It's game night! You've just sat down to play with your two college roommates and best friends in the world. But, oh no! What you thought would be a fun card game is actually a 15th century alchemist’s perverse ritual for transforming men into insatiable sex slaves. With your bodies and minds on the line, can you complete the game and turn everyone back to normal? And by the end, will you even still want to?
Campus Magnum is a transformation-themed, gay erotica card game. It contains explicit content as well as descriptions of domination, submission, humiliation, and sadomasochism. The fantastical events depicted are intended purely for the enjoyment of the player and are in no way meant to promote hate speech, sexism, or intolerance toward any group of people. If any of that subject matter will hamper your enjoyment of the game or you aren't interested in M/M content, I suggest giving this one a pass.
This is my first attempt at making a game, and creative writing in general, so you'll likely encounter typos, bugs, or other errors. If so, please report them, either in the TFGames discussion thread or in the "Bug Report" thread on my itch.io page. Your feedback is greatly appreciated. If you would like to help support this or another interactive transformation project I am currently developing, consider joining my Patreon. And please do consider joining the Homotextual Gaming Discord Server where I and many other developers and players of homoerotic games get together to chat.
v0.10.0 Getting By With A Little Help
v0.9.0 Reform Cruel
v0.8.0 Themes are for 8th Version Updates
v0.7.0 Discordially Invited
v0.6.0 Feature Creep
v0.5.0 Big Boys and New Toys
v0.4.0 Tying Up Loose Ends
v0.3.0 How Refreshing
v0.2.0 More Player Choice
Campus Magnum has more replay value than any other game I've played. I still find new endings, or cards I enjoy after losing track of the times I've played. Beryl is a great author.
Oh look it's the game I replay the most of all the games on thsi sight...time to leave a review~
Wishlist (I don't really have "critiques"):
Overall, I highly recommend this game. It and Demitransference are tied for my favorites at the moment, and there's a reason why: they're good.
An interesting game. This card transformation game is simple enough to breeze through and wild magic your way into some really weird transformations, but there are multiple endings in this game depending on who wins and how transformed they are at the point of the game end, so it pays to understand and know the rules.
Interactivity in this game is simple enough: pick a card, play a card and do what you can not to wreck your trust levels with your opponents while going for the win. Images in this game are solely tied to the card game itself and the game engine: you won't find any adult images here in this release. Writing however compensates for this strongly and you always know what's going on, who's being transformed and how, plus how much you're screwing up your winning path chances. Coding for the game didn't come across to me that the Computer Is A Cheating Bastard, but there are times when your opponents will ignore significantly transforming you and just transform each other if one or the other is closer to the winning score they need for the final hand.
How much enjoyment you get out of this game will depend on how well you learn the game mechanics. While it is very easy to end up in a MMM scenario through brute forcing your way through the game, if you take your time and are careful you can end up with an MFF or FFF or FMM end game and still be the victor.
Cautiously recommended, but if you like card games Strongly Recommended.
This has a lot of stuff to find, and it's a fun game on its own, and the writing is good. It's pretty dark pretty often, but not in a bad way imo.
What you've put together here is a fantastic TF game; I may not dig the MM side of it, but as a unique game full of semi-uncontrollable outcomes you get full marks. The flowery language of the setting can make the strategy a little difficult to pick up on, but being able to change victory conditions on the fly or trading TFs for a better standing is a great concept that's actually fun to play.
(There's some room for the AI characters to be improved, though I suspect it's currently designed to prolong the game or at endgame, give the best chance of winning.)
Preferences aside, it would be useful if one could toggle certain kinks, just to make the experience a bit less jarring if one comes across a passage one wasn't expecting to read.
After either losing, or winning via Moon (which I presume always implies a Sub-themed victory), I finally got lucky enough to win via a Sun and see the 'dom' ending, only to be both amused and dissapointed it effectively resets the game. As a true ending it's actually pretty well written, but it still kinda sucks your 'victory' is to merely play the game again. But hey, that's only a bonus if you prefer to play a subby persona??
tl;dr - really well made, but ultimately not my thing.