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Game Information
Engine
RPG Maker MV
Rating
X
Language
English
Release Date
03/31/2019
Last Update
05/25/2021
Version
0.4.2
Development
Complete
Likes
619
Contest
None
Orig PC Gender
Male
Adult Themes
TF Themes
Multimedia
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Version: 0.4.2



Version: 0.4.1



Timeless Pantheon
by David

A slow transformation of the main character game inspired by Magical Girl Camp, Little Bitch Academia, and most notably, Afterlife.

Note: There are a number of missible secrets in this game. The spoiler minimal walkthrough on the walkthrough tab is recommended if you're the type that hates missing out on secrets and doesn't want to do a second playthrough.

Despite the newly bumped X rating, the game focuses more on story and gameplay than sexy times. Explicit scenes do exist, but almost all near the end of what it likely a 20+ hour game. Those scenes are explicit writing only and do not have images. There is an option that PG-13ify all those scenes that can be turned off/on at any time in the configs, but given the mature nature of the game, I'd still call it R rated even with that setting on.

There are about 280k words of content. Much less will be seen in any given playthrough due to dialogue choices and other branching options.

The transformation tags are only the main transformations the story focus on. Many others exist in some form or another.

Jake, a college student, is pulled to another world. I don't like giving spoilers much more than getting them, so play the game if you want to find out more.

https://docs.google.com/document/d/1LC_9UhOt95ihcphgTFIxUrvI-x76Ng_pNfu3OwXgr9s

0.4.x

  • More than 100k new words added to complete the story. Biggest update yet and it's not even close.
  • A new Easy Mode option in the menu (off by default)  that makes fights and some challenges quicker/easier. This can be swapped back and forth in the game and there's never any penalty for having it on.
  • Many new fights with more interesting mechanics. I felt more free to design them a bit more challenging thanks to the new easy mode for those who don't want that.
  • A new PG-13 option in the menu (off by default) that will strip down explicit scenes to be PG-13 equivalent (but the overall game is likely still R even with that option on.)
  • New transformations for the MC.
  • Commissioned facesets for the MC and Gedmern (Grosh was technically added in a late patch of 0.3, so it may be new to early players.) All can be individually reverted to the old version from the menu. You can switch back and forth at will.
  • Commissione mirror art.
  • Exactly two scenes, one in old content and one in new have commissioned art, but don't expect a lot on that front.
  • There is now an option in the menu that lets you equip players not currently in your party (it's not the standard equip option for technical reasons.)
  • Many new skills and items to learn/collect.
  • Skill descriptions have been redone from flavor text to useful details on what the skills do.
  • Some rebalancing of skills/characters more details may be posted later.
  • Some skills have been made more visually appealing in combat. (Not comprehensive and nothing too crazy.)
  • For those starting new games, the main story now has quests to guide you right from the start, instead of only beginning with 0.3's content.
  • Many bug fixes/typos/minor improvements made to existing content. Examples: The slow default movement pace used in early content events has mostly been sped up to match the standard of newer content. Also, for those speeding through content with page down, you're much less likely to hit soft locks.
  • Fixed last animation issue with a couple of AOE attacks where it would show the animation for every single enemy being hit. (0.4.1)
  • It should no longer be possible on the final boss to get into a state where there are no enemies on screen and you just have nothing to do until you give up and reset. (0.4.1)
  • Fixed issue that would lock you out of learning one of the new spells from the trainer if you did Adinia's new social event. (0.4.1)
  • Fixed issue that would prevent Gedmern's final social event from updating the quest log. Any saves in a bad state should be automatically fixed when loaded in the new version. (0.4.1)
  • Fixed spot in Gedmern's new social event where text from a different variation of the event would be displayed. (0.4.1)
  • It is now possible to get Grosh's strongest weapon when using standard Grosh instead of being given another copy of the MC's weapon. (0.4.2)
  • Removed ability to change formation in battle, which could badly break things in places. (0.4.2)
  • Gedmern's final social event should no longer have the end section be repeatable. (0.4.2)
  • Adinia's Quest log/character summary should no longer get ahead of itself and should self-correct if it is upon loading save in this version. (0.4.2)
  • Fixed some fight specific special abilities that would go away if the character was knocked ou and then revived. (0.4.2)
  • Fixed the bonus epilogue using the wrong sprite and faceset for the MC. (0.4.2)
  • Several other typos/small bug fixes. (0.4.x)

0.3.x

  • More than 60k new words of content.
  • Significant additions to main story.
  • New social events for all main characters.
  • New library and gym training session.
  • A number of other optional events added.
  • Update to how party status is displayed.
  • Can now view status of pantheon members not in party.
  • Status for pantheon members now includes a summary of events that occurred with them.
  • Quest system added that will guide players/provide some hints as to what to do next. (Note that other than for social events, currently only new content has quests enabled, although I'm hoping to change that eventually)
  • Screen will now display how many free time slots are left whenever free time is active (There is a config to disable this if you don't like it.)
  • Many bug and grammar fixes to old content.
  • Stopped extra payment that was being charged to players when it shouldn't be back in old content (0.3.1)
  • Stopped a couple of free time events that could be activated after free time was over as long as you were in the same area when free time was over (0.3.1)
  • Lowered difficulty of mini game that was proving harder than intended (0.3.2)
  • Added option to skip new minigames on failure (0.3.3)
  • Fixed broken alternate Grosh Social Event 3 (0.3.3)
  • Fixed issue that was preventing the starter for Niarae's second social event from being visible. (0.3.4)
  • Talking to the nurse should quietly fix a bad state some players might have got into on her quest line via an old bug that was fixed a while back. (0.3.4)
  • Should no longer auto-lose if you try to fight a second arena match at C rank. (0.3.5)
  • Fixed issue that could lock you out of upgrading the room if you waited too late in the game to check out the shop(0.3.5)
  • Fixed issue that for some players (depending on your web browser) your party would be messed up when visiting stores. (0.3.5)
  • No longer possible to get locked out of nurse event by visiting library too often (maybe I'll stop rebreaking that event eventually) (0.3.6)
  • Should once again be able to progress Karl's conversations in the bar (0.3.6)
  • Steel Dagger should now be sold even if you've upgraded the blacksmith's wares. (0.3.7)
  • Fixed issue with Angie's event causing her to loose 20 magic instead of gaining it. Stats will self correct at end of the day/start of endless free time or when selecting Angie from Pantheon Status in the menu. (0.3.7)
  • No longer possible to buy the girly room more than once.(0.3.7)
  • Another library fix that should help anyone who is still stuck on progressing the nurse/library chain.(0.3.7)
  • Fixes to Gedmern/Adinia quest logs. They should self-correct at the end of the day or at the start of endless free time. (No way to force them to fix early.)(0.3.7)
  • During endless free time, the bar will now be stocked with people who would normally only be there during the evening. (0.3.7)
  • Grosh's new face art is included and on by default. If you prefer the old version, there is a config that will switch it back. (0.3.7)
  • Numerous small bug fixes and typos (0.3.1-0.3.7)

0.2.4

  • Added cheat method to make it easier to see a certain event. Check the first post of the discussion thread for details.
  • Added options to skip puzzles some people struggled with.
  • Players will no longer lose progress with the nurse event chain when they visit the library.
  • Players actually lose currency when paying their debt.
  • Various other minor bug fixes.

0.2.3

  • Ambitious players that manage to get to Rank D by the final arena fight will no find themselves being declared a loser without a fight.
  • Fixed issue that could lead to javascript error/game freeze during second payment.

0.2.2

  • Should no longer be possible to get stuck in the girl's bathroom.
  • The new barkeeper should no longer be invisible after being hired.
  • If ditching Angie during her second event after having bought the new room, she will no longer punish you by sending you back to the old room for the night. (I was tempted to leave that in as a new feature.)
  • No more placeholder text if you do Angie's second social event in the right conditions.
  • Should no longer be able to talk to an invisible Angie to start her social events outside of free time.
  • Should no longer be able to get stuck doing nurse events by talking to her when you have companions.

0.2.1

  • Fix to bug in escape room with getting extra candles/potentially getting stuck.
  • Fix to bug with fire elemental push puzzle that would fail to reset properly.
  • Fix to bug that would lead to all other stores selling what the south town weapon shop sold.

0.2.0

  • Nearly 60k new words of content, nearly doubling the size of the game in that regard.
  • Significant additions to main story.
  • New social events for all main characters.
  • New library and gym training session.
  • Room shop is now available to let you upgrade your room.
  • A number of minor optional events with secondary characters.
  • Many bug and grammar fixes to old content.
  • A number of minor UI enhancements. Of note: You can now see both currencies from the main menu.

0.1.1

  • Latest fix for issues caused from missing actor_sv files in version 0.1.0. This should work even with saves from the original 0.1.0.
  • Fixed one more potential game freeze in first dungeon. I think I have them all this time.

0.1.0

  • Added three more days of main story about doubled the amount of dialogue in the game from the first release.
  • Added a new social event for all main characters.
  • Finished Magic Store and Added three more stores.
  • Library is functional with two events.
  • Added a second training session.
  • Redid the optional boss and the escape event from the initial release.
  • Updated many maps to be less dull.
  • Added music. My taste may be terrible but you now have a second option beyond silence.
  • Added more people to the town, some with their own mini events.

0.0.1a

Fixed bug that was preventing end of content event from firing and looping back to an old event instead.



Review by dandan1234

Version reviewed: 0.4.2 on 04/04/2024


Such a great game! Hoping to see more of that


Review by Hybris

Version reviewed: 0.4.2 on 01/18/2023


Don't allow yourself to be deceived by the 0.4.2 version, this game is quite polished and can be played from start to finish!

It's one of the best RPGMaker games on the site:

The story is engaging and has quite a few interesting twists.

the characters are well written and will quickly grow on you.

There is no filler combat and the encounters can be quite challenging if one is ubprepared.

All in all, the game can stand on his own even without the gender swap gimmick, that, in all fairness, is a secondary aspect in the game. Well worth a second playthrough if someone wants to see all the hidden content (although, you should check the walkthrough, certai scenes are quite hard to obtain!)


Review by Volendi

Version reviewed: 0.4.2 on 11/15/2022


TLDR ADDENDUM: This game seriously deserves to be on Steam. I'd pay $5-10 for this on Steam, esp with achievements and card sets! Amazing game, well worth a play!

NEW REVIEW 0.4.2

Okay, played through, and gotta say it feels good to play a full game.  It could use some work, and the guide could be more detailed.  For example, last boss fight. The Big Dragon Thing got to about half health, and a giant error message popped, freezing the whole game.  Or Germern not appearing where he was supposed to for his last meeting event( at the training groundTF'ed Gedmern).  IDK if that was a bug or just not stated clearly enough in the guide.  

SAVE EVERYWHERE, bc like this one fight, I hadn't gotten anything to beat her with, assuming she was a normal fight.  Freaking wind fairy tore me up, until I reloaded a save from the prev day and trained with swords a bit.  Stuff like that.

MOST PUZZLES HAVE SKIPS! This is crucial, bc some "puzzles" are "Huh? Was that... how... *RELOAD*".

All that being said, it is fully playable and finishable.  Some parts of the ending left me unsatisfied, but it was a far better ending than Mass Effect 3... 

Characters were surprisingly deep for a Indie RPGMaker game, always nice.

Plot holes unaddressed (or I missed them) Why did this null time appear, and why only this planet?  Why would Earth be okay but Timeless' planet not be? Couple other things, too, but won't go into them here.

All this being said, grab yourself a fizzy drink of your choice, and play this game after dinner... only to find the sun came up and you're still playing!

Great game, more enjoyable than many big-name franchise games.

 

OLD REVIEW 0.2.0

You can definitely see it's in the same catrgory as Magical Camp and Afterlife, but it has a good story all its own, and the characters are pretty well fleshed out!  My fave part tho... "Hey, the slimes are weak to daggers!"  choked on my Dr Pepper at that!  The timeless thing tho... so many many ways to abuse that if you can figure out how to make pockets of timelessness and pockets of "more time", or time sped up!  Oh, such a very unique and good concept!  Wish there was more to the Twins trial, and wish there were ways to get aroubnd the puzzles, escape room and ore-flame rooms... *headdesk*  Still, it is kinda satisfying when you DO figure out a rlly difficult puzzle!

 

If you've liked Afterlife or Magical Camp, play this!  It definitely DEFINITELY feels like them, but it still has its' own flavor... like the different flavors of Fanta!  Magical Camp could be strawberry, Afterlife could be grape, and this could be pineapple flavor!  Bd analogy?  Maybe... fits tho!  Hoping these three games make it to complete status tho... they deserve to be completed!  Seriously tho, Niarae is HILARIOUS!

 

 


Review by scrimblobimblo9

Version reviewed: 0.4.2 on 05/04/2022


This game is really good.  This work of cooming material?  Not so much.  But the short JRPG?  Really, really good.  The party members are unique and interesting, the fights are fun puzzles, and the stuff you get by interacting with the characters is reminiscent of a Persona game.  This game is incredible, take 15 hours to play it once blind and a second time with the walkthrough so you can get everything.


Review by awokenchange

Version reviewed: 0.4.2 on 04/17/2022


Without a doubt the best TFgame I've had the pleasure of playing.

While it was relatively light on TF, at least in my playthrough, I love slow / staggered transformation and they did it brilliantly.

What made this game so special is that after a time I ended up playing it because of how fun a game it was in its own right. It is one of the best RPG maker games I've played in any respect, and I really enjoyed it.

 

I had some constructive criticism, but it was only a few points on mis-tuned battles, so I left it to the forum. Overall, recommend.


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