The king is dead leaving leaving a power vaccum in the kingdom. Help guide the Princess in her quest to get herself upon the throne. You'll have to manage her classes and personality as she tries to gain support. But be careful, there's dangers lurking everywhere and the Princess has a mind of her own.
Naked Ambition features a pixel art style inspired by mid 90's PC games as well as a unique semi-randomized gameplay style. What order events happen in and what decisions the Princess makes changes every game.
If you want to see what's planned for upcoming updates and track my progress, check out the game's Trello board
How to access TF content:
At the moment, the only TF content is a futanari transformation. To get to this route, you must reject the Vizier as your advisor and get onto Cecily's path. Cecily's path starts automatically if you allow her into the kingdom and reject the Vizier.
From there, to access the feminization content, pass the green checks in the scenes following the Princess's transformation.
Added seven more weeks of Evette trainer events
Added two trigged fall random events following up summer events
Added the first wave of improved art
Added five more pieces of art to the fan art gallery. Send in your own to be featured as well!
The didlo fall random event now has a futa variation
Fixed the brother bedroom background failing to show
Actually deleted the code that causes the soothseer error.
Fixed the summer lawn bowls event directly leading into the player visit instead of jumping to the weekend as normal
Fixed error where failing a pink check on Evette's route wouldn't give future chances to pass locking you in a loop
Fixed an error that caused the wrong player conversation to happen after Peyton's second meeting
Fixed a broken image in some of the possible dual card combinations
Fixed a crash on week 28 at the start of the random event. Unfortunately, this requires a new game, old saves will still have the crash
Fixed the game still skipping Peyton's second council member visit
Updated the color count algorithm for the soothsayer random event to use the same algorithm as the rest of the game's max color checks, this should solve the crash it sometimes caused
Added seasonal checkpoints you can reload the game to while resetting the Princess's decisions
Added two more pieces of art to the fan art gallery. Send in your own to be featured as well!
Expanded timeline by seven weeks
Added the Festival of Rivers
Added Enrique as a new trainer with three current actions
Added second Peyton council member visit
You can now survive the assassination attempt with long term consequences
Removed progression from main menu temporarily
Added fan art section to gallery
Added some Player-Princess conversations that were missing
Fixed crash when talking to Evette during the ball
Fixed bug in the random event with the fortune teller
Fixed the trigger at the summer festival that sets Gales affection to 0 if you have Cecily as your trainer being miss-able
Fixed a few bugs in the court philosopher random event
Fixed a few typos
Added the ability to change the font in the preferences menu
The card removal screen now shows you how many of each color are in your deck
If you get the low affection scene in the council member meeting, the stat check is 10 points easier.
Fixed one of the stressed cards that the Vizier can add to your deck having an improperly initialized variable
Fixed a crash caused by missing gallery images
Fixed the philosopher court random event missing a background
Fixed a few errors in the demon tentacle scene
Fixed one of Amelia's scenes trying to have a non-existence stagehand talk to you. He exists now.
Fixed the Princess being able to choose a lesson beyond the bounds of the available lessons if she rebels and chooses her own lesson. That was too rebellious.
Fixed the summer random event cow decision looking for the wrong color
Fixed the Princess talking to a maid about her dick if she didn't have one
Fixed the talk with the Princess after the second meeting with Filbert sometimes showing the wrong conversation
Fixed Ulric's trap raising the Princess's political reputation rather than her sexual reputation
Advanced timeline 7 weeks this includes:
New meeting with all the council members except Peyton the Merchant
New random events for autumn
7 new scenes for the Vizier with 2 new actions
15 new scenes for Cecily with 4 new actions
14 new scenes for Evette with 4 new actions
7 new scenes for Ulric with 3 new actions
Adds a total of 31 new images to the gallery, more than doubling it
Of that, there are 5 new animations and 11 other pieces of sexual static art
Added card combining mechanic to create dual-color cards
Added dual-color checks
Gallery expanded to 4x4 from 3x3
New main menu option, progression. This tracks storylines you've seen and in the future will allow you to change lessons between runs
Added player chosen lessons. Right now only rest (which reduces anxiety) is available
Removed the sexual stats from the stats screen as they weren't being used
Moved the save erasure trigger to after the intro
Added ability to skip the intro on repeat playthroughs
There are now different portraits for non-named men and women.
Fixed the ball image in the gallery showing the wrong picture
After rejecting an action from the Vizier once, the princess should now be able to accept it when he tries again
Added the rest of the chibi animations for the Princes's lessons
Added 2 new popins for the Festival of Flowers
Improved some of the UI graphics
Improved the calendar graphics
Adelin's name is now displayed on the people screen. Just in case you forget
The dominant and submissive cards added on Evette's route have been changed from being unique to dual color cards from the system being introduced in .4
Added Ulric's trainer path up to current end of content date
Added new piece of art to the ball
Added six chibi animations to the lessons results screen with the rest to come
If the princess has more favor with four of the council members after the foreign royalty introduction, the conversation with Normand now reflects that
Normand's cape now flutters
Fixed Evette's and Filbert's needed social skills being flipped on the lesson select screen
Fixed crash in post festival of flame blowjob scene
Fixed the blink files for the Princess "moan" expression being missing
Changed Festival of Flowers to allow the player to chose the event the Princess partakes in.
Changed the first conversation with Adelin from a "Yellow" check to a "Conversation 5" check
You can now force the princess to let in Cecily or not with stat penalties for doing so, like the vizier
Lowered lesson bonus from choosing matching color dialogue from 1.5 to 1.4
Choosing the pink dialogue option now increases Fitness and Strength lessons gain by 1.4
You can't have the princess study a skill if that skill is over 40 and more than 2* it's pair. No more having 100 wisdom and 5 knowledge
Added new summer random event here the Princess visits the player character.
Added new summer random event where the princess has her fortune told, leading to minor reputation bonuses based on what signs she draws
Changed the post-Festival of Flames love scene if Princess is a futa to be more penisy
Made the reject Cecily sequence less insane (It made sense in an older version I swear)
In the very story critical cow herd random even decision, changed the test from a red check to a blue one and reversed the effects.
You can save and load the game with a few concessions. The decisions the Princess makes (card color checks) are saved permanently for each run.
To reset the Princess's decisions, you must restart the game. This will also delete your saves to prevent the old save data conflicting with the new randomized run
Moved the Princess relationship stats to the Subconscious menu from the People menu
Added chibi Princess to Subconscious menu
Calendar available one week earlier
The calendar now tells you what the target skill number is for council member encounters
Made it harder to click through color checks without seeing what cards the princess drew
Skills that have their lessons boosted by choosing a particular color conversation option now have a visual indicator that the boost is active on the lesson select menu
Changed the fail check sound effect to be less negative sounding
Changed the phrasing of color tests. It's no longer Test: X Passed/Failed, but something more gentle. This should make the intention of those checks clearer.
Fixed white box over text in android version
Fixed a bug where multiple affliction cards being healed at the same time could cause the wrong cards to be removed from the subconscious
Fixed the week indicator on the calendar disappearing if you changed pages.
Fixed a crash in the noblewoman route after gaining the submission card
While this game is as excellent as the other reviews claim, it does fall a bit flat if viewed as pornography. The game is very slow, and in the events that I saw during my 3 hours with it, any tittilating content was rather brief. If you're primarily here for porn, this game might not be for you - although I do still recommend it regardless.
Not yet finished, but what's there is expansive and really good. So, I'll give a rating based on what is present.
Game Score: 9/10 (Similar Style to Long Live The Queen, pretty good storytelling that isn't strictly linear, interesting indirect gameplay elements, the dialogs are great and made me laugh)
Hotness Score: 8/10 (I like the art style, the characters are intriguing, if you're into corruption and coercion it's pretty steamy and depraved)
Overall Score: 9/10 (Check this one out and keep an eye on it, it's worth playing now and seems to be getting better)
So far light on physical transformations, but hey, it's fun. If you're on this site, you'll probably like it.
This is a surprisingly well-polished game. I say surprisingly because although there are many good games on this site, this one plays and looks like something a gaming studio would make.The graphics are superb, the gameplay is fun, the dialogue is good, the only downside is that it is unfinished.
Reminds me a lot of Long Live The Queen on first appearances. I found what is available so far to be of a demo length but sufficient to get a good understanding of what is on offer... and I quite enjoyed it.
Transformations in the game are admittedly thin as stated by the game maker, but this is not important right now as they are there and can be reached fairly easily. Playing through the game is very much an RNG affair (which is why it reminded me of Long Live The Queen), with it being difficult to get a "perfect run" but also quite easy to end up on a "failing game" through continually hitting stress points and your avatar being ignored by the princess if you are too crass with your recommendations.
It is important if you play this game that you think tactically since the game auto-saves and the only way to correct a mistake is to begin the game from the very start. While there is a saving mechanic now, it is not something you can save scum with and does track your decisions.
But this is not a detriment. After restarting the game a few times I had it figured out regarding the skill angles and the game is mostly forgiving up until Week 5 when really stupid decisions you've made start causing you problems. And while there are still bugs in the game of course with such an early Alpha release (had them occur twice towards the end with the Ren'Py engine), but they're skippable and the game is able to continue being played.
Right now it is very early days, but I do recommend this game and look forward to future releases. It is in fact a game I would pay for if it was completed based on this early demo.
Just an excellent, incredibly professionally well done game. The graphics are top notch and fit the feel and theme but the gameplay is smooth, intuitive, and enjoyable.