This is simply a great game with a huge amount of content. My newest save says I spent 26 hours playing this game and I still have at least 2 more boss fights to get through.
+++ Interesting plot, though not at the first glance. The way this game starts is silly, and I bet a lot of players quit early thinking something along the lines of "this is stupid, why would I want to play a game about a guy pretending to be a cute magical girl?". That's what I thought about 2 years ago, I quit the game before reaching the first boss. Recently I gave this game a second try and I absolutely don't regret it. The plot turns out to be much deeper and while the game continues to be narrated in a (usually) light-hearted way, I still felt increasingly invested into it. Yeah, it's not overly ambitious, but if you're looking for something that's an adult version of animes you perhaps liked as a kid, this is it.
++ Well written dialogues. There's a lot of humor that doesn't feel forced or out of place.
+ This is like the first RPG Maker game that I played where combat wasn't a tedious, fun-killing grind. Getting new equipment and spells also feels rewarding instead of just making you feel like you can do the same thing faster. This is important because clearing dungeons is like 80% of Magical Camp's gameplay.
+ One of the very few games with background music that you don't want to mute or at least keep at 5% after 10 minutes of gameplay.
+ Likeable characters. Maybe at first your team feels like a group of weirdos and flat-out psychos, but they're never frustrating to deal with and later you actually start caring about them.
+/- Porn is very rare, and is limited mostly to bad ends and one available romantic route that's accessible quite late into the game (other routes are only planned to come in future updates).
+/- As I said above, clearing dungeons is a bread and butter of this game. You can disable normal monster encounters, but that probably feels awkward, like playing an action game without action.
+/- There are plenty of physical and mental transformations in this game that your character can undergo, but it's hard to feel their negative/"girlyfying" impact. The game feels the same regardless of whether you're just a dude in a dress, or someone after 6-7 transformations, with big boobs, girly hips and a mental compulsion to wear girly hair decorations. Yeah, most of those transformations influence your combat stats, but the changes to your character's body and mind still feel a bit underwhelming.
+/- Some boss fights can be very challenging, especially if you face them before undergoing multiple empowering transformations.
+/- There is a lot of easy to miss, often unintuitive stuff in the game. I guess you can say it feels rewarding to discover those things on your own, but I still think the game should give the player more hints on what to do. Fortunately, the game has a rich wiki that you can use as a walkthrough.
- There is a bestiary in the game that you can use to check the weak points of monsters you have to fight, but you can't use it in combat, which makes it nearly useless. Alt-tabbing to the game's wiki page once in a while is pretty much part of Magical Camp's gameplay.
Overall, I strongly recommend giving this game a try. Maybe not for porn, as it's just an icing on the cake, but certainly for an engaging adventure in an unusual setting.
One of the best games on this site. I implore anyone who likes this game to support the author on Patreon. I think he deserves it more than many of the other people on this site.
I do wish to comment on how the game is progressing. While the new locations are unique and entertaining, it still feels like the game's story is not moving froward. While the early game is characterized by great story and character development, the late game just involves beating a new dungeon, getting a new transformation, rinse and repeat. That is not to say that the dungeons and transformations are not unique, but the process does get repetitive. I think that the author can fix this in two ways. First, more character development for Veronica and Alice. Currently the only character than you can romance is Natalie, which almost defeats the point of doing any events with the other two girls. Your relationship with each character should also afffect how the story and dungeons play out, not just in the form of a simply stat boost. Maybe add some special event in each dungeon based on which girl you are in a relationship or something like that. This will add a lot of replayablity to this game and keep it from feeling repetitive in the late game.
The second thing the author should focus on is how the transformations affect gameplay. Currently they are simply for cosmetic effect and some characters may comment on them, but in reality they play very little role in the story. That should change in my opinion. Your transformations should affect how you interact with characters and how they interact with you (this is present to some extent, but needs a lot of development). The transformations currently can lead to several stat changes, but they should have a greater influence in how the player approaches a dungeon. For example, having certain transformations can allow for the player to beat the dungeon in a different way.
Obviously this cannot be done overnight, but I would prefer that the author focus on these aspects of the game, rather than have each new update be a new dungeon and new transformation, which does not feel exciitng, but quite repetitive by that time you actually reach it in the late game. Once the dungeons have been reworked to add replayability, then it would make sense to add new dungeons. However, these are just my thoughts and I will download and play the game either way. Great game, 3/10- ign.
The person who wrote it all is very inteligent and hardworking. The game is great and entertaning
The library challenge is just like a question from an advanced IQ Test, you must see the patterns...won't give the anwser.
Haven't gone through all the content yet, but I'm loving it. Immersive, fun, often hilarious. Most characters are enjoyable, the MC can be a bit dumb, but is still relatable. Better than many games I've spent money on. Seriously worth giving a try.
-No middle ground in terms of encounters: you either disable them, or gotta be plenty careful not to find yourself triggering fights every few seconds.
-If you're a bit forgetful, like me, you may get lost. As far as I know, there's no journal in the game.
Biggest compliment I can leave here:
I've always hated the fact that I get turned on by these sort of themes, yet, if it wasn't for that, I wouldn't have found this little jewel of a game. Congrats to everyone involved.
I love this game. The characters, the setting, and the story are all fantastic. I know I might have to wait a long time before it is finished but I am nothing if not a patient person. I find this story interesting enough to be worth waiting on.
There is enough content already for a very enjoyble game, I hope there is a lot more to come.