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Engine
RPG Maker MV
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X
Language
English
Release Date
05/18/2018
Last Update
08/01/2019
Version
.000577 Linux
Development
Alpha
Likes
672
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None
Orig PC Gender
Male
Adult Themes
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Version: .000577 Linux

Version: .000577 Mac

Version: .000577 Win

Version: .000557 Linux

Version: .000557 Mac

Version: .000557 Win

Afterlife
by Novin

Version .00057 is now available publically.

Important note: Your saves can transfer between versions, you simply need to move your save folder. If you're on mac, you don't need to do this to access previous versions' saves.

This is the second of two projects I've been working on(Blood Magic being the other). This game has a Persona 3-5 day structure where there is a limited time between major story events. The game is made in such a way as to maximize player customization(Through TFs, outfits, different classes and otherwise), and quite a bit of that is already present. Bear in mind that seemingly innocent choices will have an effect on things like your initial transformation and class.

As for a (very) short summary:

After accidentally running into a demon our protagonist ends up dead. Unfortunately, that's only where his problems begin.

 

If you don't mind I'd appreciate any feedback in the game's thread that you can provide, negative or positive I won't take it personally, though I'd prefer to get specifics on why X is bad or good. Oh, and if you find a bug feel free to beat me over the head over it, I won't mind. There shouldn't be anything major in this version.

 

Known bugs:

    • Sometimes when skipping text in a few of the cutscenes, movement routes can be broken causing the game to no longer be able to advance. This happens very rarely, but it CAN happen.
    • The new dungeon can occasionally cause a game-breaking glitch causing the user to be unable to move.
    • Stealth opacity on enemies disappears when they are targeted.

Broke and having lost an opportunity at a job in his field, our protagonist does the only thing that makes sense: goes to get shitfaced. Of course, things don't always go as planned. Soon he will find out what life after death is like.

.000577:

-Fixed Sybil stealing accessories if you equipped them during the shopping trip.

-Fixed being able to get on the train after the first avarice visit.

-Fixed various other bugs.

-Various grammar/typo corrections.

.000576(A) Win:

-Fixed the windows version missing necessary files.

.000576:

-Added new arena fight

-Added curtains, rugs, posters and style change to furniture store.

-Added Sybil event 3.

-Added Sybil repeatable.

-Added Ory response to Sybil event 3

-Added Felix Event 3 (accessed through a call after using an underwear item).

-Added Trixie event 3.

-Added 3 new physical TFs.

-Added 2 new skills (1 companion, 1 player)

-3 outfits(not to be used outside of an event, for now)

-Satisfaction system rebalance (Should be harder to get to zero and harder to get to an absurdly high number).

-Experience rebalance (the game should give you additional experience if you've already completed a or both dungeon(s) to reflect these changes)

-Stat rebalance (Agility gains severely nerfed, all characters now have different initial stats)

-Enemy rebalance

-Fixed Ellis cafeteria event putting the player in a time warp if done in the afternoon.

-Fixed Ory event leaving picture up.

-Fixed Ory handjob iteration not actually being finished(Whoops)

-Added combat fast forward feature

-Fixed various typos and textbox overruns.

-New NPCs around town

-Changed flame cloak so it now effects all attackers.

-Various collision problems solved.

-Other bug fixes

 

.000565:

-Fixed the problem where the player would get stuck in cutscenes caused by an Abyss of Clouds fix in the previous version.

-Removed the debug room start. You saw nothing.

.000564:

-Added a couple of NPCs around. One has varying convos based on when you talk to them.

-Added Delia's Portrait.

-Added healing functionality to the in-dungeon crytals for a fee of 150 points.

-Added yet another fail safe to the Abyss of Clouds that constantly runs when you're not on a cloud.

-Fixed a case where talking to Ory about random stuff without doing something else first would not clear hidden choices, causing the bureau's 25f to disappear from the elevator (Should work retroactively)

-Fixed a glitch where you're able to do marksmanship class 2 infinitely if your acceptance is less than 3 (However, I cannot apply this fix rectroactively, so you'll have to do it again and get the stats again if you want the bump.

-The above glitch caused a glitch where you couldn't ask Ellis for a corset after marksmanship 2 was finished because the game didn't recognize that marksmanship 2 was finished. That should now be fixed. Again, though, not retroactively.

- Other bug fixes.

- Some typo fixes.

 

.000563:

Content:

-Added branching repeatable event for grinding affection from Ory after second event.

-Added the ability to ask ory various questions about people and things after second event. Can have additional side-effects later in game(not implemented side-effects, mind)

-Added choices to tf reactions that will bump certain variables that do certain things(not much atm).

-Added first sex scene.

-Added three additional tfs. You can only get one or the other of two of them in current content, though.

-Added paperdoll for mirror look in bathroom/vanity. Accounts for hair changes(not including hair tie), two other tfs, and butt changes.

-Changed Seki and Kita's ears. Credit to Icarue for ears.

-Changed menu layout to allow for pictures.

-Added full body/half body pictures for Sybil, Erin, and Ory where appropriate. Art by Noiz.

Bug fixes:

-Made cell phone inaccessible during dungeons and important days.

-Fixed tf reactions

-Found issue that would tank performance when the game is tracking player location.

-Made it so Kita meeting with Seki option doesn't appear early.

-Removed end of content message from the Hospital.

-Typo fixes.

-Various other bug fixes

.000557:

-Fixed Esper medium hair coming out as short.

-Fixed Sybil's second event to react properly to player choice in the first event(The conditionals were swapped)
-Put yet another fix for cloud jumping. This one might even work! (From testing I couldn't get it to fail, so, yay!)
-Fixed the variation in Erin's second event not firing for clothing(Because the game was checking to see if the player was wearing Ory's outfit rather than the Bureau resident outfit.
-Added an additional point of variation to Erin's second event.

-Fixed the subtext in the cell phone to change when calling Sybil to go somewhere is an option.

-Fixed the switches for long hair not going off when getting a hair cut, causing you to be able to wear the yellow ribbon at different hair lengths.

-[LINUX]Fixed (!?) the linux version crashing on new game. Not quite sure how it was fixed but I tested on a linux install so it should work.

 

.000556:

-Finally fixed the train! No more missing tile and it's... Somewhat smoother.
-Various typo fixes.
-Fixed massage session overlapping player with NPC.
-Fixed short hair not appearing properly on the ESPer's sprite.
-Fixed graphical bug in Eternal Rest
-Added a fail-safe to escape event. Was occasionally not properly applying i-frames.
-Fixed a bad scene transition in a cutscene.
-fixed a locked off iteration of Erin's second event should the player have gotten rid of the Wisp compulsion by that point.
-Fixed Delia conversation proccing when it is not supposed to.

.000555:

-Fixed Corset event appearing when it should not.
-Fixed some minor textual things
-(MAC)Fixed save bug due to deactivated plug-in.

.000554:

-Fixed new fragment fusion choice to actually show up at the proper times. For real this time.
-Added a hidden variable to allow for some possible retroactive new fragment progression in later versions.
-Fixed minor missing text.
-Fixed being able to jump a staircase.

.000553:
-Added patreon link to title screen
-Fixed issue where, if the player left the stairwell area near the end of the abyss of clouds they would not be able to re-enter because the key was broken.
-Added failsafe to prevent issues after jumping off of moving clouds
-(LINUX) Fixed font name syntax error.
-The red velvet sofa should no longer transform into a pink one after leaving eternal rest again. This will not transform
your pink sofas back into red. Sorry.
-Fixed esper medium hair showing up as short.
-Added content for what happens when you fall into the void without any mana.
-Changed Sybil's cell phone subtext based on whether you have something planned with her.
-Fixed some dialogue in the new dungeon.
-Fixed the new fragment's fusion dialogue. Should now be accessible to everyone.
-Added more mirror text based on tfs.
-Made it so that you can go back to the dungeon without the end cutscene looping.

.000552:

Changes:
-Added week 2.
-Added story cutscene after old end of content.
-Abyss of Clouds now finishable.
-Avarice tier 2 is now possible to achieve
-Initial part of fragment fusion(It cannot be advanced or regressed in this version).
-3 new Ellis Events (all of which have prerequisites).
-New Kita event, found by hanging out in the cafe.
-New Seki Event, she's hanging out on the first floor of Artemis.
-New Sybil Event.
-2 new outfits.
-New underwear.
-New hair accessory with new hair style.
-Reconfigured dresser system that allows you to change multiple slots and
-Reopened Bureau Shop on the 25 floor
-Made an item vendor accessible on the initial Abyss of clouds visit.
-Added a massesuse.
-Added some missable, though not particularly important, content.

-Added 5 more save slots.

-Added a patreon.

-Fixed longstanding bug with custom fonts not loading properly.

-Fixed bugs with decoration score calculation sometimes adding up wrong.
-Fixed syntax error with equipment requirements.
-Fixed various cloud issues and sped up some clouds.
-Fixed a variety of errors with the bureau training center.
-Fixed bugs with Trixie's cafe not allowing repeatables after getting done with unique content.

 

.000461:

  • Fixed some reversed logic in the hang-out event. A random dice roll to determine which event you get in week 2(that is inaccessible) was firing in week 1, causing there to be a 2 in 3 chance that the day would be wasted.

 

.00046:

  • First day of new dungeon(Includes 2 minibosses, a questline-ish, numerous cutscenes).
  • Sybil's first event(Only available after Ory's first event).
  • New gun trainer event(Only available at level 7. Which is hard, but not impossible, to achieve in current content).
  • Additions to Terry's Arsenal shop(Accessories and weapons).
  • Minor graphical changes to arena cutscene(The first cutscene)
  • Some background changes to how hit rate works through a plug-in

.000441:

  • Fixed a few issues.

 

.00044:

  • Arena fight aftermath added
  • Ears of MC no longer clip through front hair.
  • Various errors and grammar mistakes fixed.
  • Bonus day added.
  • Possible TF added(Only available if lost final arena fight).
  • Very beginning of first day of 2nd week added.
  • Option to continue to explore without saving added.

.00043(C):

  • BETTER file path fixes for linux.

.00043(B):

  • File path fixes for Linux

.00043:

  • Mac Version fixed!
  • New laptop MMO event
  • New specialization training event(Accessible at level 7.

 

.000426:

  • Fixed problem with intro skip causing the first barrier to not appear in the dream dungeon.
  • Various other small fixes.

.000425:

  • Fixed memory leak that causes regular crashes.
  • Fixed all macros.

.000424:

  • Event to increase a party member's stats and abilities.
  • More bug fixes.

.000421-423:

  • Various bug fixes

.00042:

  • Removed ability for magic to miss.
  • Added ability to run away successfully in the dream of avarice dungeon.
  • New Erin event.
  • New Ory event.
  • New(incomplete) location 
  • Bureau shop opening up. Expensive(point-wise) but effective consumables.
  • Terry's Arsenal Point Shop opening. You'll be able to buy some accessories and stuff for points.
  • A way to amplify a compulsion.
  • Tons and tons and tons of back-door stuff.
  • Caught a bunch of typos and the like as I was fine-tooth combing stuff for other reasons.
  • Likely tons of bugs(No, really, so much changed in the background that bugs are expected, sorry)
  • Old saves fully broken beyond recovery(Like, I added a bunch of backdoor variables so even if you wanted to recover your save through save-editing it'd still be broken).
  • Now possible to get the maxed out physical tf for the will-o-wisp compulsion.

.000412:

  • Fixed various issues.
  • Added more save slots
  • Magic can now miss.

.000411:

  • Fixed intro skip.
  • Minor textual corrections.
  • Minor adjustments to Cloak of Flames.

V.00041:

  • Added a new event with Ory/Sybil.
  • Added an intro skip option(Will not appear with no save games present).
  • Modified laptop event to include pictures
  • Added a barber shop(With a new hairstyle option)
  • Fixed a variety of errors
  • Fixed a LOT of typos.
  • Added a LOT of commas.
  • Buffed Cloak of Flames(Quite possibly too much)

.000402:

  • Fixed the case of the disappearing laptop and vanity.
  • Fixed not getting an increase in MP from butt size increase.(If you did this in a previous version, just go to your room and it should apply).
  • Fixed more typos.
  • Added a catch-all fix for not being to go anywhere on subway car.
  • Fixed not being able to buy furniture if the cost exceeds the amount you have without your trade-in value.
  • Other bug fixes
  • Added a crazy beggar to explain class differences and choice relation at the beginning of the game.

.000401:

  • Fixed some typos
  • Slightly lowered requirement for Avarice fragment compulsion.
  • Sprite displayed in subway car should match player sprite.
  • Fixed some bugs.

.0004:

  • Fixed a variety of things.
  • Added two new physical tfs.
  • Added a new relationship event.
  • Added fusion event with Avarice Fragment.
  • Added compulsion related to Avarice Fragment.
  • Added mirror descriptions of new changes
  • Added Faceset changes for new tfs
  • Added a couple of NPC reactions to new changes(Only applies to one character atm, but more character's reactions have been written).
  • Nerfed and buffed some abilities(Cloak of fire still sucks though)

.00038:

  • Fixed not being able to interact with laptop if you bought the pink or white desks.
  • Fixed Vanity disappearing if you go furniture shopping again(If it already disappeared, then it's gone for good till you buy a new one. Sorry).
  • Added automatic trade-in of furniture that is being replaced for half-price.
  • Fixed a few small things

.00037:

  • Probably fixed color lady event.
  • Minor collision fixes
  • Minor transfer fixes

.00036(B):

  • Undeleted something properly

.00036:

  • Fixes galore
  • First 3 free-days including several events to spend them.
  • First Arena Fight
  • Dream of Avarice Dungeon completed
  • Training center events to get new skills up.

0.00027:

  • Put Magic.ogg back in place. Whoops.

.00028(A):

  • Debug room? What debug room. There's no debug room.

0.00025 

  • Fixed accidental backwards time-travel by going into the wrong room at the wrong time. For sure this time. I hope.
  • [MAC] Fixed an issue where saves for RPGmaker MV games were all saving in the same spot. Coincidentally, this actually makes this version more conveinent as far as saves go(No need to manually move them around).
  • Fixed game-breaking issue from .00024.

.00036(A):

  • Undeleted something that should never have been deleted.

0.00028:

  • You may no longer visit the bath house.
  • Put the weapons folder back in the game.
  • Unbroke game. For sure this time

0.00026

  • Fixed(For sure this time, tested) getting time-travel by going into Soul Fusion room after the first time.
  • Fixed some collision isssues.
  • Fixed not being able to walk over a bar customer after they've left.
  • Made station fence impassable. For sure this time.
  • Potentially fixed Subway problem(two stations tested)
  • [LINUX] Fixed(Probably) bug with case-sensitivity.

.00024

  • You may no longer desrespectfully walk on Laha's desk.
  • Fixed some cutscenes firing when they shouldn't
  • Really fixed this time the issue with some japanese characters being in a sprite sheet name caused an error.
  • Fixed Erin calling a spirtulaism shop a barber shop.
  • Hid bodies in the void(Probably)

.00023:

  • Took away ability to walk on some walls
  • You may no longer walk through stumps
  • You may no longer walk under some fences.
  • (Hopefully)Fixed rare issue where the name of one character sheet would cause an error(Only one reported instance of this, so not sure if fixed)
  • Changed the strength from Erin's barrier ability to 180 from 140.
  • Changed the description of Erin's barrier ability to no longer say it's only worth 100 points.
  • Changed the first Fiend fight's stun ability so that it actually wears off after one turn.

.00022:

  • Closed trap doors.
  • Probably fixed subway glitches. Maybe.
  • You may no longer burn all your fire talismans outside of combat.

.00021: Fixed resource not present for self-destruct.

.0002: Initial IGDB release


Latest Reviews - View All Reviews

Review by ledzepp2112

Version reviewed: .000577 Linux on 09/05/2019


Honestly, what can I say that my fellow reviewers haven't already? This game is genuinely great; the story is solid, the writing is damn clever and the mechanics are solid as well. I greatly look forward to how this gem continues to develop. Please keep up the great work, Novin.


Review by Nerevar

Version reviewed: .000577 Linux on 08/27/2019


Gameplay score: 10/10

Hotness score: 6/10

Overall score: 9.5/10

 

This might be my favorite game on the site. The creator is seriously brilliant.

So far, there's a huge amount of content in a very compelling narrative, with hillarious character interractions, brilliantly crafted characters, in a comicly dystopian game universe.

If you're looking for a bunch of flashing nude .gifs, this isn't the game you're looking for right now, but regardless, you should play it anyway. The creator makes brilliant use of the features that RPG Maker MV has incorporated.

In the past I've had some trouble getting the RPG Maker MV games to run on my computer, but I can promise you, that for this one, it's worth it.

As far as the overall game status, it's already vast, but it's far from done. This is an ambitious project, but the creator has seriously impressed me with what they've made so far, so I trust them to see this through and complete this masterpiece.

 

TLDR: Play the game, if you like games, you'll enjoy it.


Review by Morath99

Version reviewed: .000577 Linux on 08/10/2019


I was pleasantly surprised by this game made in RPGmaker. It's difficult to be fresh in an old engine in an old genre. I find the story about the afterlife to be interesting and want to experience more of the story. I, for one, am very bored with our stagnant social organizations that inflate rather than innovate. If only everyone could glimpse the joy of imagination that comes when spurred by consideration of less normal themes, then we might as a people come unstuck. I have a deep desire for new knowledge of insensate realms; thank you for providing some.


Review by Arael

Version reviewed: .000565 Linux on 05/12/2019


Afterlife is, in essence, a Persona-style RPG built in RPG Maker starring a protagonist who comes to work as a sort of exorcist in the afterlife.

The game is impressive, in terms of its mechanics, story-telling, ambition, and most of all, its charming cast of characters.

Like a Persona game, Afterlife lets you choose to spend mornings or afternoons each day with certain characters and I quickly found myself having the problem that I like all the characters I want to send time with all of them.

As for TF content, it's a slow burn feminization of the protagonist, both mentally and phyiscally. The game's equivalent of Personas are souls you fuse with for power, which then have effects on the protagonist's physicality and mental state.

Afterlife is really quite charming and I'm looking forward to how it develops in the future!


Review by Noknet

Version reviewed: .000565 Linux on 04/28/2019


The plot is interesting, but there's a lot of tedius RPG Maker combat to get through, which I find to be a waste of time and the opposite of fun.  If I had cheat codes or something to get through that faster, I'd probably continue playing.  As it is...no thanks.

 


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