It’s the year 2335. At the edge of humanity’s galactic empire lies the Astanten Nebula, a region that defies all attempts to be studied or conquered. Within the colloquially named Cloud 10 are unfathomably ancient shipwrecks, baffling monuments to a forgotten past, rapacious alien lifeforms, and untold treasures. Beings are drawn from all over the galaxy; hunters, cultists, scientists, scavengers, even politicians and royalty, all driven by the hope that, within the Cloud, they'll find their own personal fortune and glory.
You are one such fortune seeker. Left for dead deep within the nebula, you find yourself rescued by a strange AI. With this uncertain partnership, you must explore the cosmos, track down your betrayer, overcome greedy aliens, and ultimately uncover the truth. But how will the harsh realities of surviving in Cloud 10 change you? Will the blissful promises of safety in the infinite hands of a monstrously powerful AI be too seductive to bear? Or will you assert your own authority over her? Only you will be able to decide.
Please read the FAQ on the site for instructions on downloading, installing, and automatic self-updating.
The version it says on the left under Game Information is the current version of the Patron Build. The Public Build will always be up for free, it'll just be 30 days behind the Patron Build.
August Update: Added an expansion to Iannan for dom players, and several new encounters. Total of 30k words of new content.
July Update: Added new NPCs Shand and Lara, and several new encounters. Total of 30k words of new content.
Great start! Very fun, love the writing, well done UI, and would be so eager to explore the rest of this story! The only bit though.. it is Really hard at the moment (and in this genre this is a common issue) to know when you've seen 'all the content' and can just stop playing? That aside, can't wait to see more :)
The game is updating fast so far.
The content right now is still pretty limited, though. There's three fight encounters, a handful of non-fight encounters, and a couple of events where you progress your relationship with your AI. At the only hub you can currently reach, you can do some activities that up your stats and restore your nerve.
It will take about 2 hours to reach the end of all available content, maybe less.
So far, it has a lot of promise. I'm very interested in seeing where the relationship with the AI goes.
My biggest complaint so far, other than the lack of stuff to do (which I understand is because it's an early version) is that the futa character has balls. I'd at least like the option for a ball-less futa.
I also dislike the shape of the female model a bit. The proportions seem off. I think it's that the thighs and hips are too big, mainly.
Also, it's a bit weird that currency is the future is referred to as "gold" without any justification. I mean, maybe they do use gold in the future, but without someone explaining why gold is the currency, it feels like an entirely out of place fantasy reference.
Also also, also... anyway, I find myself just rapid clicking through repeated scenes when I'm out flying around. The content just isn't very interesting once you've viewed it once. That's not a good sign for things to come. As a result of the rapid clicking, I sometimes click an option I did not want.
As far as game progress goes, RNG does factor in to success, but if you start by spending all your cash on fuel and make sure to save before you leave, you shouldn't run into many problems.
Adding a changelog which specifies what content has been made available in which versions of the game would increase testing feedback. Not know if content is available to me as a non-patreon member limits my ability to determine if I am encountering bugs that are precluding interactions or if I just have yet to gain access to said content.
Interesting premise. It is a true rpg as your skills affect your ability to suceed at different tasks and those skills can be changed by your actions. I would like to see the game force choices in the skills you can train based on in game choices or a similar system that makes diversification of skills have drawbacks and benefits while heavy focus on specific sills is reward in the ability to accomplish nearly impossible tasks but nearly mundane tasks might elude your character.
TF content: Presently there is only the instant transformation of the PC's body directly following the tutorial and then minute mental changes in becoming inured to "adult content" and becoming more submissive to the ship. I am curious to see the direction the submissiveness goes. On the desensitization I am curious what the trade offs will be...
First off, the GUI is really nice. The character creation is pretty cool and the players avatar is the only thing that is a bit off. The artwork is great but the propotions seem off. But thats minor.
The writing and AI are very well done. I wish there were more content but I realize it is early. One of the 'prettier' games visually and up there as far as writing and story. Can't wait to see this grow.
It's a decent start for a lewd sci-fi game. UI is great and reminds me a lot of COC2 and TITS, which it's probably based on
To people whining about copying TITS and etc, Nonesuch and HugsAlright work on this project, both writers for TITS
My experience was bug free and had no problems running the game on firefox.