock.
-Fixed some collision issues.
-Really really allowed for infinite days mode to be accessed. For sure this time.
-Fixed some issues related to files not available.
-Fixed bug related to save files going/reading from the wrong place in certain versions.
V.007(F) (non-exhaustive changelog):
-Definitively broke saves, for reals.
-Approximately 375,000 words written, up from approximately 210,000 words.
-Made the Dream Catcher's Lair a little brighter.
-Nerfed some things.
-Added a chest here and there.
-Nerfed monetary gain from killing enemies a smidge.
-Erased the invisible do nothing enemy from the week 3 first visit boss's encounter.
-Fixed Sybil's upgrade event causing a black screen.
-Fixed Delia 2 event
-Added new dungeon (accessed by having done Erin's first two events before 4/26 and 5/4)
-Added Karaoke Outting.
-Added Beauty mark tf.
-Added glasses related hair/coordination tf. (Only accessible by wearing glasses to karaoke, with the voice tf, while making a particular set of choices on the solo path)
-Added a new Marksmanship event with a new class-dependant skill at level 10
-Added a new specialization training with a new class-dependant skill at level 10
-Added Delia repeatable
-Added third Delia event.
-Added new optional dialogue options for Delia.
-Added quest entries to track character affection and progress.
-Added options entry to turn off text noises (Only works when within the game, not from the starting menu)
-Added option to swap the menu name of the main character between male/female
-Added message log. Press shift during dialogue to bring up a log of previous messages (slight glitch where a random number appears in text that the MC speaks)
-Added ability to hide windows by pressing the "1" key.
-Added tooltips for states (It's a bit wonky when in the skills menu, WIP).
-Added ability to reveal weaknesses of enemies when you hit their weaknesses.
-Weakness pop up.
-Fixed all furniture-related glitches.
-Made many couches have backs that cover the sitter.
-Added calendar system with 9 days weeks and graphic overlay. Shows free days as well as the section of day you're in.
-Added Dream catcher compulsion and fusion.
-Added Earth Spirit Echo fusion and compulsion.
-Added Beckoner Fragment fusion intitial event (no more past that atm).
-Added gardening free time event related to the echo.
-Added soul degradation system. Fusing with fragments (except the dream catcher fragment) and echoes now increases the amount of time you can go without running into soul collapse event.
-Added game over potential with soul degradation. Depends on satisfaction, minimum satisfaction needed to prevent a game over increases depending on severity.
-Added soul collapse event with a potential tf from it.
-Added cat eyes tf. This TF also makes the dream catcher dungeon much brighter.
-Added event in spiritualism shop.
-Added side quest within Dream Catcher dungeon that can also be helpful for navigation (Miiiiigggggghhhhttttt have some performance issues for the moment).
-Dramatically decreased number of encounters in Dream Catcher dungeon.
-Rebalanced Dream Catcher enemies and encounters to be less grueling.
-Did a complete stat rebalance for all characters and a ton of pieces of equipment.
-Added head equipment for each character so their stats won't trail the MC so much.
-Companion characters now have their stats scale slightly more so they can keep up/exceed with the MC's training and otherwise.
-Made healing items have their healing scale a bit with max HP and level of target so they don't fall behind.
-Increased Sybil's healing scaling.
-Fixed Delia's partake to no longer give flame cloak, instead properly gives her a buff.
-Fixed syntax error in equip requirements making equip requirements not apply.
-Added option to add choice noises.
-Changed way hair color works.
-Tons and tons and tons and tons of typo corrections.
-Tons and tons of plugin edits to make life easier in the long term.
-Fixed the first subway car traveling bits. Deleted something I should not have.
-Added difficulty changer to the options menu, with a prompt that it exists.
-Made the Dream Catcher's Lair a little brighter.
-Nerfed a bunch of things.
-Added a chest here and there.
-Took out a few encounters
-Nerfed monetary gain from killing enemies a smidge.
-Erased the invisible do nothing enemy from the first visit boss's encounter.
-Fixed Sybil's upgrade event causing a black screen.
-Bunch of typo fixes.
Patreon only (Until next week):
-Added Delia 2 event with ability that heals attached to it.
-Added week 3 ending 1 day before arena fight.
-New dungeon, first visit and subsequent visits.
-Delia event 1.
-Delia new ability.
-Ellis upgrade system (only for the cloud thread atm).
-1 out of three outings. This one outing has 9 choice branches with some minor variation stacked on top.
-More TFs. Like, one event has a ton of possibilities for TFs along the lines you've already seen.
-Hard to get, missable, skin color change tf (paler).
-More mental tfs.
-Added idol tier 2 compulsion and way to manage it.
-Added idol tier 2 abilities (depends on fragment).
-Coincidentally, remodeled the building east of the Necropolis Bureau District's subway entrance. It is now a karaokee joint.
-Added the compulsion for tier 3 Avarice and way to manage it (There will be another way added later).
-Coincidentally, the barber's shop now also sells stuff. You'll only be able to buy a nice hair clip at first.
-Added new NPCs around town.
-MANY MANY bug fixes, too many to list. But, here's one example: when doing the Seki/Kita joint event, if you chose to wait for Seki, your satisfaction would be set at 4(or whatever number) instead of being added to your satisfaction amount. That is no longer the case.
-Reached 210,000 or so words.
-Laid more ground work for choice noises.
-Dotted more i's and uncrossed some T's.
-Party change system.
-Very light Encryption
-Fixed Sybil stealing accessories if you equipped them during the shopping trip.
-Fixed being able to get on the train after the first avarice visit.
-Fixed various other bugs.
-Various grammar/typo corrections.
-Fixed the windows version missing necessary files.
-Added new arena fight
-Added curtains, rugs, posters and style change to furniture store.
-Added Sybil event 3.
-Added Sybil repeatable.
-Added Ory response to Sybil event 3
-Added Felix Event 3 (accessed through a call after using an underwear item).
-Added Trixie event 3.
-Added 3 new physical TFs.
-Added 2 new skills (1 companion, 1 player)
-3 outfits(not to be used outside of an event, for now)
-Satisfaction system rebalance (Should be harder to get to zero and harder to get to an absurdly high number).
-Experience rebalance (the game should give you additional experience if you've already completed a or both dungeon(s) to reflect these changes)
-Stat rebalance (Agility gains severely nerfed, all characters now have different initial stats)
-Fixed Ellis cafeteria event putting the player in a time warp if done in the afternoon.
-Fixed Ory event leaving picture up.
-Fixed Ory handjob iteration not actually being finished(Whoops)
-Added combat fast forward feature
-Fixed various typos and textbox overruns.
-New NPCs around town
-Changed flame cloak so it now effects all attackers.
-Various collision problems solved.
-Other bug fixes
-Fixed the problem where the player would get stuck in cutscenes caused by an Abyss of Clouds fix in the previous version.
-Removed the debug room start. You saw nothing.
-Added a couple of NPCs around. One has varying convos based on when you talk to them.
-Added Delia's Portrait.
-Added healing functionality to the in-dungeon crytals for a fee of 150 points.
-Added yet another fail safe to the Abyss of Clouds that constantly runs when you're not on a cloud.
-Fixed a case where talking to Ory about random stuff without doing something else first would not clear hidden choices, causing the bureau's 25f to disappear from the elevator (Should work retroactively)
-Fixed a glitch where you're able to do marksmanship class 2 infinitely if your acceptance is less than 3 (However, I cannot apply this fix rectroactively, so you'll have to do it again and get the stats again if you want the bump.
-The above glitch caused a glitch where you couldn't ask Ellis for a corset after marksmanship 2 was finished because the game didn't recognize that marksmanship 2 was finished. That should now be fixed. Again, though, not retroactively.
- Other bug fixes.
- Some typo fixes.
-Added branching repeatable event for grinding affection from Ory after second event.
-Added the ability to ask ory various questions about people and things after second event. Can have additional side-effects later in game(not implemented side-effects, mind)
-Added choices to tf reactions that will bump certain variables that do certain things(not much atm).
-Added first sex scene.
-Added three additional tfs. You can only get one or the other of two of them in current content, though.
-Added paperdoll for mirror look in bathroom/vanity. Accounts for hair changes(not including hair tie), two other tfs, and butt changes.
-Changed Seki and Kita's ears. Credit to Icarue for ears.
-Changed menu layout to allow for pictures.
-Added full body/half body pictures for Sybil, Erin, and Ory where appropriate. Art by Noiz.
-Made cell phone inaccessible during dungeons and important days.
-Fixed tf reactions
-Found issue that would tank performance when the game is tracking player location.
-Made it so Kita meeting with Seki option doesn't appear early.
-Removed end of content message from the Hospital.
-Various other bug fixes
-Fixed Esper medium hair coming out as short.
-Fixed Sybil's second event to react properly to player choice in the first event(The conditionals were swapped)
-Put yet another fix for cloud jumping. This one might even work! (From testing I couldn't get it to fail, so, yay!)
-Fixed the variation in Erin's second event not firing for clothing(Because the game was checking to see if the player was wearing Ory's outfit rather than the Bureau resident outfit.
-Added an additional point of variation to Erin's second event.
-Fixed the subtext in the cell phone to change when calling Sybil to go somewhere is an option.
-Fixed the switches for long hair not going off when getting a hair cut, causing you to be able to wear the yellow ribbon at different hair lengths.
-[LINUX]Fixed (!?) the linux version crashing on new game. Not quite sure how it was fixed but I tested on a linux install so it should work.
-Finally fixed the train! No more missing tile and it's... Somewhat smoother.
-Various typo fixes.
-Fixed massage session overlapping player with NPC.
-Fixed short hair not appearing properly on the ESPer's sprite.
-Fixed graphical bug in Eternal Rest
-Added a fail-safe to escape event. Was occasionally not properly applying i-frames.
-Fixed a bad scene transition in a cutscene.
-fixed a locked off iteration of Erin's second event should the player have gotten rid of the Wisp compulsion by that point.
-Fixed Delia conversation proccing when it is not supposed to.
-Fixed Corset event appearing when it should not.
-Fixed some minor textual things
-(MAC)Fixed save bug due to deactivated plug-in.
-Fixed new fragment fusion choice to actually show up at the proper times. For real this time.
-Added a hidden variable to allow for some possible retroactive new fragment progression in later versions.
-Fixed minor missing text.
-Fixed being able to jump a staircase.
-Added patreon link to title screen
-Fixed issue where, if the player left the stairwell area near the end of the abyss of clouds they would not be able to re-enter because the key was broken.
-Added failsafe to prevent issues after jumping off of moving clouds
-(LINUX) Fixed font name syntax error.
-The red velvet sofa should no longer transform into a pink one after leaving eternal rest again. This will not transform
your pink sofas back into red. Sorry.
-Fixed esper medium hair showing up as short.
-Added content for what happens when you fall into the void without any mana.
-Changed Sybil's cell phone subtext based on whether you have something planned with her.
-Fixed some dialogue in the new dungeon.
-Fixed the new fragment's fusion dialogue. Should now be accessible to everyone.
-Added more mirror text based on tfs.
-Made it so that you can go back to the dungeon without the end cutscene looping.
-Added week 2.
-Added story cutscene after old end of content.
-Abyss of Clouds now finishable.
-Avarice tier 2 is now possible to achieve
-Initial part of fragment fusion(It cannot be advanced or regressed in this version).
-3 new Ellis Events (all of which have prerequisites).
-New Kita event, found by hanging out in the cafe.
-New Seki Event, she's hanging out on the first floor of Artemis.
-New Sybil Event.
-2 new outfits.
-New hair accessory with new hair style.
-Reconfigured dresser system that allows you to change multiple slots and
-Reopened Bureau Shop on the 25 floor
-Made an item vendor accessible on the initial Abyss of clouds visit.
-Added a massesuse.
-Added some missable, though not particularly important, content.
-Added 5 more save slots.
-Added a patreon.
-Fixed longstanding bug with custom fonts not loading properly.
-Fixed bugs with decoration score calculation sometimes adding up wrong.
-Fixed syntax error with equipment requirements.
-Fixed various cloud issues and sped up some clouds.
-Fixed a variety of errors with the bureau training center.
-Fixed bugs with Trixie's cafe not allowing repeatables after getting done with unique content.
.00021: Fixed resource not present for self-destruct.
.0002: Initial IGDB release
Interesting. But redundantly difficult. I cannot go thru the mission against the clouds. So it is not for fans of the story, but for some enthusiasts of luck/random chances.
As much as I like this game's content I find myself unable to enjoy it because of the way it was designed.
The root of the problem is the limited time, and then there are several problems growing out of that.
First would be combat.
The amount of enemies in a dungeon is limited unless you re-enter it. Re-entering takes time, time is limited.
Enemies drop money, which you'll want for consumables, and give exp which gives you levels, which give you stats and access to training events, which give you more stats and skills. On top of that, character roster features only one healer and only one character capable of recharging MP (fortunately not just their own). So whenever you don't have both of them with you you'll be running on limited resources.
All of that combined with long dungeons makes combat feel like thankless work. Maybe other people view this differently but to me the inability to go grind up for "potion money" should the need arise means I can't relax while playing this - I'm constantly thinking about grinding up more "while I can" and looking for ways to minimize costs. Which, in turn, means it's impossible for me to relax in the process.
Then you get social events.
Typically 3rd social event requires affection.
Typically it requires MORE affection then you'd get from first two events and other interactions.
What that means if that you end up having to use your limited time on affection grinding events.
Which makes every affection point you can gain elsewhere that much more valuable.
Again, UGH... the idea of getting hung up on those points is NOT fun. But the alternative of missing out on content is not fun either.
And last but not least there's TFs.
These come from two sources. Namely: events and shards.
Shards work on progressive "compulsion" system, which is fun on paper, but because of limited time, is, once again, tedious in practice.
Events just got covered above.
In the end as a result of all of that instead of thinking "how would I like to play this" I always end up thinking "how do I play this to miss out on the least amount of content".
Here's the latest example, with one of the newest additions - cat eyes TF. To get that you have to let MC experience a certain event which, you get by NOT fusing with shards. So you either not get that TF or you don't get a lot of others until after you get that one, which means that if you want to see TF-ed version of events you'll have to put off events as well.
This isn't the first game where I've been juggling around the order of events, but this is the first game where that process felt truly unpleasant. Normally I feel like I'm gaining something from that juggling, here I feel like I'm choosing between what I'm loosing.
In some “heavy duty” rogue-like this kind of weighted choices design philosophy could make up the core of the game and actually be fun, but for a game like this one it's nothing but an ill-fitting burden.
Addendum, .0071: Glad to see this game is still alive! Author is super talented, and creative, this continues to be one of the greatest games on this site! =^_^=
Addendum, .00038: Great addition! Was a bit disappointed that I didn't get to immediately fuse with the new soul fragment, but all in all, everything seems to work well so far! I haven't met with any bugs as of yet, with the exception of somehow transitioning to ABOVE the stairs-to-roof transition on my way back down once... couldn't replicate it, and didn't break anything, just went south, transitioned back to roof, and back down, then it fixed itself! REALLY thought the subway scene with the Marksman teacher was going to end differently, but just about fell out of the chair laughing so hard at what did happen!
as of .0002: Dear author.
ok! First off, great game! Original story (at least one I haven't seen before), great character unteractions, and memorable characters! Ygor = lol... a couple of technical things: First is that the targeting on the slimes in the sewers had problems. This resolved by the wisps in the first spirit stage. 2: I died in the bridge stage. I died, but it let me keep fighting. Kept throwing up "missing file <i forgot what file, but sand something.ogg>". I Reset after saving after that fight, message went away. 3: Had to reset wisp fight several times, as she'd freeze me round 1, then auto kill me without me being able to move ever. idk if that's bc I was only lvl 3, or what, but was annoying as heck. and 4: This became noticeable during Ygor, but some of the words leak off the side of the word bubble? not sure how that's possible, but it is. These are only bugs and technical things in an otherwise great game! Really hope to see this one finished! (or at least as finished as Alone Amongst Demons... finished, but "incomplete" with a few rough edges but playable to conclusion). AAD was better than LieAt on Steam, and I PAID for LieAt... LieAt was previously my fave RPGMaker game of all time. Then AAD was. This has that potential. Poor main character in this game tho... if he had a luck stat, it'd be a big fat zero! If there was a rating system here, it'd get 4 stars just in this state, considering most games on this site, and the enjoyment I already had with it. Potentially 5 stars when finished! =^_^=
Volendi, SUPER MAGE apprentice EXTRAORDINAIRE!!!! =^_^=
I almost forgot this game existed since it's been so long since I played. Please update it again. It is very fun.
This is one of my favorite games on this site, and just like many of the others... the updates stopped.
I played this game for several hours, and haven't come across much sexual content at all. But... I did play for HOURS! It's a good game, even if not good porn material.
The exposition is a bit long, before you get to the actual game where you have choices. But it's well put together. I'll be watching this for future updates.