A young couple is given an opportunity to turn their lives around... will they pull it off? And will their marriage survive?
Expect corruption (or not, depending on your choices) and mental changes in a game that doesn't take itself too seriously.
UPDATE: v. 1.0 - Game complete, day 6 completed and endings added; bugs fixed
v. 0.1 - Initial version
A good mix of exploration and scenes. There are plenty of threads to follow and all of the content is optional. It's very technically solid, which is encouraging and the update schedule is looking pretty rapid. All in all, this is good start to what promises to be a great game.
I recommend adding more information on what kind of content can be expected to the synopsis, because the way it is right now you don't even try to get people interested in trying it out.
I don't see a good reason for this game to be on RPG Maker, nor for the author to switch game engines.
RPG Maker is designed for short intro, take control of the character and explore, fight some Monsters on the way type games. That's where it can shine. It also comes with well established conventions.
This game has a droning on and on intro and a map you can only interact with in a few clearly marked points. Essentially a Ren'py VN with added unnecessary running around, for incurable busybodies?
The author doesn't seem to try to utilise the engine to its strengths as exemplified with all the times you can use the standard way to initiate a conversation to listen in but have to step in the glowy circle to interact with NPCs. Ren'py gameplay weirdly tacked onto RPG Maker.
To make something of this engine, a loop of exploring, talking, refining ideas then trying to implement changes would be vastly superior to step in glowy lights causing a Deus ex machina solution. Maybe fight off or seduce potential suitors in a battle of wits of some sort?
It doesn't help that the main characters are terribly oblivious bordering braindead when it comes to other folks' intentions, one dimensional especially by comparison to the authors other far superior efforts, that are, I think not by accident, realised in a game engine that lends itself much better to excelling with their personal strengths which are imho telling a compelling story not creating a boring map you can barely interact with.