A slow transformation of the main character game inspired by Magical Girl Camp, Little Bitch Academia, and most notably, Afterlife.
Note: There are a number of missible secrets in this game. The spoiler minimal walkthrough on the walkthrough tab is recommended if you're the type that hates missing out on secrets and doesn't want to do a second playthrough.
As of version 0.3.x there is currently about 180k words of content. Much less will be seen in any given playthrough due to dialogue choices and other branching options.
Jake, a college student, is pulled to another world. I don't like giving spoilers much more than getting them, so play the game if you want to find out more.
Fixed bug that was preventing end of content event from firing and looping back to an old event instead.
TIP To anyone reading this review SAVE BEFORE TALKING TO ANYONE and Read the walkthrough you WILL miss stuff.
Game is decent but you Need to follow the walkthrough which just takes alot of the fun out of the game.
9/10 for gameness
4/10 for fun
Art is default RPGmaker assets so I won't score them on that as I quite like those.
Honestly I do like this game there is far too much text in some places (quite a few places)
Its all pretty well written but its just too much inplaces.
I get that the whole thing is supposed to be surrounded by time being limited even though time doesn't progress? which is quite weird.
This game is pretty solid has some good stuff tfs are fun and well placed. I'm only on Day 9 where it crashed.
Not really review related --
But an area where we can grind some XP would be nice especially as the main character is as weak as a paper bag and the actual trained folk don't seem that much stronger just having a larger health pool but even they fall after a couple of hits. Or just outright buff the npc's you team up with as they are really weak. Fighting I think its the first boss I had to reattempt a few times as in 6-7 moves I gameovered repeatedly because they were just getting outight destroyed, ended up just hail marying it and hoping which eventually worked.
Very nice game. I like it very much and I am looking forward for another part.
This is a rather large game that does a lot of things well. It really sells the transformation experience and slowly spreads it out with small changes.
There are a lot of creative puzzles, interesting story, good characters.
I'll sympathize with the artwork being mostly RPGMaker default assets with a few others mixed in. Generally, the default art is good, and takes a lot of top and expertise to completely replace. So, the occassional use of other than RPGMaker resources is nice.
There are a bunch of bad design decisions. There's a *lot* of dialog that could've been edited down. There's a lot of long cutscenes which end in a critical decision, lacking a save point. This leads to frustration as you'll have to make a one time permanent decision with consequences you don't like, have to load a previous save, trek halfway acrossed town and watch the cutscene all over again. An early example is in one of the opening sequences, you're expected to pick an "aspect" of magic. There's no real indicator of the strengths or weaknesses of the resulting spell trees unless the player wants to sit through several cutscenes until they get access to a magic trainer.
The game also has a tendancy of playing out like a visual novel. One infamous example that annoyed me was a Fine Steel Sword which you find in a dungeon which can only be equipped by a character who isn't in the party at the moment due to plot reasons. However, when the player does get back to town, it's only the protagonist in the party, so you have to hold on to it, so you just have to wait until the next time you're in a dungeon with that character in the party and don't have a cutscene active - which ends up being the final dungeon of the game.
The town map is way bigger than it needs to be or should be. This is all the more painful when you get "Free Time" and don't want to miss opportunities to gain affinity with your companions, who are generally scattered around town...so *every day*, you end up scouring the entire town to make sure you didn't miss anybody.
Overall, it has a lot of the "RPGMaker-isms", but it does what it's supposed to do well. I particularly recommend it if you intend to make your own games, as it is both a great example of the big things you have to do right and the small mistakes you want to avoid.
This game is one of the best in the site
The gameplay is good (a few hiccups but nothing that ruins the experience)
The world is quite unique and I want to learn more about it
I like the characters (they all got their unique quirks)
THE STORY! hands down the BEST PART! of the game!
I genuinely like this game. The characters are likable and quirky, and I enjoy existing in this world (RP wise of course).
I would say that it could use some pictures of your transformed state, and the transformations are sort of an all or nothing piecemeal affair. I.e. your bust size comes in one scene, and how much of a change you get depends on how you play the scene. But whatever you get, that's the only change to your bust.
Combat is generally fairly easy for the most part. Standard RPGmaker fair. No random encounters, and battles are infrequent and very clearly telegraphed. None of that is at all good or bad, for me, but it might make a difference to some gamers.
So far, I've not seen much in the way of kink. There's some nudge-nudge wink-wink here and there, but nothing outside of the R rating listed.
Check this one out if you like slice-of-life RPGmaker games.