A Visual Novel MMORPG with TG & TF elements
Enroll at the Mage Academy of Transmutation and Alteration, and venture into the secret world of erotic transformation. Fight to maintain your independence and even your humanity, in a battle to see who will make it furthest in this world.
You are currently able to create your first character and play through the introduction. After the introduction, you will enter free-roaming, where you can go around the school and meet other players and discover spells, items, and crafting methods.
From Monday to Friday you can attend classes during the day, where you will have a chance to meet three of the ten professors at the academy.
Please leave a review and let me know what you would like to see more of.
This update features a HUGE overhaul to how the game plays for dueling and roleplaying
You can now change locations unhindered instead of having to wait for the next turn to start, health and actions regenerate gradually over time instead of at the start of each turn, you can go to a location where a class is taking place without having to attend the class, and you still have the option to queue for an encounter with another player when you enter a location.
There is also a new Looking for Roleplay feature that is similar to Looking for Group in other games that provide players with an intuitive alternative to find other players with common interests to play with. You can still run into players randomly, and now when you change location you can wait indefinitely for another player without having to queue for a new location on each turn.
I am sure this update will make the game much more enjoyable to players, whether they enjoy dueling, roleplay, random encounters, or predefined scenarios.
Fixed an error where filters would always be displayed as disabled in settings, which in turn meant clicking on any filter setting would cause it to be enabled without a means of disabling it again.
Fixed an error where the recently met list wasn't being updated properly.
Fixed an error where spell actions wouldn't regenerate to their proper max value if max actions were below that value.
Fixed an error where words would not get wrapped properly when viewing details for a roleplay scenario, meaning text would sometimes not be visible if the line extended beyond the right border of the text box
Updated withdrawal to contain an explicit warning about the potential loss of items.
Added an alert when you are about to cast a spell that will immediately consume materials, so you can cancel the spell before it happens.
While waiting for an encounter, the flashing text will now change between telling you that you are waiting and that you can click to stop waiting.
Actions and health are now regenerated while waiting for an encounter, and when a player enters an encounter with another player, both immediately have the action point spent to change location refunded, so all players have an equal opportunity to enter an encounter with maximum actions.
Fixed an error where too many decimals would be displayed for player health and trait modifiers.
Fixed an error where health could go below zero.
Fixed an error where actions would sometimes not properly regenerate to their maximum amount if your stats in the given action were an exact whole number.
Fixed an error where Ornamental Charms could only be used on items that already had an accessory variant.
Fixed a few typos reported by the community.
Fixed accidental use of programming-syntax in the game client that caused the game to not work properly on some browsers that it was supposed to support.
Fixed a vulnerability in the game client.
Features on the horizon
More ways to alter peoples minds
Being able to turn other players into items
A proper trading system between players and shops
More items and spells
More teachers, faculty staff, courses, classes, and skills
More things that can happen while exploring the campus
You enroll at the Mage Academy of Transmutation and Alteration, a school specialized in the perverted and deprived uses of magic. You are shown around by another student for your first day, where you learn about the different locations on campus and what to watch out for, but by the end of the day, you will have to look out for yourself.
It's a harsh school, where the strong raise to become battle mages and the weak become their playthings. No matter which group you fall into, there is a place for you at the academy, and you may find that your appropriate place in life is much different from what you set out to become!
You can see the full patch notes on our Discord server at https://discord.gg/G2QWuEE
I don't understand how to play this game.
You meet people and they just leave, before you can do anything. So you just wander around to different places doing nothing.
Explanation would be nice.
Initially, I didn't really understand the concept and I wasn't attracted to the idea of a porn MMO. I have to admit that I really liked the RP on this game.
At first we don't know what to say, then we end up letting ourselves be taken in by the inspiration of role play.
Even if there is hardly anything to explore and the system of movement is bizarre, there are a multitude of possible transformations, enough to modify our character and / or that of the players crossed. Enough to give free rein to your imagination.
This along with Stranded and Student Transfer are my favorites!
This is less of a game and more of a chatroom with as many roleplay elements as they can. The updates are very well spaced and always add variation. I saw this on first release and every update makes it more enjoyable. It is annoying to try and find a specific item by farming, however only two items in the entire game are hard to get making it fairly simple to play! If you are new, I would reccomend playing the "main game" and get as many items as possible, or until you get bored, and then search for people to roleplay with! When they make an update, newbies typically don't roleplay or do anything but attack, I would reccomend saving this on your computer and coming back to it later, once newbies who don't care for roleplay leave, than it is extreamly fun! Almost everyone is kind and understanding, the community is amazing!
Keep up the good work!
4/5: Amazing community created, still a work in progress. The content for non roleplayers needs to be expanded opon while also roleplay can be improved
Update idea wishlist from me and several others:
Sorry if I made this too long!
This game has been slowly getting better over time. I played at first release, and it was pretty barebones; there was the skeleton of content, it just needed to be fleshed out.
It is getting regular updates that add bits and bobs to expand the content, though presently the majority of the gameplay is solely player interaction.
It is roughly similar to Transformania Time, but on a more personal scale, and more of a focus on a cohesive artstyle, and duels over grand melees.
It is definitely worth paying attention to this game, and checking in every now and then; I can't speak for the patreon and discord, but this game seems of actual work and quality, even in a skeletal state.
There are some flaws that need addressing though, outside of content which is more a matter of time:
If a player is looking for a fight over normal RP, it is either calling on them to be rude and hope they don't escape, or beat up people who can't defend themselves... And annoy the folks looking for RP, or would prefer a fight mixed with RP over just a slugfest. There is already an option for marking that you are looking for RP, but there should be more. Looking for a fight, hunting items/spells, whether you are a Dom or a Sub... and then systems to allow these players to be matched with the right folks. Such a system could also possibly cut down on people constantly reloading into the same area just to try and find an encounter, and instead just have them stay in one area while it searches for a match, which could help server-side.
Matchmaking systems would cut out a number of frustrations with the game's RP systems, and likely elevate it above other games of this type.
Every 60 seconds, a minute passes. Also the tiem of day changes and allows you to search for items, spells, all that good stuff. However, the game has a ton of RNG, and finding specific items or spells is a crapshoot. Pretty sure the game has a desire sensor hidden in the code...
The explore and search system is slow and monotonous. It doesn't even use up all of your actions in a round, leaving the only remaining actions as hitting yourself. You also have no guarantee to find what you are looking for even after an hour+ of searching.
The game really needs a trading system of some kind, which is on the list of features to be implemented. This'll help alleviated a lot of the grinding issues.
The game is a skeleton slowly growing flesh; once it has some muscles and fat on it, it's going to be one of the top games on the site.
I checked this game out multiple times in development and I've definitely noticed how requested features do get added. Namely the friend system, which helps a LOT with roleplay.
So my overall experience with this game is that it's fairly grindy with little content. What is there is kind of meh. The real "meat" of the game is the interaction with other players, which from my experience is fairly mediocre. That's not on the devs though, people just go onto the game the poke around then dip. There are people who roleplay though, but they're pretty hard to come by. The last time I played, I ran into someone who was genuinely interesting in RP and we hit it off immediately. It was and incredibly rewarding experience.
It was at that point that I realized that the game could develop into a regular TF game and it'll be great, but the game also provides excellent tools for players to roleplay with. Fox transformations lead to interesting interactions involving... well... certain possible changes to the nether regions... which leads to interesting RP outcomes (wink wink).
The problem is that you need players to be actively willing to utilize the space. A DnD campaign is only as good as the players in it. The DM can set up this deep, interesting world... but it's ultimately up to the players to utilize the world in a meaningful way by using their imagination.
So far I'd give the gameplay a 4/10. It's fairly basic, and there's a lot of clicking and waiting which can get tedious. Also grinding for items is a huge chore as well, but it's technically an online multiplayer game so that's expected.
The User Interface gets about a 6/10. Again, basic but with a lot of clicking. I wish you can view an opponent's looks and inventory without having to click on social, then find the player in the recent tab. I should just have to click on them.
Art Design so far gets about a 5/10. It's also basic, but I'm sure it'll improve overtime. Art isn't a super important aspect in a game about roleplaying. The art that exists is pretty good though.
Fapability is a 5/10. It relies on current content, which is a bit lacking, and the TF aspect, which is fairly simple. However, I'd say that this score improves if you take roleplay potential into account. It adds just enough stuff to build a good roleplay off of. You just need to do some of the legwork, and you need a willing partner.
Allow parties of 3 or 4 to share a room for RP purposes. It would add a ton of potential to the game.
More art of course, but that's easier said than done so this isn't a huge problem.
Better UI. There should be a button you can click to observe a player's worn items and transformations without clicking around.
Different ways to earn/find items. I'm not a fan of grinding, but if I'm given a quest with a reward then at least I feel like the past hour I spent getting an item was worth the effort.