This game is a remastered version of the game made by Deva and all the credits go to him (Here you can find his original work).
The Mobile Version is for your smartphone! Use the app "Neko RPGXP Player" in the Google Play store. (This app is not complete so you may encounter several bugs)
You always wanted to be a Demonhunter like your sister. When one day there came no more messages from her you decide it's time to prove yourself personally, but can you yourself overcome whatever overcame your sister? And why is the number of Demons in the lands increasing?
I thought it was pretty hot up until a doll suddenly entered my party. I guess it's just not my fetish.
The bug with missing Dominate is now fixed. But saves are out of luck, you can't use any save post-job transformation or you'll miss it.
Battles are worth playing through once for the writing and then become tedious nonsense after that, but Dominate makes this a non-issue.
I think its a great game, but thats not the reason i am leaving this review. Work on this game is still going on at http://pervyfantasyproductions.blogspot.com/ incase anybody was wondering. That or i some how missed it when i originally looked. Anyway.....its a great game definitely worth a try if you like rpgs with adult actions and themes.
I agree with zerocatch22.
I cleared out the basement and 1st floor and training room. But the attrition is getting me. Getting only the least potion that recovers 200 hp doesn't work well when the mob and the poison is doing at 300 hp of damage per round. I think I have the technique down in defeating 2 infectors and one lamia. The variation in the hp of the infectors is grat sometime it take 2 hits with the special hits to take one ou and others 4 or 5 hits.
The way I fight them is to take out one infector at a time with the 2 hit option on one npc. Using the 3 hits all enemies does more damage but leaves the mobs up to hit you hard for a few more round. If another person knows a better way of taking them out please let us know.
I know the main character is suppose to become corrupt and her attitude can be changed by the mobs. I just don't see anyone one chaning the attitude except for the sucubi. You either defeat the enemy and attitude doesn't change or you are defeated and game over. Seem like being defeated by the lamia or lamia with the infectors should not be game over but the hero should become a bit more corrupt each time.
Hmmm.... I'm torn.
On the face of it, this is a really good start to a game: It has some unique character art in addition to the RPG Maker usuals, and what TF scenarios there are in the game are fairly well described with a minimum of typos, spelling errors, and broken logic. The story itself is engaging and has the potential to be something satisfying (but cuts out as soon as things start getting interesting). It features unique transformation and corruption mechanics that (when implemented fully) may even change the standard by which I judge similar games on the site. I like that.
So why am I torn? If I had to use one word to describe nearly any enemy encounter in the game, it would be, "chatterbox." The battles come to a screeching halt as the enemies try to entice, engulf, or infect our heroine, and when they try she just won't shut up about it, and she repeats herself over, and over, and over again. And this happens multiple times during battle, EVERY battle. The main problem is that there are only 2-3 unique dialogs per enemy, and every other turn is spent going through these paragraphs (which can be four or five screens long). I find myself spamming the enter key just to skip them, which is not something you should be doing in a game that you enjoy.
My only other point of contention is the difficulty curve in this game. While it is by no means impossible, the dungeon master always seems to fill the screen with multiple enemies, each of which takes an unbelievable amount of damage while still dishing it out in spades. What I'm saying is, that even a minor encounter in the game can result in a loss just from attrition: You'll run out of mana potions, health restoratives, and antidotes regularly, and as most enemies don't seem to drop any gold you'll quickly use up whatever you find buying armor in the hopes that it will stave off attacks long enough for you to get some attacks in rather than constantly trying to heal your characters. It's quit unbalanced in that respect. This could also have been alleviated by allowing some stat customization (for example, boosting your DEX so that you didn't miss enemies more than half the time), but sadly none is implemented.
Some of the content I was most looking forward to in this newer version seems to be absent at the present (I can't seem to trigger a lamia transformation), which makes sitting through the dialog even more frustrating.
This is a remake of a prototype of an older game, and while that version isn't nearly as polished, in some ways it is more fun to play, simply because it has just slightly more TF content (the reason we're all here, after all) and the fact that the dialog is less intrusive to the game play.
It's frustrating because with a few little tweaks (reduce enemy difficulty or make healing items more effective, make armor affordable or hide some in the world, don't repeat the dialog during each unique enemy encounter, finish the content that's here, etc.) this has the potential to be one of my favorite games on the site.
At this point, it cuts off at an unsatisfying point, but some good changes were made. For example, battling is now a lot less tedious. Nice project.