In Escape from Enderon, you play as the companion to the Prince of Valencar. Your caravan is ambushed en route to the capital city of Enderon and you are forced to journey back to Valencar through hostile territory. Bandits, guards, bounty hunters and slavers are all out to get you, though!
Escape from Enderon is built in Twine 2 with Sugarcube 2 format. It should run in your browser (I use Google Chrome) like other Twine interactive fiction games.
The main focus of the game is to avoid being progressively restrained and used for sex (and in future content, enslaved/dominated). The game is M/M focused.
Trello board: https://trello.com/b/150woSdI/enderon-game
Features:
26/08/2020: patron version 0.0.9 available on Patreon, public version to follow hopefully in late September.
In Escape from Enderon, you play as the companion to the Prince of Valencar. Your caravan is ambushed en route to the capital city of Enderon and you are forced to journey back to Valencar through hostile territory. Bandits, guards, bounty hunters and slavers are all out to get you, though!
You, the player character
Prince of Valencar (randomised name)
Enemies: bandits, bounty hunters, soldiers, slavers
Manage your health and energy levels by foraging for equipment and supplies, and resting to restore your energy.
Enemies are tough - try to run from enemies tougher than scouts if possible.
Put in 2 weeks' worth of travel time in order to reach the current temporary 'good ending'.
For previous changelogs, visit the Patreon or go to https://www.varlanceinteractive.com/tag/escape-from-enderon/
As the game's info page notes, the transformation content here is minor, but in my case the focus on M/M content and the game's premise make up for a lot. It could use a little more variety, but the groundwork is in place to provide that with time.
Clearly a lot of thought has gone into streamlining the gameplay with features like the auto inventory management. There's still some room for additional streamlining, though. If an enemy begins to pursue you when you're at 0 health, your escape attempt auto-fails and you automatically lose the battle, so the game could pick up on that and take you to the lose screen with a text-based transition scene, rather than having you click through the evasion and battle menus. It's a small thing, but it starts to come up more and more as your alert stat rises. At high enough levels, it's easy to end up in a loop where you get a train run on you by assorted bandits and guards until you finally get a chance to recover.
I appreciate more m/m content on this site, but this game is repetitive at best. I very quickly fell into a pattern of low energy - rest - rest interrupted by a fight - repeat.
I would advise you either reduce the frequency of interrupted rests, increase the severity of the penalty for losing, or both. As it stands, I feel as if I'm not making any progress towards the alleged goal of the game.
Also, I don't understand why there are so many people in this world who happen across a potential slave, screw him once, put a pair of handcuffs on him and then decide they don't actually want a slave and leave. What, is the Enderon army just giving out bondage gear for free, that so many people are willing to put it on a stranger and then never see him again?
Basically this game feels more like a bunch of things that happen more than any kind of consistent experience.
I like the general idea of the game, and the foundation is already quite good. I'd say it just needs a little bit more depth and content, like progressive traits/fetish development and more tf. Also, the planned player slavery got me intrigued. I hope the dev continues to develop this game.