Great start! Refreshing to have a game using SRPG instead of the standard RPGMaker. The first chapter was a pleasure to play through. Getting through is no problem, but avoiding TFs quickly becomes a challenge with how many cursed weapon wielding enemies are on the map. For me this strikes the perfect balance of dificulty, however seeing other reviews, maybe a difficulty option could be added in a later patch for people who want less game and a more TF content focused experience.
I liked the gimmick in the second chapter, but not having enemies with cursed weapons made the combat rather stale with a simple tank and spank method. Personally i would love to have some enemies wield cursed weapons in the other chapters aswell, to keep players on their toes, and make sure you cannot use the same strategy for the entire map.
I cant wait for the next update!!
TWEAK THE DIFFICULTY, FOR THE LOVE OF PETE! The opening chapter should not be able to annihilate your mage in one turn just by being unlucky. There NEED to be heailing items and a way to save your healer's health. I know this opening seems to not be required to save all the fighters but even getting to the end with everything going perfectly it insanely hard. Before you get further into scripting, please dial down the difficulty and RNG insanity a bit. Add healing items and offer alternatives and ways for players to work through situations a few different ways. The game is interesting even though the art is pretty stock standard from anime creator engines. Pin down it being fun and not NES crazy hard first in the first section and it'll be a lot better.
I really like what you've done so far.
The dialogue during the transformations is great and right up my alley. I like the kisekae graphics as well! For a start, this is amazing! More units, and more curse phases would be amazing!
I am very excited to see more!
Nice game but Why Why Why Whyyyy manga/anime art ? Why not normal render or photos ?
A combat strategy game where being in combat means you are loosing. I know there is some demographic for games where playing the game means you have already lost and the only question is how much you will loose but in this case it really feels like the game is playing against it's own strengths. I could see it being interesting if it was tweaked and balanced so that loosing wasn't so mater of fact and there was more room for strategy, but as it stands I have no interest in it.