You are Alex, a poor student that decides to take a summer job working as a receptionist at the Crooked Elm, a hotel in a faraway mountain village deep in the Transylvanian region. Quickly you realize that nothing and no one in the village is what it seems, and every passing hour has you more embroiled in the mysterious happenings...
For more details about the story check PLOT, but beware of SPOLIERS!
New in Version 0.2.07:
-added new art for serving Elise in a maid outfit;
-added new art for overdosing with pheromones while wearing the devil's gown;
-added scene variation for overdosing with pheormones while wearing the devil's gown (if you decide to do it again);
-added mental consequences for the two scenes above;
EDIT: hotfixed a game breaking bug that caused Felicia's line to be stuck early on and block progression.
-a few bug and typo fixes;
-With this patch I've started the groundwork for the sanity mechanic to be more consequential - starting with those two scenes and their circumstantial variations; I will be expanding into more things taking and giving sanity, and building more consequences and interactions based on this stat.
Version 0.2.06 Summary:
-15,000 more words
-seven new images for clothes art (example below)
-more consequences and reactions to clothes
-beginning of Chapter 2 added
-NEW game mechanic - CHALLENGES;
-new test mechanic - HUNGER - only in Chapter 2;
-it's possible to simulate a progression save and start from Chapter 2;
Any and all feedback is welcome as usual.
Patreons get a version with cheat menu for quick navigation. Please note that all in-game content will always be accessible to everyone, for free.
If you wish to support the game and gain additional perks, click on "Support the game" on the left panel =)
Patreon helps me commission more art for the game. It gives you access to in-dev builds, cheat menu, polls, as well as Discord. Pledge only if you can, playing is the biggest support already ;)
If you like my content you can find more stories and games at http://xfiction.org/
The main premise of the game is that death isn't the end. Dying changes you but it's also a way of gaining valuable informaiton that helps unlock the secrets of the village. New dialogue options, locations and events become available.
If you are having difficulties or are not sure what to do, this is here to help. In the first part there are some spoiler free tips that can orient you without revealing the plot. If you're still having trouble, below are detailed pointers, which contain spoilers.
1. Spoiler free tips:
-the game has a long intro; until you reach Monday, there isn't anything to worry about.
-if you die, keep playing;
-exploration is usually rewarded; even if you have already talked to a character or visited a place, your options might change in the future;
-there is a recap at the beginning of your day that will tell you your current knowledge and relationship with the main characters. Keep a close eye on it. If you're not sure what to do, working on improving these can give you a direction;
IONUT / TOWER line - you need to acquire the keys from the servant. You can do this by distracting him, via messing with the pipes in the basement.
ELISE line - talk to her regularly in her room, AFTER breakfast. You will need to give her flowers, which can be found in the garden. After a point, you will need to take the ribbon from FELICIA at the antique shop to further your progression. Once you max out the Elise relaitonship, you will be given a choice to define its final shape (servant / friend).
LAVIUS line - you need to talk with him at the inn, but you can only progress if you have few beads remaining.
WEREWOLF line - you need to get pheromones from FELICIA in order to not die. Use 1 and remain calm to pass him by. Use more if you want to trigger the phero overdose events.
ZACHARY line - you need to remain cool and not flirt with him. Zach will give you info about the characters. If you have visited Lavius' lair alone FIRST, THEN you can ask Zach to help.
MAIN story line - activating the generator. You need to have gone to Lavius' home once with Lavius, then alone to get info. You need the pheromones from Felicia. You need to talk to Zach and ask him to help. Find the fuel in Lavius' lair after these conditions are met.
It's a fun idea, but I'm giving up on it. By nature it's repetitive...and after a while that just gets frustrating.
It's an intriguing game, full of dark mistery. Interesting characters and challenging puzzles. Would be nice if there was lesbian content. Definately one I'll keep an eye on.
Transylvania has everything I've wanted from a lewd game. It has a cute protagonist, an engaging story, a very good mechanic for exploring different scenes, a willingness to get dark, and a variety of fetishes. If you're still not convinced let me explain those points further. The protagonist's cuteness is thanks to the game having a really good artist. The story feels like an actual story and not merely an excuse for having sex. I won't spoil anything but there is a mechanic for seeing the different scenes that isn't just saving and loading. The game isn't afraid of darker themes like death and i like that. Again, I won't spoil anything specific but there are more fetishes past just men and women having sex.
In summary I love this game and I highly recommend it.
Going to be honest here... did not think I was going to like this, and the feeling got stronger once I first saw the style it was done in.... BUT... it kinda grows on you after a bit. Olny found 11 secrets tho, and so far would need 12 for everything I have found in this. Wish there was more progression in the history shifts, but can't wait to see it finished! Definitely adding this to "like" and "subscribe" lists! The style really does match the story quite well, on further reflection. Definitely an artistic choice, rather than anything else, unlike what my first assumptions were (Deepest apologies, shouldn't have jumped to conclusions!). Also, the story is interesting and, while it does share some elements from other stories, feels suitably unique. Keep up the good work! =^_^=
The basic game mechanic in this game is something I've been dying to see executed for a while now and I think the creator nailed it.
I'm eager to see where it all goes.
I would definitely like to see locally hosted images, I download games and play them offline later, so I essentially miss out on all the art.