You're one of the beta testers for the new alternate reality game Better Earth by Titan Games (BE-TG). You're one of the lucky few who get to play around with the virtual world Titan Games has programmed to overlay reality, switching back and forth at will.
And of course there's absolutely no chance of that virtual world almost immediately beginning to bleed over into reality. None at all.
I plan to keep the atmosphere of the game light and fun, without anything very dark. At most people might be mildly grumpy at their changes. As you may have guessed from the name, this is also going to be focusing mostly on BE and TG, with a healthy dose of monstergirls.
Unlike a lot of games on this site, this game is focused on the transformation of the main character's entire town, not just the main character. As of version 0.11.0, there are over 30 NPCs that can be transformed. I have plans to add more, as well as adding more options for many of the NPCs. And a large part of the game is going to the seeing how peoples' lives and the town itself change as a result of their transformations.
This game is heavily inspired by games like Monline and Magical Camp. It's also partially a vehicle to throw a lot of sexy pictures in. Enjoy!
(Entry for the Virtual Worlds contest, as well.)
Eons ago, the Great Goddesses who held the world in balance drifted off to sleep. Now the world has enough problems that they must be reawakened to save it, before everything ends.
Or at least that's the description you got when you signed up for the beta of Better Earth by Titan Games (BE-TG for short). You just know that it's going to be cool to play. It's a million steps beyond early attempts at alternate reality like Pokemon Go. You've just received your special glasses in the mail which will let you see and interact with a picture-perfect overlay on reality, like you're seeing a complete other world merged with ours. And with the flick of a switch you can jump from that merged world to ordinary reality. You're so lucky to have made it into the beta.
See the first post in the discussion thread (https://www.tfgames.site/phpbb3/viewtopic.php?f=6&t=11633) for the endings list and how to get them, as well as the current end-of-content for each area.
Full walkthrough (very incomplete):
Welcome to Better Earth! We here at Terra Games have prepared this walkthrough to make sure you can make the best of your exclusive beta experience. Unfortunately the walkthrough is only complete through most of day 1. The relevant intern has been punished.
Terra Games office:
-Go north and register for the game. Once you've registered you will be able to go past the receptionist
-Enter the door directly to the north and watch our excellently scripted cutscene. Remember to equip the Potion Belt Earth gives you, or the next fight will be near-impossible.
-Leave the room. Follow the slime into the bathroom and fight it, healing as necessary with the potion skill. Check out yourself in the mirror if you want.
-Go back to Earth. Watch the cutscene. You're done here and nothing unfortunate has happened!
-Talk to the shirt guy in the cafe area.
-Go to the mens' bathroom after you've acquired the potion skill. Press 's' on the guy and use 'potion'.
-Go back to the cafe and talk to the shirt guy again.
-Talk to the priestess by the fountain. If you're looking for a mirror, the outhouses have one.
-Go north one screen. Talk to the man on the left. Equip the work gloves.
-Go into the maze, to the west. There are pieces of trash scattered on the ground which you can pick up. Walk around until you collect all of them.
Optional TF: You can climb the vines to enter treehouses. Go in the one in the southwest and talk to the people there.
-The last piece of trash is a boss fight in the center. The elf there can teleport you out once you win
-Talk to man and elf at the entrance to the park to turn in the quest and get rewards.
-Go back and talk to the head priestess to break the first seal
-Talk to the other people on the same screen as the seal to see a few more TFs
-If you've seen the TF in the forest maze, check out the trees in the northwest corner of the map for a short scene.
-Go two screens north to the farm. Talk to the woman by the entrance.
-Now you have the key to the gates. There's a minotaur to the north, with the cows, if you have the ARG turned on. Go fight him. Win.
-Talk to the priestess by the gate to the cows to start the side quest to restore the farm. Both spirits you can reach at this point are in the maze: one is in the northwest(use Potion on the dead vines on the tree) and the other is to the north (use Clean Up on the thorns, useable if you've absorbed the work gloves.) Return to the farm to see the effects. One animal triggers per time you enter the farm, and will change one of the NPCs on the farm.
-Return to the head priestess and unlock the second seal. Talk to the other NPCs on that screen to see more TFs.
-The scene in the trees is still going on. Someone's having a good time.
-Talk to the orchard guard to see another TF and open the way.
-Enter the orchard. Get trapped on the south side of the map.
-You can use the trees to trigger fights that will give you fruit. Turning it in to the guy guarding the exit will do nothing, because he's a jerk.
-He does seem to be scared of bugs. Go all the way to the west and talk to the beeologist.
-Agree to their absurd plan. Run up to the beehive, then choose to charge.
-Go back and give the guy at the entrance a handful of bees (not a euphemism).
-Talk to the people in the south side of the map again for some foreshadowing and the fate of the jerk who was guarding the entrance.
-Optional: Go west and shake the tree near the pond to get some goggles.
-Optional: The cat spirit from the farm is hiding at the end of the vineyard to the west of the melon patch. You'll have to fight some minibosses to get to him. You're not able to return him yet, that will have to wait for another update.
-Go north to the melon patch. The fairy at the end will trigger the Worst Apple fight. Win.
-Optional:Go back to the orchard area to the south. Talk to everyone again to trigger one instant TF and one longer TF sequence.
-Go back to the head priestess. Realize this is the current end of content. Be sad.
-The scene in the trees is still going on. Elves have a surprising amount of stamina.
For anyone having issues with the sound or controls - hitting F1 will open a menu that lets you turn off the music and customize the controls. This applies to all RPGmaker games.
0.13.0: Content update! I've got most of the framework of the game constructed now, so I'm hoping to be able to add content without having to also build the systems to support it. This seems to be holding up so far, given how this update took one month instead of six.
0.12.2: More bugfixes, and a few other minor things.
0.12.1: Bugfixes! Thanks to everyone who reported these.
0.12.0: Finally an update! This one took a while, since I've been doing a lot of setup work for the next stage of the game. For the next chapter, the game is going to be a little more open, with one global track for progress that will unlock more story as you go. This may have more bugs to watch out for, since it includes several new systems. But these should hopefully be the last systems added for a while, letting me release more frequent smaller upgrades with little story bits and sidequests.
0.11.1: Now with added ability to actually play to the end of the update! (Should no longer freeze after fighting the programmers.)
0.11.0: This is a massive update, containing all of day 3. This update adds 17 endings, as well as over 100 new pictures, as well as some scenes I've had in mind since I started working on this game. I'm glad to finally get to some of them. Enjoy!
0.10.1: A few minor improvements:
0.10.0: Big update this time! The rest of day 2 is now playable, including two more floors of the department store. I'm still working on game balance, so let me know if the new battles are too difficult or two easy.
0.9.1: Bugfixes and a few quality of life improvements.
0.9.0: The next floor of the department store is ready. Thrill to the spine-tingling excitement of the Exotic Pets and Pet Supplies floor*!
*Spine tingling not guarenteed.
0.8.0: The second floor of the department store is now available for exploration. Also a whole bunch of TFs for non-player characters. Other minor changes:
0.7.1: Bugfixes. Everything involving the dryad TF should work now. If you've already done the event that gives the relevant item, talk to the compatability fairy in the TG lobby to receive the item.
0.7.0: No story updates this time. Instead I've been tinkering with the balance in this release, attempting to reduce somewhat the runaway stats for the main character while giving me a little more design space to play with.
0.6.0: Big new area this update, with a bunch of locations. I've got plans for all of them, similar to what you're starting to see with the farm.
As always I'd love to hear what you think about the story so far. And I'd also like to know if there were any times you tried to use a power on something and were disappointed it didn't work.
0.5.3: I think I've finally fixed the bug keeping people from going to sleep and starting day two. I initialized something wrong, which meant it was only hitting people who started a new game this patch (I think). Which made it really hard for me to replicate. But I did in the end and it seems to work now.
0.5.2: More bugfixes:
0.5.1: Bugfix, so you can actually start a new game. Removed the 0.5.0 download link to prevent problems.
0.5.0: I'm still actively working on this game, though life has been trying to get in the way. Mostly plot and sidequests this update, as well as some new systems that will let me do more in the future. Another "dungeon" should come in the next update or two.
I'm currently looking for two things for future versions:
I love it! The main gimmick of a pair of AR glasses to add or remove fantasy elements works just as well as I'd hoped, including having good reasons to take them off. The story is engaging even though it doesn't take itself seriously.
One of the stated purposes of the game was to show off a lot of art, and it certainly does, especially after the second day. I'm quite impressed by the collection!
The cast is just stereotypical enough to be colorful. The edges of the tropes that make up their personalities were blurred as much as the rest of reality by the time I was done.
The jokes were great. I'm still laughing at the "Fist Wizard" class. Just...everything about it, including the fact that it's one of the most effective strategies in the game.
One thing that bugs me is that Raw Mana doesn't drop very often, and I ran out of the ones given to me over the course of the story before I saw all the TF's, so I have to grind a whole lot in the hedge maze hoping a rat drops one. Also, there are at least two "special" TF's in the game with multiple stages, but it doesn't look like they can be completed at this point in development.
I eagerly look forward to further updates!
A breath of fresh air. It doesn't take itself too seriously, it doesn't overreach in what it's trying to do, it knows just how to pitch dialogue and visual / timing gags to keep things rolling along. There's a whole lot of content to find and play through but at the same time you're not really bogged down in dungeons or having to hunt every distant corner to find it all. It's chill and relaxed and a good time.
Bonus points for being an RPGMaker game that clocks under 100Mb.
After played this game, I have to write some comments for this.
This is a fascinating game with a lots of gosh darn funny puns and memes.
I try to share it to some guys but they don't really know English.
This game is real awesome with good structure about the game settings and background transition.
I highly recommend this if you want some good plot with interesting gameplay.
Of course if you feel it hard to push forward, don't forget your 'Story mode' Badge!
(Actually if you don't even want to use the story mode badge a single time, you must try to dig all the elements in the game. Trust me, there's a lot of potentialities there you might not get it.)
I think I might say too much praise with emotion, haha.
--------Freaking Nonsense for game but some concerns for every player---------
Nowadays I know everyone might get some serious shit like COVID.
Just keep it safe, no matter what happen, never give up.
Isolation now can be the most inexpensive and effective solution. Medical Face Mask can be your best shield for COVID if you're lack of daily necessities.
Everything I want to say is to stay safe out there, no matter who you are.
Fun game, story is funny at times a little short atm but good.
Some fights are a little lopsided but other then that they are good.
I've played this from back in the day when It was like 2 areas, the park was partially completed and I have been enjoying it. Keep up the good work.