You are Alex, a poor student that decides to take a summer job working as a receptionist at the Crooked Elm, a hotel in a faraway mountain village deep in the Transylvanian region. Quickly you realize that nothing and no one in the village is what it seems, and every passing hour has you more embroiled in the mysterious happenings...
For more details about the story check PLOT, but beware of SPOLIERS!
Version 1.50a - Bugfixes:
-fixed the display of time
-fixed a bug in the inn where options would not be displayed after speaking to Lavius and declining
-fixed the bracelet UI not displaying correctly
-fixed other minor bugs
-fixed various typos
=>added download version with the applied fixes and new art
The current version is 0.1.50 Lewdness has arrived! see CHANGELOG below:
-sex scenes with various characters have been added into the game
-there is no longer a hard cap on how many days you can play
-it is now possible to "complete" day 1 (this is a spoiler free description - those who have played know what this really means. For the rest - story milestone)
==>Please note that since this is the first patch with a truly "unlocked" cycle, it is possible that there are some bugs left in, depending on the order in which you do events. If you see any please report them in the discussion thread, I will be monitoring things closely and follow up with bugfixes soon
-more time sensitive descriptions have been added
-There is new art!
Things still in progress:
-items, secrets, and the shop -> I'm still working to improve this aspect
-variations of the lewd scenes
-end of day "work" module is still the same as last patch - it is scheduled for upgrade
-physical and mental changes have been expanded but are still scheduled for additional polish
Any and all feedback is welcome as usual.
PATREON UPDATE: Patreons will now get a version with cheat menu for quick navigation. Please note that all in-game content will always be accessible to everyone, for free.
Patreon helps me commission more art for the game. It gives you access to in-dev builds, cheat menu, polls, as well as Discord. Pledge only if you can, playing is the biggest support already ;)
If you like my content you can find more stories and games at http://xfiction.org/
The main premise of the game is that death isn't the end. Dying changes you but it's also a way of gaining valuable informaiton that helps unlock the secrets of the village. New dialogue options, locations and events become available.
The basic game mechanic in this game is something I've been dying to see executed for a while now and I think the creator nailed it.
I'm eager to see where it all goes.
I would definitely like to see locally hosted images, I download games and play them offline later, so I essentially miss out on all the art.
Fantastic game. Very engaging mystery and although the erotic content is sparse, it really feels deserved when you reach it. The writing and overall production value is something that all authors on this site should admire and all readers should consider supporting through patreon.
Transylvania is a game that's hard to talk about because it's just so great to experience unspoiled, so I'll stick to the generic parts:
It has a lovingly crafted setting that invites exploration and experimentation while its characters are intriguing and erotic and always hint at more than meets the eye. The core mechanisms work well for its premise. The writing is superb and constantly manages to leap between foreboding, evocative, creepy, sexy and evocatively creepy in a sexy way. The art style is certainly a change from all the usual porn gifs, but it wonderfully fits the genre.
A word of advice, though: Do not expect quick masturbation fodder as soon as you click Play. There is more than a bit of exquisite erotic writing in there, but the story builds up to that over some time to go from "mundane student looking for an interesting summer job" to "lots and lots of sex". Additionally, the setting's horror aspects are often presented in a sexualised way, but they are not defanged.
The current version of the game (0.1.50) has a good chunk of material that can keep players busy for some time and will not leave you hanging (though perhaps wanting for more).
It is an interesting game for sure.
Its at an early phase with basic sketch art.
As for game mechanics : it is that i hope many developer learn from as a positive example.
I've really been enjoying this one.
The setting's cool and I like the concept a hell of a lot.
I really like the use of secrets as currency and then using them to buy permanent upgrades. That's so well suited to a game with a loop like this.
My biggest complaint is the strange "reflecting on my life" - about the relationships, pets, etc - every time you use a bead. If it's going to be significant in the future, I'd say keep it as-is, but its a bit too slow and feels irrelevant at the moment.