Well, the game just kind of... ends? Sort of a cliffhanger.
The card-battle combat system was difficult to figure out at first, however by the end, its waaaay too easy. I blew through the final few dungeons like I was playing a AAA game on story mode. Kind of wish there was more going on with the club on a day to day basis.
Not too bad of a little game. It's different.
The Game has a number of flaws, but that was expected, given the developers gave up on it because of its unstability. (on the developers end. IT works fine on the player end, other than the quest log.)
However, despite its ocasional flaw (mostly in the quest system) it's a good (Half) Game, with several hours of content, with interesting characters, and A two option TF system, where you either gain a TF by looseing to a boss, or, if you beat them, absorbing a item.
Also, word of advice: If you reach the point of the story where you're hearing the name "Don Lobo" You've reached the final quest, so make sure you do anything you want to do before continuing.
PS, Very excited to play it's sequel game: Orchard University: P3rfect W0rld.
Very nice game, well done. I am looking forward for next part :-) and I hope its not dead.
I really like the game so far and hope you continue to do a good job on it.
Really liked what there is so far, and I am excited too see where this goes. Combat for the most part is really good, I love how there are different styles of decks you can make. Story is pretty well done as well, with each change your character goes through getting it's own little scene
That being said, there are some things that I think should be changed. First off, as far as I can tell there isn't much difference between Mind damage and Body Damage for your character. The only real thing that seems too matter is if your TF meter is full or not.
Second, I think you should be able too take the basic cards out of your deck once you start finding replacements for them, Being forced too use cards I don't want is really annoying. I also think you should be able too take cards out of your deck whenever, without having too go to your storage, if I see a vault that has a card I want too buy, but does not support my current build I either have too buy the card and have a bad card in my deck for the rest of the dungeon, or skip it and miss out on a card I wanted.
Third. More art. I love what there is so far but I would definitely like too see some illustrations of your character after they sync with a crystal, or lose too a boss. I'm not faulting the game for this, I know artists can be expensive just more of something I would like too see added too the game than anything.
That's about all I got for suggestions, after all that I still really enjoyed this game and hope it continues too be updated in the future.