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V.1.15 Cheat
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Version: V.1.15 Cheat

Version: V.1.15 Public

The Allure of Wanton Cove: Final

The Allure of Wanton Cove


The Allure of Wanton Cove is a dark tale of horror in the vein of HP Lovecraft and drawing from the same mythos.  

You take on the part of a washed up former detective who could never let go of the last terrible case he worked.  Content to drink himself to death, his former partner comes knocking, begging for help.  Help he is loath to give, but when offered a tantalizing clue that could finally unravel the case that plagues his every waking thought, he accepts, having no idea that the truth he will find is infinitely more terrible than what already haunts him. 


If you like the game, please click "Like this game" or make a small pledge over on Patreon, as it gives me some idea of how many people are actually interested in the project!



-Free version of the game includes ALL of the newest content.

-Get access to the Cheat Menu at just $1!

-Get access to WIP art and sketches at $5

-See finalized art, and get access to test builds of the game $10!

-AND you'll hear details about releases and future projects there before anywhere else!


This game includes two builds at any given time:

The Patreon build, which includes the same content as the public build with the exception of a cheat menu in the sidebar that allows you to adjust stats, add money, add taint/depravity/mutation/madness, for the sake of making it easier to explore the game's content.

The Public build which is the most recent content for the game in its entirity.


"Liking" a game is a great way to show an author support, and many of us use it as a way of guaging support for our games.  If you enjoy someone's game, take a moment to show a little support for the author, and the game, but clicking "Like this game."



 Take a second to look at the downloads on the side.  Each has a note attached to them.  The Public version is free to the public.  The Patreon version requires a pledge.  Please stop reporting the Patreon version as broken just because you can't be troubled to read the note.




The Allure of Wanton Cove is a dark tale of horror in the vein of HP Lovecraft and drawing from the same mythos.  

You take on the part of a washed up former detective who could never let go of the last terrible case he worked.  Content to drink himself to death, his former partner comes knocking, begging for help.  Help he is loath to give, but when offered a tantalizing clue that could finally unravel the case that plagues his every waking thought, he accepts, having no idea that the truth he will find is infinitely more terrible than what already haunts him. 

Not an actual walkthrough, but more how to get the most out of this game:

-Turn the lights out and play this game at night when its dark outside.

-Play some scary music, like a soundtrack from Silent Hill, or let run the ambient sounds from a horror game.  Set the music soft so that you can hear it just over the sound of your breathing.

This game features the following:
-Fully customizable character, and how you build him can have significant implications on the game as a whole.
-Playing different styles of characters is rewarded through unlocking different content as you play, meaning that no two playthroughs will ever be quite the same.
-Discover clues that you can follow as you explore side stories that often shed additional insights into the world you find yourself in.
-Explore a corruption ravaged island, experiencing hundreds of scenes, many of which evolve as you learn more about the island.
-Every character has a story.  Talk to the people, learn about them, unravel their secrets.
-Not one, but TWO slow transformation mechanics that can over time can completely change your character.
-A system for tracking madness.  The terrible things you see will fray your sanity, driving you mad bit by bit.
-A fully implemented combat system with several enemy types, and enemies who will sometimes behave differently each time you encounter them.
-Eighteen different endings to the game to find.
-More than 50 images that range from the erotic to the macabre.
-More than 475,000 words of content, making it a substantial sized project that will likely take you hours to play through.


Changelog 1.15
*Added one new branching event to the trail.  This one introduces a new horror to the island.
*Added the "Strange Plant" to the case notes for reference.
*One new prostitution scene added to the game.
*One new ending added to the game associated with the prostitution.
*Includes the usual assortment of bug fixes, spelling/grammar fixes, and all that fun stuff.
*Changelogs have been changed.  We have blind players who play the game using a text reader and their text readers do not read dashes properly all the time, but WILL read asterisks.  Short of this somehow breaking the game for other players, all future changelogs in all of our games will use asterisks instead of the dashes that have been used up to this point.
*It has been reported that sometimes Mr Morichi acts like you haven't met Azumi during the ending when you in fact have.  I spent a couple of hours trying to find the source of this bug but was unable to locate it.  In the end, I made some adjustments that will hopefully resolve the issue.
*Updated "Special Thanks" area with Patrons who pledged at the $10 and up levels.  1/8/19
*Added about 9k words of content to the game bringing the game's total size up to about 477k words of content.


1.0 Marks the conclusion of the main story through the game.  Keep watching though as there are additional tales to be told within the setting, and many improvements planned!

Latest Reviews - View All Reviews

Review by GateKeeper

Version reviewed: V.1.14 CHEAT on 12/29/2018


Going to take a quick moment to reply to some comments in the recent reviews:

There is an  in-game changelog that can be accessed through the opening page of the game for anyone wondering what's been added when.  This has been updated with every build for quite some time now.


As far as a guide for the game, that would be very difficult.   The structure of some scenes in the game include multiple stat checks, some of those stat checks having as many as  +20 variations.  Not only that, but some scenes can actually be different every time you play the game in ways both small and large.  The game spans nearly half a million words of content, hundreds of scenes, hundreds of variables (Many of which have more than just an on/off, but instead commonly have half a dozen settings, and some have many more than that.), and once you start factoring for skill checks within skill checks, . . . . . things can get VERY complex very fast.  In order to create a detailed walkthrough for the game, ALL of that would have to be taken into account and quite honestly, I don't have the ambition to do it myself.  (If someone IS interested in creating a full guide for the game, send me a message and I'll give you a crash course on how to understand the code and let you see the source files for the game.  If you want to create a guide, I'll gladly let you.)  That said, there's a link to our wiki on the opening page of the game, you should check that out.  Many of the more complex scenes in the game include a very rough guide for how to find them which may prove helpful to you.





Just to let you know, only one of the Patreon links takes you to a pay version one the other is to a free version.  Check the notes with each.    The free version is merely hosted over on Patreon, but anyone can download it free of cost.  Only difference between the two versions it that the Patreon version includes a Cheat Menu in game.





Glad to hear that you like the game.  Sad to hear that you're having trouble with playing on mobile.  I don't actually have a mobile phone or anything like that to test mobile divices on, but when I've talked with people in the past, I've been told that removing the background images from the game will fix the issue you are having.  Hope that helps.





Must be something about the game that you enjoy if you keep coming back to play it time and again.  That said, lets get to the bigger issue:  At the moment, the story is focused primarily on a single story within the setting, even though there are several plot hooks within the story that I intend to go back and address in more detail once the primary path is complete.  I strongly suspect that as some of the secondary stories start to unfold, you will find a much more fulfilling environment to enjoy.  At the same time though, I'd like to think I'm open to suggestions and feedback.  If you think there are ways that the game can be improved, by all means, please let me know.  You're always welcome to either post in the game's discussion thread, or even send me a message.



Thank you for the comments, though they would have probably been more fitting to the discussion thread than "review" status.  This said, the game currently ends on Day 7 and has no further content after that time.  Additionally, the scene you mentioned that is missing the link was reported recently, and I just got it fixed yesterday.  The fix for the missing link will appear in the next release of the game (Soon.)  Spelling mistakes are always a concern, and I fix them as I find them or they are pointed out to me.  If you know of specific spelling/grammar errors, please report them in the game's discussion thread (Preferably by copy/pasting the scene to a post, then pointing out the mistake.  This would make it very easy to run down and fix.  Too often someone will mention a random spelling error but not give specifics.  Without context, it would require for me to sift through more than a quarter million words of content to seek out one random mistake, which is a collossal undertaking.)  If you give me enough information to run down mistakes, I tend to make fixes a priority whenever I sit down to work on the game.

Glad to hear that you otherwise enjoyed what is there so far.  The game is still a work in progress, seeing a new release every 2-3 weeks.  Check back regularly for updates!





You're right. at the moment, the plot is fairly focused, even though there are plans to expand it considerably once the primary path through the game is complete.  Rest assured, once the game reaches V1.0, the game will begin to expand outward instead of simply having a primary path through the game.


As for Futa Apocalypse, that wasn't abandoned in favor of this.  The game became massively unwieldy (It was my first real game, and it was a learning experience.  I learned a LOT about how NOT to organize a game with that project.) and when faced with both the frustration of trying to work within the mess I created, and the surging popularity of this project, I found myself spending more and more time working on this instead.  I want to return to the setting eventually, though it remains on the back burner for the time being.


I'm glad to hear that you've gained at least some enjoyment from this project so far, and I hope that as the game continues to grow, that your opinion of the project will warm.





First, thank you for reporting the problem.  I appreciate it, every time someone points out a mistake, no matter how small, it helps improve the game.  I just updated game's links with the fix shortly before I saw your "Review" and if you try redownloading, you should be able to play the game normally.

Second, this is a "Review" area, not a bug report area.  I don't check here often as the conversation thread is where people are supposed to post any problems they encounter.  In the future, please post there as it will both reserve the Review section for its intended purpose AND by posting in the game's discussion thread I will notice your comment much sooner and be able to address the issue in a timely manner.





Eventually yes, at the end of the game, I have two (Possibly three, not completely sure yet.) endings planned, one of those will be a low/no corruption ending.  That ending will not include any physical transformation though.  Glad to hear you are enjoying the game so far!





There are a couple of scenes associated with the current endings in the game that involve pregnancy.  I however have no intention of adding it as an active mechanic within the setting.




Higher praise I have rarely heard.  Thank you.







True, the development has been slow, and has dragged out over about two years now.  However, you'll also notice that development has increased significantly in the last few months, more then doubling the game's size in that time.  Also, releases have gone from every few months, to about every three weeks now.  Next update (.78) should be out by this time next week and is currently in the testing phase.  AND, version .7 took us into day 5, not day 4.  ;)


At present, I'm trying to add about .5 to the build number of the game every month.







Thank you for the heads up, as well as the PM.  I appreciate your insights and the time you must have invested digging through the ugly coding I do.  Looking into it now and hope to have a new build up in the morning.







Thank you for the review.  I'm glad that you're enjoying the game so far.

The white goo is not bird shit, . . . And at present, day two presents the last of the new content, and only part of the day two content at that.  Most of the development so far has been related to the mechanical and filler ends of things, meaning that nearly all future content will be story driven in nature.  There are presently five scenes remaining to be written for day 2, and if all goes well, the update that completes day 2 should be out by year's end.

As for secondary TFs, there is actually a second TF mechanic planned for the game.  Since the catalyst for that secondary TF does not appear until day 4, the material associated with that TF will wait until that time as well.

Keep your eyes on the game's discussion thread for updates.  When there is news about progress towards an update, or when there is new updates, that information will become available there.







First, thank you for the flattering review.  I'm very happy that you have enjoyed the story thus far.  I hope that the story can continue to live up to your expectations as it continues to grow.

As for the Save function, there is a "Saves" option in the sidebar on the left hand side of the screen beneath the story related information.  You should be able to click on that at any time, then choose the save option in the save slot you want to use.  If you want to save over an old save, you first delete the old save, then save over the same slot.  You should be able to save  at any time during the game.


And just for a heads up, its looking increasingly likely that I'll be releasing a small content/major mechanical, update in the next week.





Thank you for the feedback and the generally good review.  I enjoyed reading it very much.

I'd love to see you drop by the discussion thread for this game and share some of your thoughts and impressions in more detail.

About the NPCs, there's a lot of work to be added to several of them still.  A few are starting to flesh out, while others are pretty bare bones still.  Rest assured that I intend to make them all significantly more fleshed out as the game continues to grow. (And yes, some of them, in their current version, ARE just there for the clues they can provide.  ;) )

Thank you for the feedback on the TF elements as well.  I'd love to hear which descriptions you feel are a little lacking so I can go back and give them another look, and possibly a rewrite.  I also just made a note for myself to go back and check out the "You" descriptions to see if I can make any improvements there.

Thank you again for the review and feedback.  Its appreciated.





Its Chrome.  Chrome made some changes in their most recent update that is causing Twine games to not run properly.  To the best of my knowledge, the only ways around this is to click the "Play in Browser" button on the database page, or to run it in a different browser.





At this point in time, you should receive ambient events fairly regular as you explore Wanton Cove.  That said, there are only a couple of story related events written into the story so far.  Up to this point in development, most of the work that has gone into the game has been mechanical and/or filler material in preparation of the real work.  Starting with the next update, the bulk of all new content will have a heavy emphasis on story driven content.

PS:  Thank you for expressing your concern, but in the future, it may be more appropriate to make that kind of post in the game discussion thread, clearly labeled on the left hand of your screen, where it can be addressed in amore fitting setting.  After all, this area is for "Reviews" not for "I'm unsure if I'm missing something, can someone help?"





Actually, the skills were used fairly extensively in the .10 update.  While the game doesn't mention when a skill gets used, they can often affect how scenes play out.  Sometimes in subtle ways, and sometimes in obvious ways.  For example:  Perception scores will affect how much you notice about a scene, or how much of someone's body language you pick up on.  Your Brawn score affects if you are able to break the Church door to get in, or if you just embarrass yourself. 

Every skill except Firearms and Occult saw use in this version, may of those multiple times.


I'm really glad you're enjoying the game, and thank you for the review!



V 0.10

@ Shoggoth on the Roof,

Dont worry, there will be plenty of tentacles by the time I'm done. 

Review by Noahr1237

Version reviewed: V.1.13 Patreon CHEAT on 11/10/2018

I feel let down with the game, it is very well written, but it feels like no matter what choices i make, I always end up with the same ending, A walkthrough would be nice,

Review by TotallySane

Version reviewed: V.1.11 Patreon on 09/16/2018

A game, that is really worth your time.

But there doesn't seem to be a changelog of the stuff altered after 1.0, which would be nice to know.

Review by pingguo

Version reviewed: V.1.07 Patreon/Cheat Build on 06/04/2018

The last time I review this game it was V0.76b. It is now V1.07.

Lets talk about it in general. It is a game, instead of a CYOA or Linear Story, in the standing point of a retired private eye. You started off with zero knowledge of something and the story slowly unfolded. I haven't seen a game in this site putting so much effort into the vibe like this one. I would say that this is the best part of it.

The transformation was a bit mono-railed. Say PE, it went incest, dressing up, hypnosis, with a bit of everything. In TAoWC, it is a straight transformation in pure text and nothing else. There were some other status on the side of the game, but so far only one of them really did anything. That said, this one bit was done extemely well.

There were a lot of minor glitches. The choices were ill formated, missing a line break here or there or having two linebreaks instead of one. The close encounters were boring af. You clicked on the punch him link until someone went down. The author used the same passage going in and out a place. Say you could choice to go forward or go back... on the way in you "go forward" which makes sense. on the way out if you go forward you go back if you go back you go forward... confusing. when you met a lady in the house, you went out and went back in she never saw you before, repeat the whole conversation with you...

The worst part of the game, unlike PE, is that if you want to win the game, if have to try to avoid the erotic part of the game. You need to hold yourself off from the erotic encounters...

That said, the Allure of Wanton Cove is still one of the better made game in the house. Even with all the minor glitches it still shines. Check this one out if you have not already done so.

Review by Sunseeker

Version reviewed: V.1.03 Patreon Only Build (CHEAT Build) on 03/23/2018

Absolutely amazing game, and very little focus on the trasnformation, which while maybe is odd for this website, is certainly a nice change.  Transformations seem to be by-and-large mostly avoidable and optional, on the flip side, it can be difficult to press a transofmration forward if you don't trigger the right scenes.  But honestly, don't play this for the transformation, play it for the great world and the very lovecraftian feel the author has crafted.  

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