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RPG Maker MV
Release Date
Last Update
Orig PC Gender
Adult Themes
TF Themes

Version: 0.3.7

Version: 0.3.6

Timeless Pantheon
by David

A slow transformation of the main character game inspired by Magical Girl Camp, Little Bitch Academia, and most notably, Afterlife.

Note: There are a number of missible secrets in this game. The spoiler minimal walkthrough on the walkthrough tab is recommended if you're the type that hates missing out on secrets and doesn't want to do a second playthrough.

As of version 0.3.x there is currently about 180k words of content. Much less will be seen in any given playthrough due to dialogue choices and other branching options.

Jake, a college student, is pulled to another world. I don't like giving spoilers much more than getting them, so play the game if you want to find out more.



  • More than 60k new words of content.
  • Significant additions to main story.
  • New social events for all main characters.
  • New library and gym training session.
  • A number of other optional events added.
  • Update to how party status is displayed.
  • Can now view status of pantheon members not in party.
  • Status for pantheon members now includes a summary of events that occurred with them.
  • Quest system added that will guide players/provide some hints as to what to do next. (Note that other than for social events, currently only new content has quests enabled, although I'm hoping to change that eventually)
  • Screen will now display how many free time slots are left whenever free time is active (There is a config to disable this if you don't like it.)
  • Many bug and grammar fixes to old content.
  • Stopped extra payment that was being charged to players when it shouldn't be back in old content (0.3.1)
  • Stopped a couple of free time events that could be activated after free time was over as long as you were in the same area when free time was over (0.3.1)
  • Lowered difficulty of mini game that was proving harder than intended (0.3.2)
  • Added option to skip new minigames on failure (0.3.3)
  • Fixed broken alternate Grosh Social Event 3 (0.3.3)
  • Fixed issue that was preventing the starter for Niarae's second social event from being visible. (0.3.4)
  • Talking to the nurse should quietly fix a bad state some players might have got into on her quest line via an old bug that was fixed a while back. (0.3.4)
  • Should no longer auto-lose if you try to fight a second arena match at C rank. (0.3.5)
  • Fixed issue that could lock you out of upgrading the room if you waited too late in the game to check out the shop(0.3.5)
  • Fixed issue that for some players (depending on your web browser) your party would be messed up when visiting stores. (0.3.5)
  • No longer possible to get locked out of nurse event by visiting library too often (maybe I'll stop rebreaking that event eventually) (0.3.6)
  • Should once again be able to progress Karl's conversations in the bar (0.3.6)
  • Steel Dagger should now be sold even if you've upgraded the blacksmith's wares. (0.3.7)
  • Fixed issue with Angie's event causing her to loose 20 magic instead of gaining it. Stats will self correct at end of the day/start of endless free time or when selecting Angie from Pantheon Status in the menu. (0.3.7)
  • No longer possible to buy the girly room more than once.(0.3.7)
  • Another library fix that should help anyone who is still stuck on progressing the nurse/library chain.(0.3.7)
  • Fixes to Gedmern/Adinia quest logs. They should self-correct at the end of the day or at the start of endless free time. (No way to force them to fix early.)(0.3.7)
  • During endless free time, the bar will now be stocked with people who would normally only be there during the evening. (0.3.7)
  • Grosh's new face art is included and on by default. If you prefer the old version, there is a config that will switch it back. (0.3.7)
  • Numerous small bug fixes and typos (0.3.1-0.3.7)


  • Added cheat method to make it easier to see a certain event. Check the first post of the discussion thread for details.
  • Added options to skip puzzles some people struggled with.
  • Players will no longer lose progress with the nurse event chain when they visit the library.
  • Players actually lose currency when paying their debt.
  • Various other minor bug fixes.


  • Ambitious players that manage to get to Rank D by the final arena fight will no find themselves being declared a loser without a fight.
  • Fixed issue that could lead to javascript error/game freeze during second payment.


  • Should no longer be possible to get stuck in the girl's bathroom.
  • The new barkeeper should no longer be invisible after being hired.
  • If ditching Angie during her second event after having bought the new room, she will no longer punish you by sending you back to the old room for the night. (I was tempted to leave that in as a new feature.)
  • No more placeholder text if you do Angie's second social event in the right conditions.
  • Should no longer be able to talk to an invisible Angie to start her social events outside of free time.
  • Should no longer be able to get stuck doing nurse events by talking to her when you have companions.


  • Fix to bug in escape room with getting extra candles/potentially getting stuck.
  • Fix to bug with fire elemental push puzzle that would fail to reset properly.
  • Fix to bug that would lead to all other stores selling what the south town weapon shop sold.


  • Nearly 60k new words of content, nearly doubling the size of the game in that regard.
  • Significant additions to main story.
  • New social events for all main characters.
  • New library and gym training session.
  • Room shop is now available to let you upgrade your room.
  • A number of minor optional events with secondary characters.
  • Many bug and grammar fixes to old content.
  • A number of minor UI enhancements. Of note: You can now see both currencies from the main menu.


  • Latest fix for issues caused from missing actor_sv files in version 0.1.0. This should work even with saves from the original 0.1.0.
  • Fixed one more potential game freeze in first dungeon. I think I have them all this time.


  • Added three more days of main story about doubled the amount of dialogue in the game from the first release.
  • Added a new social event for all main characters.
  • Finished Magic Store and Added three more stores.
  • Library is functional with two events.
  • Added a second training session.
  • Redid the optional boss and the escape event from the initial release.
  • Updated many maps to be less dull.
  • Added music. My taste may be terrible but you now have a second option beyond silence.
  • Added more people to the town, some with their own mini events.


Fixed bug that was preventing end of content event from firing and looping back to an old event instead.

Latest Reviews - View All Reviews

Review by Frinkleton

Version reviewed: 0.3.7 on 01/21/2021

TIP To anyone reading this review SAVE BEFORE TALKING TO ANYONE and Read the walkthrough you WILL miss stuff. 


Game is decent but you Need to follow the walkthrough which just takes alot of the fun out of the game. 

9/10 for gameness

4/10 for fun

Art is default RPGmaker assets so I won't score them on that as I quite like those. 


Honestly I do like this game there is far too much text in some places (quite a few places)

Its all pretty well written but its just too much inplaces. 


I get that the whole thing is supposed to be surrounded by time being limited even though time doesn't progress? which is quite weird.


This game is pretty solid has some good stuff tfs are fun and well placed. I'm only on Day 9 where it crashed. 


Not really review related --

But an area where we can grind some XP would be nice especially as the main character is as weak as a paper bag and the actual trained folk don't seem that much stronger just having a larger health pool but even they fall after a couple of hits.  Or just outright buff the npc's you team up with as they are really weak. Fighting I think its the first boss I had to reattempt a few times as in 6-7 moves I gameovered repeatedly because they were just getting outight destroyed, ended up just hail marying it and hoping which eventually worked.

Review by Danyl

Version reviewed: 0.3.7 on 01/18/2021

Very nice game. I like it very much and I am looking forward for another part.

Review by Ailius1

Version reviewed: 0.3.7 on 04/24/2020

The Pros:

This is a rather large game that does a lot of things well. It really sells the transformation experience and slowly spreads it out with small changes.

There are a lot of creative puzzles, interesting story, good characters.

I'll sympathize with the artwork being mostly RPGMaker default assets with a few others mixed in. Generally, the default art is good, and takes a lot of top and expertise to completely replace. So, the occassional use of other than RPGMaker resources is nice.


The Cons:

There are a bunch of bad design decisions. There's a *lot* of dialog that could've been edited down. There's a lot of long cutscenes which end in a critical decision, lacking a save point. This leads to frustration as you'll have to make a one time permanent decision with consequences you don't like, have to load a previous save, trek halfway acrossed town and watch the cutscene all over again. An early example is in one of the opening sequences, you're expected to pick an "aspect" of magic. There's no real indicator of the strengths or weaknesses of the resulting spell trees unless the player wants to sit through several cutscenes until they get access to a magic trainer.

The game also has a tendancy of playing out like a visual novel. One infamous example that annoyed me was a Fine Steel Sword which you find in a dungeon which can only be equipped by a character who isn't in the party at the moment due to plot reasons. However, when the player does get back to town, it's only the protagonist in the party, so you have to hold on to it, so you just have to wait until the next time you're in a dungeon with that character in the party and don't have a cutscene active - which ends up being the final dungeon of the game.

The town map is way bigger than it needs to be or should be. This is all the more painful when you get "Free Time" and don't want to miss opportunities to gain affinity with your companions, who are generally scattered around town...so *every day*, you end up scouring the entire town to make sure you didn't miss anybody.


Overall, it has a lot of the "RPGMaker-isms", but it does what it's supposed to do well. I particularly recommend it if you intend to make your own games, as it is both a great example of the big things you have to do right and the small mistakes you want to avoid.

Review by OzDNobody

Version reviewed: 0.3.7 on 03/30/2020

This game is one of the best in the site

The gameplay is good (a few hiccups but nothing that ruins the experience)

The world is quite unique and I want to learn more about it

I like the characters (they all got their unique quirks)

THE STORY! hands down the BEST PART! of the game!

Review by Seleroan

Version reviewed: 0.3.6 on 03/19/2020

I genuinely like this game.  The characters are likable and quirky, and I enjoy existing in this world (RP wise of course).  

I would say that it could use some pictures of your transformed state, and the transformations are sort of an all or nothing piecemeal affair.  I.e. your bust size comes in one scene, and how much of a change you get depends on how you play the scene.  But whatever you get, that's the only change to your bust.

Combat is generally fairly easy for the most part.  Standard RPGmaker fair.  No random encounters, and battles are infrequent and very clearly telegraphed.  None of that is at all good or bad, for me, but it might make a difference to some gamers.

So far, I've not seen much in the way of kink.  There's some nudge-nudge wink-wink here and there, but nothing outside of the R rating listed.

Check this one out if you like slice-of-life RPGmaker games.

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