This feels a lot like Princess Kay's Dungeon Damsel, which isn't a bad idea. I liked that there wasn't a lot of awful moon logic pizzles, but there are definitely places there the maze is not ‘fair’ — I definitely felt like there were hard-coded gotchas that I couldn't avoid.
Being officially on hiatus, I'm not sure how much more development this will get, but treat it more as a series of minigames or encounters than a game with plot or narrative or it'll probably be more satisfying. It's good for about an hour of mucking around and experiencing the right and wrong ways to solve each trap or situtation.
Basically a succession of bad endings (huge chunks of bland text with barely any pictures) in a form of a labyrinth. This game could have been way better if the game had a little more complexity.
i will be polite and fair
xth floor has no exit
out of 10
game owers 3
dungeon lay out 2
game flow 0
thats 12/70 er lets forget about it.
It's interesting, but it needs a lot of work to make it more than a quick time sink.
Cool idea, needs a lot of work though to be an alright time killer. Don't see much of a story coming out of a game like this.