This game was designed for RAGS 184.108.40.206 or 220.127.116.11! Using any other version of RAGS and especially any beta version will certainly result in messed up text if not outright crashes. As of 0.803 you may have some success with 18.104.22.168 which will be nippier at the cost of needing to update the text to html each playthrough, and formatting issues mainly with the boxes.
No Haven is a side game to the dungeon crawler Whorelock's Revenge (formerly Deeper Dungeons: Enhanced). Here you have command of a small group of slavers initially and from there you can send out your men, woman, assorted fantasy races, monsters and so on out on various assignments to earn gold, supplies and slaves.
The current state of the game is currently in beta and is in active development with a great deal still to come. For a smut game this is both complex and heavily based on managing a whole bunch of RNG. If you are having problems understanding the gameplay please read the in game documentation for help which is available and I'm always ready to answer questions on the forum here or elsewhere. Well aware though that this is not going to be for everyone so if you're looking for a more straightforward experience this may not be for you.
Please visit the discussion thread for further details.
If you're having trouble with rags or if the file claims to be invalid please check out the help guide on my tumblr. This now also includes links which can potentially improve the rags engine.
This is a pretty interesting game. While the emphasis is on slaving, it's really more of 'Brigand Simulator' as you send out your group to rob, pillage, and exploit. The gameplay was interesting enough that I quickly got sucked into it quite for a while, though it does get a little repetitive and clicky once you get your followers past the early game difficulty hump. Speaking of the early game though, it really feels a bit too random early on. You can easily get into a 'cycle of failure' where everyone keeps losing morale and using supplies simply due to bad RNG, making it harder and harder to get any success until you might as well just restart. Still, this is one of the better RAGS games I've seen and there's enough content right now to be worth a play. At least it works on version 3 which has far less trouble on Windows 10.
Thank you, I really enjoyed your game No Haven.
I encountered only a few minor errors.
Grab for cash? It's free. This type of game is not what im usually into but there is a lot of effort put in this. The only negative thing I can say is that RAGS is the wrong platform. The menues and the loads of text you have to read in order to do your everyday tasks of looking through your assignments show the limitations of the RAGS engine. I didn't put enouhg time in this game to go into more detail to comment further but the last review I read didn't do the game justice.
Review for v(0.7521)
I haven't tested the scenarios yet, but I think I have a decent feel to the game. I've played to self-sufficiency on normal difficulty twice now (20/20 slavers), (10-20 slaves), no resource shortages and losses are rare. Took me a while to find the resource tab on the bottom of the screen - made everything that much easier.
+ Character and game customization is expansive, both in the creation and play phases
+ Fun and challenging to manage your favorites and their fates
+ Traits actually matter
+ There is a learning curve
+ Resource management genre
+ Hot and tasteful
+ Weather system and world events affect the game flow
The content is focused on early/mid game in the current build - which is fine considering that it is a WIP. However, I am left desiring more from the endgame.
I found a few things worth considering.
*Some content should approach the player. As of now, you get what you choose. Random encounters at the camp or during the journey to spice things up?
*Some routine actions outside of your camp so that managing larger groups becomes more feasible. Supply trade and exploration should have the option to automatically repeat the task. One to three days of rest so that you can cancel it, though.
*There should be a way to retire slavers without selling/slaving them or 'worse'
*Characters should have some types of relationships (friends, lovers, rivals etc.)- some effects and scenes when both are around, but a negative trait or event if a loss occurs?
*If, by some miscalculation, the camp does indeed end full and they choose to use the slaves, the list tends to drag for a long time. Some option to hide the details?
*The biomancy and corruption seem to prefer tits over asses. This is wrong.
All in all one of the more solid games on the web and definitely on the top of the food chain. Can't wait for more.