TF Card Battle is a deck-building game with a male to female transformation theme. Your goal is to transform your opponent before they can do the same to you. As you transform, your mind will be affected, changing the cards you have access to. Will you stay true to your old self, or embrace your new instincts to gain an upper hand?
The current release is .52b. This release contains the Sissy and Animalgirl transformations.
If you want to report bugs or discuss balance, please post it in the discussion thread for this game. I do read the reviews, but it is not a good place to hold a discussion. Or you could visit my discord channel. https://discord.gg/4HT5M5b
Fixed the effects of All Nighter and Professional Help being swapped
Fixed the sandbox character select caring about unlocks
Added the ability to remove body modifiers and add theme traits to sandbox mode
Fixed bug with Inner Beast where the cards to be drawn wouldn't be calculated correctly.
Fixed Down the Rabbit Hole having a broken sidebar gif
Fixed Pleasing Master not displaying in your deck
Fixed Rock Hard sometimes not spawning Cum!
Fixed Private Tutor for loop not terminating
Fixed Consolation Prize (spawned from Free Entry and friends) having a broken conditional
Fixed Just The Tip increasing your TF rather than the enemies during boss battles
Fixed Down The Rabbits Hole not working during boss battles
Fixed sissy and animal endings not showing up.
Fixed Key Control player thoughts using the opposite of your chastity status
Fixed an infinite loop happening in the help menu
Cards that cost rainbow fixed to count as brains, heart, and sub while in your deck
Fixed Sissy cards not being drawn with Free Entry
Fixed some tooltips
Fixed bug where Prey/Predator/Pet would never appear
At Ascension level 9, fixed second enemy trait not displaying
From now on the name of the HTML file won't change between updates to keep unlocks from resetting.
Inner Beast cost raised to 15
Lowered cost of single animal payoff cards (Prey, Predator, and Pet)
Changed some numbers in the algorithm that determines when/what animal cards are dealt.
Cards like Free Entry that draw the highest X card in your deck, now have a default card to draw if nothing qualifies.
Cock Flop now preserves sub during boss fights
Rote Memorization cost reduced to 6 from 7
Indecision cost lowered to 3 from 4
Uniform Upgrade cost lowered to 2 from 3
Limp Clitty cost raised to 4, now draws cards equal to your hand size + 2
Locked Away now gives 3 shield and 1 sub (from 2 shield, 2 sub)
Underfoot now gives 2 TF, 1 shield (from 3 TF)
Professional Help and All Nighter switched in the buy order.
Fixed sissy renders not displaying
Fixed dog renders showing the wrong subsets (or displaying cat instead)\
Fixed formating errors in story intro
Fixed bug with Inner Beast's for loop never terminating
Fixed enemy trait always being -1 sub
Fixed sissygasm working when not in chastity
Fixed playing Safety of the Pack removing shield this turn
Added Permanent Makeup cost discount to animal point cards
Fixed the sandbox character select menu being the old one.
Fixed Outwit not changing the 4th buy pile card
Fixes enemy not updating correctly
Fixes sideabar gifs for Fuck Like Rabbits
New features and UI improvements:
Added Ascencion progressive difficulty system. Win story mode rounds to unlock new, harder rules
Added enemy traits (first Ascension level)
Added progression and unlock system. You get points for beating the game equal to your Ascension level. Spend these points to unlock body modifications and transformations
Enemy moved to a second sidebar
Added seventh enemy render sequence
Enemy render sequences now pull from a pool, can't get the same one multiple times in a row.
Enemy render sequences scale to max TF level, rather than a flat 100
Somebody modifier pictures changed
Story mode changes:
Difficulty in story mode rescaled (made easier to allow for Ascension system)
Added new character select menu
General gameplay changes:
Increased number of buy piles to 4
Hucow breast counter starts at 1
Body modification changes:
Shopaholic reworked to 20TF: whenever you buy a card from the main buy piles, gain 1 shield and 1 TF
The cost of cards that draw more than 1 card has been raised
Just the tip reworked to -3 shield, 2xTF (from -4 shield, 3xheart)
Parent Night cost raised to 7 from 6
Hormone Injections now upgrades with Hucow theme trait (draws a card)
Fixed mods. Still can't type certain letters
Fixed bug where Flaccid and friends wouldn't be added to the buy piles correctly
Fixed bug where Quick Thinking wouldn't appear if you had luscious lashes
Fixed the rules screen referencing "score"
Other stuff I forgot to document
Fixes bugs with player thoughts/sidebar images and TF not displaying correctly.
Blowjob was missing its theme
Guest entertainment had an error with sidebar image
Some functions didn't include permanently buy pile cards correctly
A few broken images
Upgraded permanent buy pile cards showed up in the deck viewer incorrectly
Suggestible didn't double TF correctly
Cards that deleted themselves after bring played didn't display sidebar images and thoughts (such as chub and friends)
Boss 2's double shield attack didn't double shield gain from Smooth Skin
Added ghost cards to buy pile (same effect as the hand)
You can now go straight to the sandbox options menu at the start of the mode
Rote memorization reworked to 6B: add B equal to the copies of this card in your deck. Add a copy of this card to your deck
Fixed: Bug with group study not assigning subAccum correctly
Fixed: Mods not working at all
Fixed: Sex change not applying correctly
Fixed: Removing ditz with hypnosis class added NaN to brain
Fixed: Fixed endless mode difficulty going 1 beyond intended max
Fixed: Pegging player thoughts printing out broken if statements
Fixed: Facial properly adds 2TF
Fixed: Pegging properly adds 2 TF
Fixed: Starting the game with high TF with the Futanari theme trait now properly sets deck to have 0 submits.
Flaccid and friends now use the 4th buy pile slot and won't override cards (unless you have Shopaholic)
Put scroll bar back on the sidebar
New body modifications:
New modifier: Manicured Nails. +10TF: hold the rightmost card in your hand between turns
New modifier: Shopaholic. +20 TF:
New modifier: Permanent Makeup: +15TF, upgrade the permanent buy pile cards
New features and UI improvements:
Made hotkeys for end turn, autoplay, buy cards and play cards, facilitating one-handed play ;)
Added tooltips for themes, buy pile, hand, and deck/discard/in play piles
Fixed the screen flashing (credit to HiEv)
Added fullscreen mode and button (credit again to HiEv)
Hand now contains 6 visible slots.
Story mode changes:
Enemy max TF scales with round (75+(round*25))
Skip intro button moved to the top of the page. Only appears if you've seen the intro once before.
The first body modification is presented before picking a transformation
The turn you beat your opponent, you take no TF. (Prevents intsa losing to the boss)
Body modification changes:
Fun sized buffed to -10TF (from 0)
Smooth Skin nerfed to 20 TF (from 15)
Bubble Butt nerfed to +20 max TF (still costs 25 TF)
Something in the water now 6B: 2xTF (from 3H: 2TF 1H)
Purity of Lust nerfed to cost 5 (from 3)
Triumph of the mind now requires no heart
Teacher's Pet and Beauty Regiment nerfed to 2 H (from 1)
Sugar Daddy nerfed to 3 shield (from 4)
Dumb Luck nerfed to 4 shield (from 5)
Brain Fart costs 5 H (it was always supposed to be 5, costing 2 was a typo when making the card)
Switched Infiltration Mission and Seduction in deal order.
Milk Bath buffed to -TF=1/3 Breast Size (from 1/4) and put earlier in the deal order
Key: B: brain(blue) H: heart(red) S:sub(yellow)
Lucious Lashes and Long Legs fixed
The selection of relics on the buy screen persists between reloads
Fixed bug where theme traits wouldn't trigger during boss
Lots of stuff I didn't document ¯\_(ツ)_/¯
Fixed a bug with autoplay during bosses and the skip intro button skipping the whole story mode.
A lot, I didn't document them. If in the future you would like bug fixes to be documented and added to release notes, let me know.
Added skip intro button for story mode
Moved deal button to above the players hand
Added mod support for full player avatar swaps instead of just one sequence (added a series of real life porn images in the mod folder to use with this feature. Credit to Avi for the images.)
Online Research transitions to Feminine Wiles at 20 (up from 15)
Feminine Wiles transitions to Fashion Magazine at 35 (up from 30)
Guest entertainment to 7 rainbow (from 8)
Pleasing Master, Learn your Place and Pecking Order all give 11-dirty of their resource (from 12)
Doggy Style nerfed to draw up to 4 (from 5)
Swallow nerfed to draw up to 3 (from 4)
Eureka to 7 (from 8)
Professional Help to 5 (from 6)
Sex Change now applies shield before halving damage instead of after.
Triumph of the Mind costs 8 (down from 9)
Corrective surgery costs 7 (down from 8)
Femme Fatale name changed to Seduction. Given Femme Fatale theme
Published Author name changed to Infiltration Mission. Cost changed to 4 (down from 5). Femme Fatale theme
Date Night now gives 2H 2 Shield (from 2H 2B)
Free Entry now draws the highest cost H card from your deck (from 2H 2 shield)
Bow Down gives 2TF, 1S (from than 1TF, 2S)
Take it Deep now changed to 3S: gain TF equal to S in pool (from 6H: 6H)
Dumb Luck lowered to 5 shield (from 6)
Transformation theme bonuses (maid, bimbo, hucow) take 4 cards in a turn to upgrade.
Added new theme: Femme Fatale. Focuses on cards that use both H and B. Theme upgrade changes flirts to also give 1B
The Dirtiness counter only starts when playing a card that cleans. The counter starts at 0.
Most maid payoff cards buffed.
The highest level permanent buy pile card ("Training Session") now gives TF specific resources
Total cards now 116 (up from 111). Basic card pool up to 90 (from 87). Each transformation has been given a new card.
Brain Fart: 5H: 1 shield for each card drawn this turn. Bimbo theme
Mental Mastery, 5B: remove a random basic card from your deck. Draw a card. Mind theme
Outwit: 4H: change the buy piles to random b cost cards. Femme Fatale theme (replaces Constant Vigilance)
Milk Bath: 6H: heal TF equal to 1/4 breast size. Hucow theme
Uniform Upgrade 3H: 1 sub, draw, clean, Maid theme
Strapon: 3H: 2H, 2B. Femme Fatale theme
3 new traits:
Long legs: 5 TF: Treated as having +15 TF when choosing cards for buy pile
Luscious Lashes: 5 TF: Treated as having -15 TF when choosing cards for buy pile
Plump lips: 10 TF: Pills give 1 shield
In story mode, you can select between 4 traits instead of 3
Suggestible has no TF cost (-5)
Added image moding support
Added option to change background color
Lots of bug fixes.
Key: B: brain(blue) H: heart(red) S:sub(yellow)
New content and features:
Added Maid and Hucow transformations
Transformations include 12 cards, accompanying player thoughts, sidebar images, boss comments, and new renders
Added sidebar images for transformations
New renders for opponent. 6 randomized options.
Added ability to select transformation (Bimbo, Maid or Hucow)
Added a constant low powered card to buyable cards. Can be bought any number of times. Changes as TF raises, with 5 variations.
Endings change based on what traits you have.
Added indicator for TF specific resources (includes a counter for number of ditzes in the deck)
Card and Balance changes:
Replace card 9 (Online Research) with Escape Route. (5B: Gain Shield equal to the current brain in the pool)
Replaced card 25 (Feminine Wiles) with Femme Fatale. (5B: Gain heart equal to the current brain in the pool)
Reworked card 53 (Just the tip) Now multiples heart in the pool by 3, but reduces shield by 4.
Changed boss card 'Tracking Chip' to halve armor gain, rather than giving -10 armor
Boss 2 nerfed.
Thick Thighs gives +15 TF (+5)
Fun Sized has no TF penalty (-5)
Tweaked balance of resource to pay off cards (i.e. cards that give ditz/breast size/clean vs. cards that care about that resource) at high TF levels
Bug fixes, typos and small quality of life fixes.
Bug fixes, typos and small quality of life fixes.
Also accidentally included a test feature that lets you hold cards between turns. Makes the game pretty different, try it out!
Bug fixes and typos
Major gameplay changes including:
Card Theme System
Two additional bosses along with a revamp of how boss attacks work
Playing cards now displays "player thoughts". Some cards (30%ish) display gifs as well
New body modifiers
Many, many card balance changes, pick order changes and reworks.
What was already pretty much the best game on the site has only improved and improved with updates. More gameplay, more smut, more replay value alongside some much needed balance changes have taken the game up to a whole 'nother level.
Every character class has a massive impact on gameplay. Because the meta evolves with every update, they aren't necessarily balanced, but each of them has a massive impact on gameplay that helps make the game fun time and time again. With seven of them in the game the number of deck concepts just goes up and up. This is also helped by the recent changes to the game's enemies, which means just about any decent idea you can think of at least has a fighting chance against even the end boss.
The new Ascensions system bumps up the replay value even more, offering more challenges and the beginning of what looks like it may become a really intruiging rougelite-like progression system!
With the GUI changes the game is starting to look professional, already arguably better than the average indie game (although that doesn't exactly say much.) There's really no reason not to play this game now if you have any interest at all in the games side of TF games. And it only looks like it's going to get better from here.
This is a meat and potatoes card game that could go toe to toe with some of the worse sets of MTG and. for my money. trounces Yu-Gi-Oh. The gimmick is that you start out with a deck of mana generation cards and really shitty damage spells and draft cards while you play. The only use for mana is to draft cards, once they're in your deck they're costless. Cards are added and taken away from the draft pool based on how much life you've lost, which adds in entire new colors of mana and acts as a comeback mechanic.
The genius of the game is combining the two aspects of card games, deckbuilding and gameplay, into one cohesive whole. Drafting was a step towards that, and sets like Conspiracy got close, but this game truly succeeds. You will have to make decisions on what cards to draft based on not only the other cards in your deck and overarching strategies but the current state of the game as well. Grabbing mana generation cards early can lead to an explosive start but will cripple you in the late game. Some cards are very undercosted but become weak if you add a card from an enemy color to your deck.
The game has basically no interaction, it is essentailly versus solitaire but the depth that's lost there is made up for in the game's progression system. If you play multiple cards of the same subtype in the same turn, you unlock a permanent bonus, not just for the remainder of that game, but for the rest of the campaign. These bonuses vary in usefulness from being somewhat handy to opening up entirely new and powerful strategies. This plays into the games deckbuilding; now you might actually want to take a weak card because it's of a subtype you're working towards. Additionally, after every stage you're given the opportunity to make a permanent change to yourself, giving you an advantage at the cost of taking damage at the start of every game. These add yet another layer to deckbuilding and make even more strategies viable.
The premier mode of the game is the story mode, which has the items between stages I'd mentioned earlier as well as boss fights. You can't draft cards during boss fights. Instead, bosses use powerful exclusive cards that have actual interactivity. They can be as simple as forcing you to discard a card to as interesting as actually adding bad cards to your deck, parasite paracide style. That said, the game gives you the freedom to play how you want, even giving you an autoplay button that removes much of the tedium of going through the motions that most card games have. Frankly, it's a feature I've said digital versions of card games should have had for years.
In terms of TF content, it's light in the traditional sense. Most of it is expressed through game mechanics, so if you're just looking for smut you'd probably be better off looking somewhere else. Every card does have dialogue and most have gifs, even to the point where every boss each has unique dialogue for every card in the game (!!!). That said, the pool of lines and gifs is rather small at this point and you'll see most of what there is to see within a few hours.
The largest problem that the game has at the moment is the card pool. There are only 87 cards in the game at the moment, which is an absolutely pathetic number for any finished card game, which this is not. It is still in development. This is what I feel the developer should do going forward:
That said, even in it's current state the game is a lot of fun and anyone who has any interest in card games OR gender bending should play it. If the author doubles the number of cards in the game, it'd be better than the current state of MTG, which is kind of sad honestly.
As a big card game player, both of deck builders like Tanto Cuore, Shards of Infinity, and Slay the Spire, as well as competitive games, right now MTG and before Netrunner but also Keyforge, I kind of like this game. As a porn game what I want are some wank material for winning, as is the writing seems delegated to losses. I don't like the feel of winning the one round before the boss without a recovery of some sort going into a boss fight, at least a little.
I like the transformation choices and the extra mechanics it adds. It feels good getting the play order cycling through a bunch of sissy cards.
I find the changing resources tricky to play around, at least in not bloating a deck, since the buy pile starts transitioning and if you're not stocked in the right resources, and feels like it can screw you when your TF gets high.
Also, the relic transformations probably should have something that says it's your starting TF level, because I initially read that is increasing your max TF, like increasing your max health.
Otherwise, interesting enough game to fap and click to.
Interesting game, though it gets annoying when you can't buy anything for several rounds.
My greatest peev in this game is that the size of the cards makes you only see half of the cards. If you are going to make it html make sure you can see everything while playing as scrolling just to see what a card does gets annoying as it resets after each buy and card played.
over all an interesting game, can't wait until you can choose more then the top three for second round.
Really love it! I always come back to it. Can't wait for the other transformations :3
tbh i like the game even without the photo. you can win the game without even picking the class card.