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Game Information
Engine
Ren'Py
Rating
XXX
Language
English
Release Date
06/16/2013
Last Update
05/07/2019
Version
0.5c
Development
Beta
Likes
1393
Contest
None
Orig PC Gender
Male
Adult Themes
Multimedia
Discussion/Help

Downloads
Version: 0.5c


Version: 0.5b


Version: 0.5a

Version: 0.4a


Version: 0.3b

Version: 0.3

Press-Switch
by Skiegh

Press-Switch is a game designed by Skiegh and is primarily focused on Body Swapping but with quite a numerous amount of other forms of TF and things of a similar nature. It is a Visual Novel style game which, while, on occasion will follow the typical VN format of a linear storyline, will more often than not, lead off into entirely different tangents with each decision made.

You take control of Calvin Hintre, an evasive teenager who finds himself observing others more than engaging with them. His people watching habits leave most of his time spent in simple wonder of situations to be -- of conversations that could be had, but never will due to his lack of assertion. This "if they don't approach, I won't either" kind of mentality leads him to live a very isolated life, with only those willing to force their way through his bubble capable of wrenching him from his otherwise boring existence. New possibilities come knocking however...

When a passing truck nearly flattens him, a stray bit of it's contents falls loose from it's rickety tail. Inside that unmarked package lay a device capable of changing the very people around him in ways he never could've imagined. Now he comes set on a dilemma, change others or himself, and how, and for what reason? The moral dilemma of this comes to shape the entirety of his life from then on. However, the device came riddled with warnings, and with it's mysterious properties, it may only be a matter of time until his curiosity leaves him hurdling towards his own bane.

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v.5c

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An extension to the "mass_possession" path, or specifically five branches of the path. Said five can be completed up until the first day is over. After that, you will be greeted by one of my pending messages.

 

Other changes are mostly minor and works in progress. Hopefully things to be completed in the next go-around.

 

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v.5b

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A small update which brings back one of the paths (Ashley's Eyes) from v0.3b, with revamped dialogue, visuals and so on.

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v.5a

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Version 0.5a is the first in many 0.5 releases planned meant to revamp P-S and put all of the old content back into the game while continuing to add onto the game. Having had to rebuild the game from the ground up, a lot of previous content no longer works properly and has been sealed off. This is the first release, which is merely the alpha release of the game's intitial start, with some minor additions here and there. In time we'll hopefully be able to get everything back into the game and one day P-S will be back whole again and bigger than ever.

 

 

 

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v.4a

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The long awaited new content is here in the form of a pathway to take a trip first and truly through all of Eliza's school, a place which was supposed to be a minor location but here it is with more content than the entire rest of the game. In this new path, which stems from an existing one, you take control of Calvin, where he reaches out to Karyn -- his sister's friend -- to see if she would be willing to let him spend a day with his sister inside her all girls' school Olivian High. No amount of forcing would let him in otherwise, and even a switch of his own chromosomes would leave him not on the enlisted girls, so his only course of action is to ask Karyn for the thing which she unconsciously holds most precious: her body.

Experience a path that is unlike every other thing I produced in that it actually functions like an organic path which continually merges back together with itself, with varying options leading to different conclusions much later. The path itself is incomplete. This is part of day 1, in what is planned to be a 3 day path. Day 1 is very introductory, but that doesn't stop it from having it's fair share of missteps, one of which has a very, very, very lengthy ending sequence. Speaking of, endings are no longer numbered, but there are quite a few of them to find. Good luck in doing so~

As this content is not complete, a general rule of thumb is that the path will end upon reaching the end of Eliza's school day, when the final class ends. There are exceptions to this in both ways, as well as a few options which simply can't be accessed due to being cut for either being incomplete, for time, or because I just didn't like them as they were. I apologize for it not being complete as I wanted it to be, but it only makes sense to get it out there now. Something else that is very important to note here is...

This Version Can Only Access The New Content!!!!

If you want to experience P-S as it once was, you will have to download and use version 0.3b. My intention next is to rework the game and get all of the old content working again.


Latest Reviews - View All Reviews

Review by AliceLPie

Version reviewed: 0.5c on 11/08/2020


Whew.. Where to begin?

 

It's difficult for me to sum up my feelings about this game right now, as they've been intertwined with considerably worse feelings for an unrelated matter that was ongoing as I played. But, I have to say, that this game holds a special place in my heart for the levity it brought to an otherwise grim day.

 

There are a good helping of unfinished paths, which I suspect won't be finished. The one path that is finished however, is lengthy and fleshed out, to the degree of being the equivalent of a finished game on here. There's a full helping of dialogue, both character and plot building, as well as some fun ideas thrown in. If you're like me, you'll feel somewhat annoyed at the forced choices as you go down that path and step into the linear track to the end, but I would say it was worth that. There was plenty of emotion in this story, and though it's not a story I would have written, I'm pleased that someone else did.

 

If, as I'm sure many are, you're just searching for material and hoping to get on with your day right after, I would recommend searching for another game, and coming back to this one when you have some time on your hands and a hankering for a story. I can hardly qualify this game as pornographic material, and were it not for the occasional nudity I would simply say that it was a 14+ visual novel.

 

Thank you for creating this game, and I hope that you're willing and able to put the work in to update it further. I would love to see a path related to Mika in a similar way to Ashley, as I always feel awful for the character that's clearly already into the protagonist being left behind. Mika deserves it, she worked hard~


Review by ohmmyinw

Version reviewed: 0.5c on 11/02/2020


I was playing this game so many year and still waiting for update and this game is good


Review by blehtastic

Version reviewed: 0.5c on 07/23/2020


My favorite game on the site, period. At least, in it's current state. I was a little iffy on the original versions (which still exist and offer radically different content which might never make it into this version) but this one is excellent. 5.x Calvin is potentially the only protagonist on this site with a real personality. 5.x has made me laugh and brought me close to tears while still being an excellent experience.

 

Pros:

-Wide variety of scenarios 

-cute girls and fun characters

-routes are fairly in-depth 

-unlike a lot of game's on this site isn't very obtuse

 

Cons: 

-Can be very edgy

-Blueballs galore when you see a "pending" message

-who knows when this thing is getting finished


Review by Awklop

Version reviewed: 0.5c on 07/08/2020


This is hands down my favorite game here on the site. I just love so much about it. Its really fun going back to all the versions and trying out the different outcomes, and I just enjoy the game so much. I can't wait for the next release (which may be a while sadly)


Review by Smite

Version reviewed: 0.5c on 07/08/2020


Press-Switch is a very good game.  I want to establish that fact first, because there are 3 big thorns you'll have to accept to enjoy this game:

  1. Updates for this game are extremely slow relative to other TFGS games, and there is no schedule or periodic status updates from the creator.
  2. You are going to get introduced to a ton of characters during your first in-game day, and most of them will be irrelevant for your run.
  3. There are a lot of dead-end/incomplete paths in this game.

I could talk about how great this game is, but honestly I think it's more helpful if I just prepare you to accept these 3 thorns and play yourself.  #1 is pretty straight-forward.  #2: don't feel like you need to remember every character--if you start to get a little bored or overwhelmed, feel free to just skimming forward.  #3 is really the big one which will make or break your impression of this game, so here are some choice paths that I think unlock the meatiest / hottest stories:

  • Agree to keep tricket -> Kick sister Eliza out -> Use it that night -> Mother -> Mika's idea
  • Agree to keep tricket -> Kick sister Eliza out -> Wait forTomorrow -> Let Mika & April meet as usual
  • "Fishy" (give up tricket) -> Drop it off at school -> (general body-swapping shinanigans; multiple fun but short paths)

...There are other fun paths too with lots of promise so please experiment on your own, but if you start to get bored/frustrated with the "pending" deadends go ahead and try out the above.


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